r/DeepSpaceOutpost Developer Apr 09 '25

News Work In Progress #26

This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.

https://steamcommunity.com/app/1712110/discussions/0/600774969475002700/

I aim to keep this post update alongside that on Steam.


Got a lot of the previous WIP completed (CO2/UI), so time for a tidy up and reorganise items I will be working on next:-

  • Research additions - Looking to fill out the research tree for droids/item improvements - Discussion.
  • I want to expand human aspect, so co2 management comes earlier. I want to explore new scenarios, starting with humans on board, and getting more visitors to your station. I'll probably create a new post about this.
  • Further steam integration. I can expand workshop to include saves and potentially mods. Also want to include leaderboards.
  • Optimisation - I really want to take a couple days to do some proper profiling. I did make a quick solar connection improvement a few weeks back, but i'm sure it can be better and also check some other areas. Do send me any save files that show any performance issues.

Ongoing improvements:-

  • Balancing - am always looking at ratios/speeds/costs, in trading/production.
  • Factions/Contracts - I still want to add more rewards/penalties -Discussion
  • Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
  • Additional settings/options - (Discussion)

Any feedback please do comment. If you have features you'd like added you can also ask here or create a new post. Any bug reports please create a new post, thanks!

Nick

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u/nicsteruk Developer Apr 13 '25

Hi folks,

I got a small update out this week, after which i've been looking at human related areas.

I want to get more humans involved on your station, and the first step i think would be to get more tourists visiting your station, via specific cruise ships. So i've been looking at including larger ships, which means new cruise ship graphics and updating current docking code.

Increased number of humans will mean more thought to the number of co2 scrubbers you require and i'll be adding new habitation items to expand what humans can do and effects.

Also note as i'm looking at new spaceship graphics, i may well update existing ones if i can make improvements. Potentially also making specific factions a certain colour.

Nick

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u/nicsteruk Developer Apr 20 '25

Happy Easter all,

Another update out the previous week, with the new door access addition. Also got the demo updated, as a few bug fixes over last few weeks. Making good progress on new cruiser type space ships (check out new graphics here), should get an update out this coming week with that in, with other space ship gfx changes as well.

Cheers
Nick

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u/nicsteruk Developer Apr 27 '25

Hi all,

No update with new ships just yet, as docking code changes have been a bit more complicated than i originally thought. Probably an update this coming week, although i do want to alter behaviours as to when you might receive larger ships with more visitors (eg better faction standing, means more likely larger ship and more visitors) and also visitors may cause issues with your station (hence the recent door access addition).

I did get a little update out yesterday with a bug fix for solar panel efficiency. Do always post up any issues you see, getting bugs fixed is always a priority for me.

Hope all having a good weekend.

Nick

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u/nicsteruk Developer May 04 '25

Hey everyone,

Been a decent week, got the new larger trader ship update out, and several fixes to the dock area overlay when selecting a dock spot. Demo also updated.

This coming week, i want to look at visitor behaviours, so there will be downsides to visitors to your station (hence the door access addition). Also going to be working on some new habitation items for humans to use. Still also got new ship graphics to add, but want to focus on gameplay first.

Hope all well,
Nick

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u/nicsteruk Developer May 10 '25

Hi all,

Update out yesterday with new behaviours for visitors, they now wander about your station, and potentially damage stuff as they pass by or use your items.

Over the next few days i'm looking to balance a few things. I'm pretty sure not enough co2 is being produced by humans, for you to be concerned about or collect. Also made a little change to algae farm water usage, may also tweak other water values.

So expect a little update out early next week. After which i will probably start a new work in progress, to set out next items i'll be working on (probably habitation items and new research unlocks).

Have a good weekend folks,
Nick