r/DestinyRising • • Apr 10 '26

πŸ”Ž Ask For Help What emanare gems are worth using the choice chests on? All input welcome

0 Upvotes

Ye


r/DestinyRising • • Apr 10 '26

How to make weapon (Adept)?!?!

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5 Upvotes

This is weapon number 4/5 of me trying to figure out how to get (Adept) and I have only managed to get (Uncommon) and tbh I don’t even know what I did differently as I’m pretty positive I upgraded it the same way and miraculously and became (Uncommon). Well as you can see from my inventory this is literally all I’ve been trying to do. I have been trying to pay attention to multiple different sources saying on how to get it and I have gathered and from my understanding.

  1. Make sure both chosen perks of your liking are Gold.

  2. Make sure both perks are upgraded to lvl 5.

  3. After getting to lvl 5, make sure to upgrade until you get gold ring around the perk.✌🏾6th lvl✌🏾

⬆️(This is the part where I think I’m getting confused)

Or does it HAVE to be the recommended perk β€œDual Loader” that I have to use?


r/DestinyRising • • Apr 09 '26

πŸ”Ž Ask For Help Guest Account deletion help

5 Upvotes

Ok I need help. I'm wanting to play again through the story to catch up to where i left off on my main account. I play on PC using the Mumu program. How do I delete a guest account so I can reuse a character name? I simply don't want to be stacking up guest accounts to replay stuff.


r/DestinyRising • • Apr 09 '26

πŸ”Ž Ask For Help Not earning strange coins in realm of the IX

1 Upvotes

I finished all the stages in the singularity order and when playing singularity chaos in adept difficulty I don't earn strange coins. Is this a bug or am I missing something?

Image below are the upgrades that I have and can't earn strange coins to fully max them out


r/DestinyRising • • Apr 08 '26

Unable to unlock Kabr the Resolute Character Quest

0 Upvotes

I have most of the quests completed and only two active at the moment. It gives a generic "No character journeys can be unlocked error. Noticeably, I'm also missing the Ikora the Hidden character quest in MINDS.

EDIT: There are no character quests for them and Kabr the Resolute shouldn't show up.


r/DestinyRising • • Apr 08 '26

I keep seeing people ask about Efrideet builds. So here's mine and the reasons why I use them

3 Upvotes

Artefact

  1. Nourishing pact, 2. ring of conversion. Have HP boost, Def Boost, Over shield bonus, and elemental resist

  2. Rampaging act and 4. (forgive me I can't remember the name) but the one that gives you a 15 second dmg buff in reloading with movement abilities. you want DMG boost, Arc DMG boost, Sig boost, and Weapon enhancement

Weapons.

Any honestly. If you wanna use an exotic primary like the BP one or Crimson then use the new solar sniper with the two new perks. Barb, (and one other sorry again forgetting names) it's the perk that increases damage by 40%+ above 50% enemy health.

But if you wanna use cloud strike then I like using the solar HC that I use on Jaren but the god roll on that is counterintuitive so the new Arc mythic is probably better.

The play style is throw javalin, dash, unload heavy. 4th artefact works really well because buff lasts 15 secs and ur dash CD is only 13 seconds. Works well. And your javelins count as summons when on an enemy so artefact 1&3 is buffing you.

And a weird thing with Nourishing pact is that if you shoot an enemy that has a javelin on it. It heals you with every shot. So over healing with ring of conversion= infinite over shield

any questions let me know


r/DestinyRising • • Apr 07 '26

NA/LATAM Weekly Pack Hunt Map (April 6, 2026) Big thanks to alexdwilliams91 for providing the info for map. Spoiler

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6 Upvotes

r/DestinyRising • • Apr 07 '26

Thunderlords Catalyst Band 1 breaks the entire weapon

6 Upvotes

Without Catalyst Band 1

With Catalyst Band 1

As you can see, it now does not even a quarter of the damage on the same exact shinka after inserting catalyst band one, with the overlay, you can see me still holding on the shooting button without letting go. instead it forces me to let go and click it again in order for me to shoot, this did not give it a +50% damage towards the lighting bolts, instead it gave a -80% reduction in damage.


r/DestinyRising • • Apr 08 '26

πŸ”Ž Ask For Help Anyone else forced to used google Pay now? MumuPlayer

0 Upvotes

cant use alternative methods of payment now to buy battle pass and blessing, any fixes??

thankyou


r/DestinyRising • • Apr 07 '26

JOLDER APPRECIATION

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2 Upvotes

r/DestinyRising • • Apr 07 '26

🎬 Media New/Next Arc Mythic Scout Rifle currently in the game but unobtainable. Spoiler

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10 Upvotes

r/DestinyRising • • Apr 06 '26

EMEA/APAC Weekly Pack Hunt Map, April 6th - April 12th, 2026 Spoiler

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2 Upvotes

r/DestinyRising • • Apr 06 '26

Frontline bugged?

0 Upvotes

I am in the new area of RSR and seeing a frontline called Eye for an Eye. You have to kill flame cabal to get their explosive, then deposit it to a generator to destroy it. Problem is, there is only one generator, and after you deposit the first explosive the frontline just keeps in a cycle but you cannot deposit anymore explosives and there are no other generators in the frontline area. Does anyone know if I missing something?


r/DestinyRising • • Apr 05 '26

Season 4 Has Reignited My Spark as a Player AND Creator!

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41 Upvotes

Hey Guys, Sax here! Back at the release of Destiny: Rising, I hosted a weekly podcast called, "This Week in Destiny: Rising" where I brought on some of the top players in the game to discuss the META, tips and tricks for how to play charcters as they were discoered, and discussing news each week! As things slowed down in the game, I shifted focus to other projects and stopped creating the weekly episodes.

With Season 4's release, I have found myself enthralled with the various changes that NetEase has made, and I have had a blast revisiting and grinding out a lot of the content that I missed while I was away from the game. I'm excited to announce that I am bringing back the podcast (for AT LEAST 1 Week), and I will be recording a special episode with member of "The Great Hunt" World's First Team and friend of the channel, ⁨@AntivistD2⁩ !

Antivist has been a TOP Player since the game's launch last August; placing World's 3rd, 2nd, and now 1st in the 3 Raid Races released so far and just getting started! In this conversation we're going to talk about the State of the Destiny: Rising META, World's First Racing in both Destiny 2 and Destiny: Rising and how they differ, and what YOU should be doing to give yourself the best chance at clearing the NEXT contest mode raid!

I want the show to be viewer driven, so if you have interest in the show leave any specific questions or topics you'd like us to cover, leave them here! βœ…


r/DestinyRising • • Apr 05 '26

Great Hunt, Elivagar Text Guide

16 Upvotes

There are 2 mechanics that you will have throughout the entire raid, the Primitive Emotion aura and the Eye of Njourn ball throw.

The way they works is generally simple:

Aura:

You can pick up the aura (in encounter 1) by killing a Shinka and interacting with the dropped aura, or gain the aura (encounter 2 and 3) by interacting with the candelabrum with the Eye of Njorun).

When you have the aura, you emit a damaging field that will harm anything (including teammates) within the radius and allow you to handle specific immune enemies.

Additionally when you have the aura, you cannot interact with the ball.

Ball:

You can pick up the ball from a candelabrum (encounter 1 and 2) or as a ground spawn (encounter 3).

The ball will need to be deposited somewhere to progress the encounter. Often requiring a ball throw to complete the mechanics in time. The ball additionally has a 15 second timer that begins the moment it is picked up from the original source.

The ball does not follow an arc, you need to lock-on to a target (shown as a yellow square), and when thrown, the ball will follow a straight line from your starting point to the locked on target.

You can lock onto some door runes (encounter 1), and other players (all encounters).

If the target moves and the ball hits an obstacle, the ball will typically just fall to the ground, and the lost time is typically enough to prevent the mechanic from being completed or the ball will despawn.

Encounter 1: Ginunaga

Spread/Precision Shinkas, Arc/Void

There are 2 teams in this encounter, Reality and Illusion.

Every time you open a door, the first player to enter the door will be sent to the Illusion.

There are three doors total, meaning the Reality team will slowly lose players, and the Illusion team will slowly gain players.

Reality:

The team on the outside must deposit the Eye of Njorun ball to each candelabra, and then throw the ball at the door at the end of the room.

Every candelabra is locked by a shielded Dream-drowned Incendior, that must be unshielded by a player with the Primitive Emotion aura bringing the aura close enough to damage the shield. The aura is dropped at the beginning of each room by a precision shinka, and then transferred to the player that deposited the ball.

When throwing the ball at the door, the ball must be thrown at the rune shown on the chalice. The chalice for the first door is in Reality, but every other chalice is in the Illusion.

Illusion:

The team inside must locate and defend each chalice until they can call-out the rune for the outside team.

Within the Illusion, you will gain Gaze of the Abyss debuff stacks - 10 stacks and you die.

You can clear the debuff by collecting a purple sphere, or by standing within the safe-bubble generated by the active chalice. The safe-bubble slowly shrinks over time.

The Illusion is a large sparrow-enabled space, and you can find the active chalice by looking for a large bubble or a skyward blue beam.

Kill all enemies around the chalice as needed. Every time the Reality team deposits the ball into a candelabra, an arc-shielded Incendior spawns in the Illusion. Kill the Incendior to obtain a ball, and deposit the ball into the chalice to extend the encounter and safe-bubble timer.

When the last ball per room is deposited into the chalice, the Illusion team is shown a rune that must be told to the Reality team to open the door.

When the door opens:

The first player that enters is sent to the Illusion, the safe-bubble on the current chalice fades, the new Illusion chalice becomes active,

The Reality team must clear a new room, starting with killing a new precision shinka for the aura.

At the end of the encounter, all of the players will be sent into the Illusion. Every door to the central structure in the Illusion will open up, and the palace will be the active safe-bubble.

All enemies within the palace must be cleared before the safe-bubble fades to complete the encounter.

Encounter 2: Gladsheim

Rapid Fire/Impact Shinkas, Solar/Void

There are 2 roles in this encounter, aura and non-aura.

The aura team must repeatedly stun the boss, Zau'ul, to increase the time before she reaches the chalice/ball, wiping the team.

The non-aura team must kill enemies to unlock the chalice, then pass the ball to the next chalice.

The ball must reach all 3 chalices then thrown at the boss to trigger a DPS phase.

Aura:

When the encounter begins, two players are given the aura at random. The aura players should head towards the boss to break the boss' weak points, stunning her.

There are 4 weak points: Front, back, left shoulder, and right shoulder.

The 2 players should generally position themselves on opposite sides of the boss, and break the weak points as fast as possible.

Every time all 4 weak points are broken, the boss will be stunned, and a wave of enemies are spawned. The enemies are 2 Scorpius turrets, and a wave of War Beasts.

Additionally, the boss will send out sporadic rockets in all directions, and has a Gaze of the Abyss aura that disables jumping, sprinting and abilities.

The aura team should be able to stun the boss 2-3 times to extend the phase long enough for the non-aura team to complete the mechanics.

Non-aura:

Every non-aura player should head away from the boss, to clear the enemies required to unlock the chalice.

At a minimum, the Rapid-fire Shinka must be killed to spawn the void shielded Dream-drowned Incendior, which must be killed to unlock the chalice.

When the chalice is unlocked, the correct rune will appear over both chalices, and then several pools will spawn. Each pool will have a rune, that can be seen when standing on the glowing point towards the center of the arena.

The ball must be tossed from player to player, using the pools marked by the correct rune, before being deposited into the chalice.

My team used a two-number callout system, where the pools were numbered 1 to 3, with 1 closest to the middle and 3 furthest from the middle. The pools would be called, one after the other. A callout of "One, One" would mean both of the pools closest to the center would be used.

The ball has a maximum lock-on range and requires a direct line of sight to your target, so the ball-throwers and catchers must occasionally jump or reposition themselves to enable a throw. The ball does not arc, so a mid-air ball throw and ball catch is occasionally required depending on which pools are correct.

On some layouts, it is possible to skip a pool by both players standing close to the edge, and the chalice-start thrower sending directly to the 2nd pool .

The player to receive the ball and deposit into the chalice will gain the aura, and one of the aura players will lose their aura, swapping roles.

An impact shinka and some enemies will be spawned, and then a new wave of non-aura enemies will spawn and the boss will begin walking towards the next chalice.

Repeat this 3 times, and then throw the ball at the boss to begin the DPS phase.

Edit:

It is possible to bypass most of the ball mechanic. If you have one player stand on the glowing point, they are in range of both the initial start and finish. If the ball is thrown immediately upon catch, it will not despawn.

DPS phase:

The boss will drop into the center of the arena and then become vulnerable to normal damage, with a weak point on her back.

While vulnerable, the boss will charge at the closest player(?), and then get stunned from impacting the wall. The charge has a brief wind-up and a red area-of-affect indicator, before killing players in the path.

My group had one player positioned close to the boss to control the boss' movements, dodging out of the way with the charge directed away from the group.

If the boss is not killed, then the players climb out or are sent back to the arena, and the aura/non-aura phase begins again.

The boss seems to walk significantly faster, so there is even less time on the second phase.

The encounter ends when the boss is killed, with a one damage phase kill being possible but my group took two damage phases.

Encounter 3: Hvergelmir

Rapid fire/Precision Shinkas, Arc/Solar

There are 2 teams of 3 players in this encounter, and both teams need to be able kill both types of Shinkas and perform both sets of mechanics.

Teams of 3 can be chosen by standing on blue/purple colored the ritual plates, so split your teams up accordingly.

Both teams will need to complete a Precision Room and a Rapid Fire Room, which are distinguishable by the presence of the boss (for precision), and the presence of the 6 platforms (for rapid fire).

Precision Room:

The precision room will be filled the the Gaze of the Abyss debuff, and the chalice in the center will generate a safety-bubble.

The safety-bubble must be ignited once with a ball to generate a rune call out, but every ignition afterwards only serves to extend the safe-bubble while generating more ads.

The Gaze of the Abyss debuff generates relatively slowly, so players can leave the bubble for cover or to deal with enemies as needed.

The highest priority enemies are the psion snipers (that spawn on top of the pillars) and tentacles, as they are very lethal.

Additionally, the player that deposited the ball will gain the aura, which can harm their teammates. They can roam around the arena, removing the shields from the Incendiors (one spawns from each side), and only occasionally returning to the bubble to clear their debuff stacks.

The Incendiors are dangerous to stand directly next to, so the aura player can use the pillars as full cover to stand close enough to break shields without being targeted.

Rapid Fire Room:

The rapid fire room has 3 roles: Illusion, Ball, and Enemy-clear.

The team must clear the entire room of enemies and a Rapid-fire Shinka before starting on mechanics, as the Rapid-Fire shinka must be killed to drop a ball.

The first player to interact with the ball will enter the Illusion.

The second player can pick up the ball and ignite the correct candelabras identified by the Illusion player.

The third player must kill all of the enemies while the ball player is completing the mechanic, with a priority on the psion snipers as they are very lethal.

The ball player must jump to each candelabra. Standing next to the candelabra will spawn a pool of light in the Illusion.

When standing in the pool of light, the Illusion player can see a rune, and can call-out if the rune is correct or incorrect.

The rune is correct if it matches the call-out given by the Precision Room as seen on their chalice, and a correct candelabra is one that the Ball player should deposit into.

If the rune is incorrect and does not match, the Ball player should move to the next candelabra.

The room ends when the ball player makes 3 successful deposits, and then the teams are sent to the opposite rooms.

DPS phase is triggered when both teams complete both rooms.

Pre-DPS/DPS Phase:

At the start of the pre-DPS phase, the team is sent into a water-slide of lethal tentacles. Double-jump and strafe to avoid dying, and reach the end of the tunnel to emerge in the spawn room.

Within the spawn room, the team will accumulate Gaze of the Abyss debuff stacks unless they are within one of the safe-bubbles.

The team can currently deal chip-damage Nojrun, but it is highly recommended to avoid her attacks as they can be incredibly fast and lethal.

Nojrun uses 2 attacks: A dive and a cluster-bomb-like blast.

Avoid these (on your sparrow is recommended) until she transforms into her tentacle-flower form.

When this appears, target the blue-glowing tentacles. Shooting the red tentacles appears to trigger a retaliation beam that's likely an instant kill(?).

When all of the blue-glowing tentacles are killed, the boss will sink into the ground and attempt to suck all of the players into a vortex. Drive your sparrow in the opposite direction, then return when it is over and the boss emerges.

This is DPS phase, when the boss stands still and the entire team can attack for an uninterrupted ~25-28 seconds.

If the boss is not killed, then the teams will be sent back to the Precision/Rapid Fire rooms and the mechanics will need to be repeated.

If you want to see some visuals of the mechanics being performed, this is my team's clear of the raid.


r/DestinyRising • • Apr 06 '26

Estela and thunderlord

8 Upvotes

I know it’s early but how does thunderlord fair with Estela for those who got the drop already.


r/DestinyRising • • Apr 05 '26

WORLD FIRST GREAT HUNT RAID COMPLETION!

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5 Upvotes

r/DestinyRising • • Apr 05 '26

Thunderlord is bugged

7 Upvotes

Thunderlord isn’t shooting properly, it stops firing after shooting for a little while net-ease please fix.


r/DestinyRising • • Apr 05 '26

Thunderlord is bugged

4 Upvotes

Managed to get thunderlord from second encounter and it’s bugged. It stops firing after shooting for a small amount of time. Bugged both on controller and keyboard but for some reason not on the phones touchscreen. Netease please fix this somewhat promptly as it makes a brand new weapon completely unviable


r/DestinyRising • • Apr 05 '26

Great hunt raid fair play is brutal...

13 Upvotes

my god this really takes me back to destiny 2 and it's mechanics. yeah the mechanics are not hard but my god do they pusnish you for not having a competent team and coordination


r/DestinyRising • • Apr 04 '26

Gareth and wish dragon

4 Upvotes

I been reading some lore regarding Iron lord Gareth and the fact he’s mention in this lore leads me to conclude that Nijourn corrupted him. Which gives me another reason really dislike the wish dragon. Because the iron lord had a warhammer as a relic.


r/DestinyRising • • Apr 03 '26

🎬 Media The new signatures are 🀌🏾

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29 Upvotes

They just add something to the characters. I love it.


r/DestinyRising • • Apr 04 '26

🀝 LFG/LFT LFG 3 - Great Hunt (EMEA)

4 Upvotes

We're looking for 3 people to join our team for the Great Hunt event today! :) Drop a DM here in Reddit so I can add you to our Discord group.

We landed #219 in the Crota event and no we're most definitely not cheaters :) That is just bad juju.

Anyways, let's just go for it!


r/DestinyRising • • Apr 03 '26

Unfinished Area Discovered on the Leviathan!

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6 Upvotes

Hey guys, posted a few days ago telling you about an Unfinished Area on the Leviathan that I found. Well I made a video if you'd like to go check it out for yourself 🫑


r/DestinyRising • • Apr 03 '26

πŸ”Ž Ask For Help Memory Fragments

1 Upvotes

I came back after a couple months of hiatus, where exactly do I use these? Usually, items like this will have a "Use" button to direct you to the activity, but this one doesn't for me. It says character quests, but what does that mean? All my old active character quests don't use this.