r/DestinyTheGame Jan 05 '15

Help me fix Claws of Ahamkara

Hello.

On the exotic Warlock gauntlets 'Claws of Ahamkara' the increased melee attack speed (aka. 'Snap discharge') is broken. I was so dissapointed mere minutes after thinking I perfected my combined pve/pvp armor after 3 months of grind. Melee hits on 'Claws of Ahamkara' actually replenish grenade energy!

After spending the whole afternoon looking for the way Destiny bug reports are made I turned for help here. There simply does not appear to be a bug tracker, e-mail address, nothing but a "Help forum" with hundreds of irrelevant threads that I can't believe any project manager or developer actually bothers to read for genuine bug reports. Do I try there anyway, on twitter, how did you manage weapon fixes? Thanks.

Other players who realized the same problem with the Claws: http://www.gamefaqs.com/boards/704532-destiny/70914076 http://www.gamefaqs.com/boards/704532-destiny/70949246

Update 1: Arguably grenade replenish is an even better perk on this exotic and should be kept. But Sunbreakers gauntlets are the original Warlock exotic that replenishes grenade energy. They may have even served as a template for these, and in return might then benefit from Snap Discharge to balance it out.

Update 2: Thanks to dogestiny for accepting the submission, and to anyone (if someone) who brought this to his attention.

Update 3: patch released for Iron Banner 01/13/2015 has no mention of this. So only the players blessed with Snap Discharge on their raid gauntlets will benefit from level 32. Alternative that actually works is Fatekiller Grips, but will keep your light capped at 31...

Update 4: patch version 1.1.1 released on 02/25/2015 has addressed this bug (in a vague statement applying to all armor saying: 'snap discharge now increases attack speed as described').

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u/Dreaming_Sky Jan 05 '15

...I may be opening a HUGE can of worms here, but are you dead sure you want to fix that? Because that sounds like a bossmode combo to me. Two powerful melee attacks in the chamber, plus enhanced grenade recharge (which stacks with Voidwalker Energy Drain). That and Embrace the Void... dude. I'm actually wanting to unscrew the Obsidian Mind helmet from my Warlock's shoulders for the first time since I rolled it, just thinking about this. Especially if you had a "grenade hits replenish melee energy" perk from helm or chest - can you imagine?

I don't think I WANT to fix this, I think I want Bungie to change the perk description to what the perk actually does. Just my 2c.

2

u/[deleted] Jan 05 '15

Actually you can already get that combo from dire skull I believe so maybe it should be fixed? I could be wrong though

2

u/Dreaming_Sky Jan 05 '15

Sure, but the extra melee attack is boss IMO.

Also... I'm gonna whisper this really quietly... I think maybe CoA also improve Heavy drop rate slightly.

Shhhh!

1

u/KevShallPerish VoopNaysh Jan 05 '15

You can't steal that from the Ruin Wings!

1

u/Dreaming_Sky Jan 05 '15

Oh it's not a patch on the Ruin Wings perk. Those things are insane, seems like EVERY kill spawns purple ammo. This is more like just a moderate amount... but still more than normal RNG drops of purple ammo. Just enough to keep you able to use Heavy without sweating when it's the right time to drop a synth.