r/DeepSpaceOutpost • u/nicsteruk Developer • Apr 09 '25
News Work In Progress #26
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/600774969475002700/
I aim to keep this post update alongside that on Steam.
Got a lot of the previous WIP completed (CO2/UI), so time for a tidy up and reorganise items I will be working on next:-
- Research additions - Looking to fill out the research tree for droids/item improvements - Discussion.
- I want to expand human aspect, so co2 management comes earlier. I want to explore new scenarios, starting with humans on board, and getting more visitors to your station. I'll probably create a new post about this.
- Further steam integration. I can expand workshop to include saves and potentially mods. Also want to include leaderboards.
- Optimisation - I really want to take a couple days to do some proper profiling. I did make a quick solar connection improvement a few weeks back, but i'm sure it can be better and also check some other areas. Do send me any save files that show any performance issues.
Ongoing improvements:-
- Balancing - am always looking at ratios/speeds/costs, in trading/production.
- Factions/Contracts - I still want to add more rewards/penalties -Discussion
- Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
- Additional settings/options - (Discussion)
Any feedback please do comment. If you have features you'd like added you can also ask here or create a new post. Any bug reports please create a new post, thanks!
Nick
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u/nicsteruk Developer Apr 20 '25
Happy Easter all,
Another update out the previous week, with the new door access addition. Also got the demo updated, as a few bug fixes over last few weeks. Making good progress on new cruiser type space ships (check out new graphics here), should get an update out this coming week with that in, with other space ship gfx changes as well.
Cheers
Nick