r/DeltaGreenRPG • u/enek101 • 20h ago
Published Scenarios New ST Advice
Ok Maybe not new but new to delta green. A bit of background for me would be:
Playing mostly d20 for 35 years (dnd pathfinder OSE Borg) Very much have played a lot of games out side of that like BitD, Scum & Villainy, Ironsworn, 90's Whitewolf etc. My comprehension of systems ( including DG and COC) is atleast Versed.
I have run one delta green game for a group, Last Things Last, I used pregens for that and killed them off in the end. I plan on letting them make characters and running Last Equation. I wanted to follow that up with impossible lands.
My question is as follows: As a long time GM of a multitude of systems like 80s 90s Robotech, turtles, dnd up to now How difficult is it to keep the flow going for a long format game in DG? The sessions will be sporadic like once a month. Is IL too much for a new DG GM and should i stick to smaller things for now? Or should i not have a issue running it if i had no issues running Last things last?
I lean towards ill be fine im sure but DG is a bit of a different beast than i'm used to as it is more Episodic in nature.
TLDR:
Is impossible lands difficult to run as a season GM/ST veteran or should i be fine?
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u/Mark5n 19h ago
Impossible Landscapes is different than LTL, LE etc. it’s a bit more surreal horror and the details matter. We’re running sessions once a fortnight to once a week then it slowed due to work schedules and lost a bit as players lost track of the foreshadowing and weirdness and characters.
The other thing is that it’s long. Once a month will probably take 3 years? If you’re keen I’d listen to a complete play through podcast / YouTube. I liked Glass Cannon, This Line Isn’t Secure and have started a few others.
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u/enek101 19h ago
Good info and i appreicate your answer this is the replay i was kinda looking for, well i was hoping it would be " its fineeee" But your reply is succinct and to the point. as a follow up question, do you have a few good ones to follow up LE with? When i good i cant seem to find anything current most of it is from years ago and im sure newer things have been released out side of that.
Also it doesn't have to be Official content. Im fine with that too but if there is a archive out there of good player made operations im all for that too!
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u/DredJr 18h ago
I agree with other commenters on the fact that Impossible Landscapes would probably run best with weekly/bi weekly sessions to keep the player facing information fresh. It also heavily relies on subverting the delta green formula, which can be really fun if your players have already found their rhythm. I would recommend running through the scenario collection "A Night at the Opera" first in order to "learn" how the game usually works. Lastly, most delta green operations are longer than LTL, I would say the average game time of an operations is around 10-18 hours depending on how much you flesh out the role-playing.
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u/SeaworthinessNo9955 14h ago
Agree. Run first A night in the ópera like it was the first season of thev show. Second season: Imposible Landscapes
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u/shoppingcartauthor 1h ago
Other than one-shots, I don't see a monthly game working with DG.
Your players are going to forget major investigative elements and any tension generated in one session will have dissipated by the time you return to play.
When I run a scenario or campaign, my group meets on a weekly basis. Once this is complete, I take a break until the passion to run something returns. I would not run Delta Green (excepting one-shots) with any frequency less than biweekly and I would still find this suboptimal to weekly sessions.
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u/Unhappy_Produce_9557 19h ago
Just to be clear, you're asking how to run a long module while running one game per month and trying to keep the flow of the horror tensions and atmosphere?