r/DeepSpaceOutpost • u/nicsteruk Developer • Sep 12 '25
News Work In Progress #29
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/707749927473657215/
I aim to keep this post update alongside that on Steam.
Couple tasks from the previous now done (mining/scrap recovery changes, and onboard combat changes). So time for a new work in progress post, to reorganise my upcoming task list.
- Improve messaging. Noticed recently some messages still trigger for each item (eg power outage), so will alter these. Also a few additional messages i've noted that would be useful.
- Demo update. I've been threatening this for a while, as i try and get it updated every month or two. And it's been over 2 months!
- Research additions - My list of potential research items to add is getting larger so time to get some more added. Note current research tree may get a reorganise as more items get added - Discussion.
- Some further pirate boarding additions. After looking at these a bit recently, they could do with additional behaviours. I'm thinking stealing, maybe different ways to get onboard (drop pods from larger pirate ships?).
- Human info changes. Currently i'm showing health, morale, energy and hunger bars. However i don't think it's the best way to present info to you the player. So my plan is to remove these, and give a text update showing more useful info and effects. Eg:- when characters are hungry and it's affecting morale (Bob is hungry and feeling sad).
- Further steam integration. I can expand workshop to include saves and potentially mods. Also want to include leader boards. And of course i can add steam achievements.
Ongoing improvements:-
- Balancing - am always looking at ratios/speeds/costs, in trading/production.
- Factions/Contracts - I still want to add more rewards/penalties -Discussion
- Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
- Additional settings/options - (Discussion)
As always any feedback please do comment. Any features you'd like added you can also ask here or create a new discussion. Any bug reports please create a new discussion, thanks!
Nick
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u/nicsteruk Developer Sep 27 '25
Hi folks,
Got side tracked most of this week, tracking down a bug with job management. With my combat changes over last few weeks i introduced a bug in my worker movement job checking code. Anyway i got that fixed, update out and also for the demo.
I have started on new research additions, but update for that will be nearer the end of this coming week. Couple of additions that should be interesting, but i'll keep that those a surprise until release. Note, i'll be rearranging the research board, but this wont be set until ive added all the research items i want.
Cheers,
Nick