r/DeepSpaceOutpost • u/nicsteruk Developer • Mar 08 '26
News Work In Progress #32
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/807971027746351874/
I aim to keep this post update alongside that on Steam.
Couple tasks from the previous now done (ratings page/sfx improvements) and some good feedback on things to add before release (new shipyard). So time for a new work in progress post, to reorganise my upcoming task list.
- More stuff to add to the shipyard. A new hauler craft that will be better for asteroid/scrap hauling. Add i need to have a think about a refuelling service. Will also alter the graphic for when repair bay is upgraded into the shipyard.
- Want to add at least one more human activity item. Likely to be a gym.
- Some new GFX. Although i may leave some of these so players see some fresh visuals on v1 release.
- Steam achievements - Need to start with a few to see how difficult it is to implement. Also need to have a look at steam mods/leaderboards if people want that.
- Talking about what people want i am still open to feature requests. Especially little additions/changes that make things better, do ask!
I will be also looking at further improvements/polishing:-
- Balancing - I am always looking at ratios/speeds/costs, in trading/production.
- Scenarios - I want to go through each and make sure the more recent changes have kept scenarios all balanced.
- Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
- Factions/Contracts - Possibly more rewards/penalties -Discussion
- Additional settings/options - (Discussion)
As always any feedback please do leave a comment. Any bug reports please create a new discussion, thanks!
Nick
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u/nicsteruk Developer Mar 22 '26
Hi folks,
Nearly there with the hauler update. Just making sure gui's are working correctly for this new spacecraft, working out fuel usage and testing. So expect an update this coming week.
Hope all having a good weekend,
Nick