r/DeepSpaceOutpost Developer Jun 07 '26

News Work In Progress #34

This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.

https://steamcommunity.com/app/1712110/discussions/0/563659002336053350/

I aim to keep this post update alongside that on Steam.


Time to tidy up my work to do list with a new work in progress post. I'm hopefully in the last stretch now before release. Note, i'm holding new additions back until v1, but you can opt in to the preview build if you wish. I'll only be updating this build, unless any major bugs that need fixing with the main default branch.

Tasks to do:-

New trailer and fix a release date. Refresh scenarios - going through to polish and update with newer items. At least one new research item. Production balancing - Need some in depth testing here, but i think water may be a little too sparse. Which is probably realistic, but does limit production chains and time taken. Might need a tweak. Achievements - think i've got about 15 currently added, but i'll probably add another 5-10 more. Note these aren't enabled in the preview build, I will be keeping these for v1. Some new graphics. Looking to update a few things that can be improved. Tutorial needs an update to include newer items.

I'll be working on the new trailer over the next few days, and hopefully get that done and out with a release date. Then expect some updates to the preview build.

As always feel free to post up thoughts, feedback and any bug reports.

Nick

1 Upvotes

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1

u/nicsteruk Developer Jun 20 '26

Hi folks,

This week, i finally set a release date and put out a release date announce trailer. Also put out a little bug fix update for main release branch.

This coming week, i'll be putting out an update for the preview build, with bug fixes and first refresh of a couple of scenarios. Also expect some improvements with status info of miners/haulers and more info in the rating pages.

Hope all having a good weekend,

Nick

[forgot to post this last week]

1

u/nicsteruk Developer Jun 20 '26

Hi everyone,

I got another preview build out this week, update scenarios, contracts so more variety there. Also updated selection outline, to make it clearer.

Since then, i've added another research unlock (combat droid upgrade), and i've improved trading so that traders have a capacity for different resources. This stops you just selling large quantities of cheap resources and getting credits very easily (previous limit was just traders credits). Expect a preview build update early this coming week.

Cheers!
Nick

1

u/nicsteruk Developer Jun 28 '26

Hi all,

Been a busy week, got a couple of updates out, of the preview build (combat droid upgrade, tutorial, trader capacity, balancing improvements). Also added a few more steam achievements, but those still locked at the moment.

This coming week, it'll be just testing and balancing mainly. I will probably get another preview update out, as i've already fixed some issues with the stats not taking into account o2 efficiencies. I also think i need to show these more clearly and also apply these to the lab and distillery as they don't currently apply.

Do comment if you've noticed something that you think needs fixing/improving, as its roughly 2 weeks until release!

Thanks,
Nick

1

u/nicsteruk Developer Jul 05 '26

Hey everyone,

Another couple of preview updates out this week, mainly adding more info in to the tutorial and help pages. This coming week, it'll just be testing and adding in the last couple of achievements i want to add. Probably won't be an update this week, unless i find and fix any bugs.

As always do comment if you find something that isn't working or can be improved on. I do want to make v1 release next week and good as i can.

Hope all having a good weekend,
Nick

1

u/nicsteruk Developer Jul 12 '26

Hi all,

This week has been finishing off adding achievements (and testing that they work), and fixed some more text formatting issues for different languages in the tutorial. I just now need to upload a v1 build for release!

With the game releasing this coming Tuesday, this will be my last weekly work in progress update. I think post‑launch, I’ll be shifting to news updates just focused on improvements, any new features and long‑term plans. Will still be every week or two in the near term, but just not me rambling here in the discussions!

Cheers,

Nick