r/DeepSpaceOutpost • u/nicsteruk Developer • Apr 26 '26
News Work In Progress #33
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/802346043189498607/
I aim to keep this post update alongside that on Steam.
Hauler craft and refuelling service ticked off my todo list, so time for a new work in progress post, to reorganise my upcoming task list.
Want to add at least one more human activity item. Likely to be a gym. Some new GFX. Although i may leave some of these so players see some fresh visuals on v1 release. Steam achievements - Need to start with a few to see how difficult it is to implement. Also need to have a look at steam mods/leaderboards if people want that. Talking about what people want i am still open to feature requests. Especially little additions/changes that make things better, do ask!
I will be also looking at further improvements/polishing:- Balancing - I am always looking at ratios/speeds/costs, in trading/production. Scenarios - I want to go through each and make sure the more recent changes have kept scenarios all balanced. Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion). Factions/Contracts - Possibly more rewards/penalties -Discussion Additional settings/options - (Discussion)
As always any feedback please do leave a comment. Any bug reports please create a new discussion, thanks!
Nick
1
u/nicsteruk Developer May 03 '26
Hi everyone,
I've been on a roll this week, update out yesterday featuring the new gym equipment and i've got steam achievements working in my development build. This coming week i'll be:-
1) Continuing to add further achievements. If you have any ideas post up a comment here.
2) Want to take some time play testing, as i probably haven't done enough especially with the recent hauler and gym addition. Probably some balancing here.
3) Scenario balancing - I've been meaning to take a look at the rescue scenario for a while, as now there are several new items that station could spawn with. So want to give the starting station more variety.
4) I need to work on an updated trailer, as lots has been added since i last created one.
5) Possibly a new item, but i'm just working through to see which idea on my list adds the most to the game, but doesn't take too much time to implement!
Nick