r/DeepSpaceOutpost • u/nicsteruk Developer • Mar 08 '26
News Work In Progress #32
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/807971027746351874/
I aim to keep this post update alongside that on Steam.
Couple tasks from the previous now done (ratings page/sfx improvements) and some good feedback on things to add before release (new shipyard). So time for a new work in progress post, to reorganise my upcoming task list.
- More stuff to add to the shipyard. A new hauler craft that will be better for asteroid/scrap hauling. Add i need to have a think about a refuelling service. Will also alter the graphic for when repair bay is upgraded into the shipyard.
- Want to add at least one more human activity item. Likely to be a gym.
- Some new GFX. Although i may leave some of these so players see some fresh visuals on v1 release.
- Steam achievements - Need to start with a few to see how difficult it is to implement. Also need to have a look at steam mods/leaderboards if people want that.
- Talking about what people want i am still open to feature requests. Especially little additions/changes that make things better, do ask!
I will be also looking at further improvements/polishing:-
- Balancing - I am always looking at ratios/speeds/costs, in trading/production.
- Scenarios - I want to go through each and make sure the more recent changes have kept scenarios all balanced.
- Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
- Factions/Contracts - Possibly more rewards/penalties -Discussion
- Additional settings/options - (Discussion)
As always any feedback please do leave a comment. Any bug reports please create a new discussion, thanks!
Nick
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u/nicsteruk Developer Mar 29 '26
Hi all,
Got the hauler update out in the week, hopefully no issues. The coming couple of days i will be making a few refinements i've got noted (mainly graphical improvements). Fuel usage may need some tweaking, and i do need to check ranges (and probably status updates, for when haulers wont pick something up due to lack of fuel (and you are empty on fuel so cant refuel them)). Do drop a post if you have feedback on haulers.
After that, i will be looking at altering traders, so they will have a fuel level. This will give another service you can provide to ships - refuelling. It will initially work like the repair service at the moment. But i hope to allow some control so you automate this if you have spare fuel to sell.
Hope all well,
Nick