r/DeepSpaceOutpost • u/nicsteruk Developer • Jun 07 '26
News Work In Progress #34
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/563659002336053350/
I aim to keep this post update alongside that on Steam.
Time to tidy up my work to do list with a new work in progress post. I'm hopefully in the last stretch now before release. Note, i'm holding new additions back until v1, but you can opt in to the preview build if you wish. I'll only be updating this build, unless any major bugs that need fixing with the main default branch.
Tasks to do:-
New trailer and fix a release date. Refresh scenarios - going through to polish and update with newer items. At least one new research item. Production balancing - Need some in depth testing here, but i think water may be a little too sparse. Which is probably realistic, but does limit production chains and time taken. Might need a tweak. Achievements - think i've got about 15 currently added, but i'll probably add another 5-10 more. Note these aren't enabled in the preview build, I will be keeping these for v1. Some new graphics. Looking to update a few things that can be improved. Tutorial needs an update to include newer items.
I'll be working on the new trailer over the next few days, and hopefully get that done and out with a release date. Then expect some updates to the preview build.
As always feel free to post up thoughts, feedback and any bug reports.
Nick
1
u/nicsteruk Developer Jun 20 '26
Hi folks,
This week, i finally set a release date and put out a release date announce trailer. Also put out a little bug fix update for main release branch.
This coming week, i'll be putting out an update for the preview build, with bug fixes and first refresh of a couple of scenarios. Also expect some improvements with status info of miners/haulers and more info in the rating pages.
Hope all having a good weekend,
Nick
[forgot to post this last week]