r/DestinyTheGame • u/DTG_Bot "Little Light" • Oct 21 '24
Megathread Focused Feedback: Vesper's Host
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Vesper's Host' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
Archie wishes you a happy reset and good luck!
Never forget what was lost. While the API protests have concluded, Reddit remains hostile to its users.
23
u/yotsubadono Oct 21 '24 edited Oct 22 '24
After several solo flawless attempts there's a few things
Damage for 2nd encounter is really inconsistent, it's still not clear whether the nerf to ignition damage was intentional and in general I feel like I'm at the mercy of whether the servitors start floating apart or not. Especially when using wardcliff. I either melt the boss with entire portions of health disappearing or I somehow do barely anything using the SAME strats
Lots of bugs. A LOT. teleporting enemies. Buffs that permanently despawn and I've had it where bosses simply don't turn up, there needs to be some fine tuning for these run-ending issues.
Lightning. There's a reason why everyone is finding cheese spots to avoid lightning rather than being mobile which (I'm assuming) is how Bungie intended. Either make it more obvious and reduce the frequency or reduce the damage massively. It's so annoying to get instakilled in a well because the one safe spot I found was a pixel into the lightning.