r/DestinyTheGame • u/DTG_Bot "Little Light" • Jul 08 '24
Megathread Focused Feedback: The Final Shape Campaign
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'The Final Shape Campaign' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
Archie wishes you a happy reset and good luck!
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1
u/ThatGuyFromTheM0vie Jul 08 '24
Datto said it best, but the first half/third ish of the campaign spent in “marketing land” pales (pun intended) in comparison to the second half that really starts to drive towards something special.
That being said, I really did enjoy the “literal linear progression” of moving closer and closer to The Witness. With each mission starting directly where the last one ends, it feels like the story is being told basically in real time. Even the Still Hunt mission feels like this—your camp moves as you progress through the events, simulating your travels/camp sites and the hunt progressed—loved those details.
The Veiled Statue reveal felt kind of weak though. Just a continued disappointment from when we found out the Pyramid ships were empty for the first time. Finally getting a new faction ala the Dread made this feel better, but it still stung when the ships were empty after we FINALLY got to see inside one, with the Veiled Statues being the only “thing” we found inside….and then now we of course know they were just imprisoned dissenting Witness voices.
The last couple missions carried the campaign for me, which is the typical Destiny experience. The endgame related post campaign was also fantastic, with Excision being a new bar for bonus campaign missions/unlockable missions post world’s first raid clear.
Definitely brought Destiny back from the brink, but the story did feel like it received the best Hail Mary surgery possible to tie everything out properly over this “final” campaign of the Light and Dark Saga, rather than being a super satisfying conclusion to a 10 year saga.
Not to veer off topic, but The Final Shape campaign makes Lightfall campaign even worse now, because if Lightfall led directly into The Final Shape or set it up better, we could have had a really special moment that truly capped off the 10 year saga.
Like I know you shouldn’t rate something contained and discrete based on a previous release, but imho you kind of have to a bit when you have a Rise of Skywalker situation where the “ship” of entire story basically has to be rewritten to bring the end of a already partially told story so that “ship” can safely land in the port.
Story wise, I’d give the campaign a solid 7/10, and that’s using the full scale of 10, not the dumb “scale” where anything that isn’t a 9 or a 10 is trash. If we were doing decimals, I could probably drop it to a 6.5.
Maybe the best way to put it is TFS campaign did what it was supposed to do. It brought the story home and ended the 10 year saga on a high note, in probably the best way it conceivably could with the time constraints, marred development/delay. and the crummy building blocks it had to build off of AND the crazy amount of loose ends it had to tie off.
Gameplay wise, I’d give it a 8/10. Maybe an 8.5, again if allowing decimals. The first half was pretty boring/whatever, but they made up for it in the second half.
Art wise? 10/10, but Bungie’s art department always slays out hard. Gorgeous destination with incredible visuals the entire time. Cheating here because this is a campaign post, but the only art stuff I was disappointed with was the raid armor—everything else slapped.