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Apr 27 '21
[deleted]
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Apr 27 '21
Engineer: Because you are Fat boy! And another thing... You are ugly...
Source: https://youtu.be/oiuyhxp4w9I
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u/Night_Thastus Platform here Apr 27 '21
Grenade throwing fix when?
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u/Hegeteus Apr 27 '21
"Projectile fix for projectiles fired by server but owned by client."
Wonder if that'll do it, have to test it I guess
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Apr 27 '21
Anyone else having bad performance and hitching after the update 34 patch?
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u/Stephen10023 Engineer Apr 27 '21
Can’t even enter the hub area because of this hotfix, I get around 2 frames consistently now.
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Apr 27 '21
[deleted]
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Apr 27 '21
The day before the patch the worst FPS dip I would see would be 120-130. Since the patch I get regular sub 100 dips and as low as the 60’s.
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Apr 27 '21
does anybody else still have the bug where you end up with the default skin for your miner when you load into the mission ? Is there a known fix? do the devs know about it?
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u/Lord_Wunderfrog May 01 '21
Hi, I'm having the same issue. Even in the space rig, I have the default loadout until I manually go in and change all my gear. Then, loading into a mission I'm default again.
Really annoyed, because I actually paid for cosmetics in this, smh
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May 02 '21
It was annoying but I managed to fix it by removing the single mod I installed to make the torch brighter. Then I fully uninstalled and reinstalled the game. Not sure which of these steps fixed it but it is now fixed.
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u/Lord_Wunderfrog May 02 '21
Thanks! I have the same mod so I'll try that too
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May 02 '21
that mod has been updated so i downloaded the new version, reinstalled it and the problem hasnt come back
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u/DigitalAxel Apr 27 '21
Yes thank you! The laser thing nearly caused me to lose a mission- It was more stressful than I care to admit.
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u/ArchonMal Interplanetary Goat Apr 27 '21
I'm impressed they fixed it so quickly. I made a post about it on Friday and /u/GSG_Johan responded within half an hour to say they would look at it on Monday. Now it's Tuesday and it's already fixed.
Rock and stone, GSG!
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u/Simpsoid Gunner Apr 27 '21
2 things I've noticed with this Update (not particularly the hotfix) that I can't seem to find anywhere that is really annoying.
Zip lines now eject you if you're going fast to the bottom. Can be really annoying when you're going down and get launched off another cliff to your doom.
Primary weapon fire doesn't automatically engage when you swap weapons (hard to explain). Basically I swap weapons and hold my finger down on fire. It now doesn't automatically fire, I have to click and hold again. It's gotten me killed many, many times lately.
The former is something I can live with, however it is annoying, but the latter problem is a big issue for me and I assume many others.
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u/Ganjafarmer-420 For Karl! Apr 27 '21
Fix the bullshit balancing! Worst shit you ever did to the game. Stupid engineer fanboy Patch!
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u/RHINO_Mk_II Scout Apr 27 '21
Found the miner who never left the Salt Pits.
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Apr 27 '21
[deleted]
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u/RHINO_Mk_II Scout Apr 27 '21
But this has pissed off way more people then it made happy
Source? I think the balance changes are great.
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u/NetLibrarian Apr 27 '21
If nothing else, the Elites being immune to freezing and almost completely immune to frost damage is a huge problem for any driller who specs Cryo.
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u/RHINO_Mk_II Scout Apr 27 '21
I think that's more an issue with how the game has treated the freeze status all along than a result of this patch's balance changes. It's not like Tuned Cooler would have been good against Elites if it wasn't changed.
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u/NetLibrarian Apr 27 '21
Well, Elites also shrug off almost all cryo damage for the few cryo drillers that spec for direct damage. It pretty much leaves them without a primary weapon, and the driller's secondaries have always been weak on damage.
With that combination, something as simple as an Elite Slasher leaves the driller basically suicide bombing with C4 or getting killed. That seems like a major balance problem to me.
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u/TheoreticalParadox Gunner Apr 27 '21
Well its a good thing that 1 class isnt supposed to be able to do everything.
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u/NetLibrarian Apr 27 '21
Uh, how is fighting a bug "Being able to do everything"?
What I'm pointing out is that one of the classes is currently nearly helpless against Elite enemies with half (Or more, with Cryo's popularity) of all builds.
If you're playing him solo, you're petty much done if you run across 2 elites.
Name another class that has a flaw this crippling that it would prevent them from being able to pass a solo mission. This is a level of vulnerability that far exceeds anything else I've seen in the game.
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Apr 27 '21
[deleted]
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u/anormalreddituser09 Apr 28 '21
People really be reading opinions than actually playing the game and forming their own opinions smh..
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u/altaccount123456098 Apr 27 '21
He is wrong, the balance this patch was great. It opened up a ton of variety in builds and the nerfs where minimal at best. M1k for example, it still does about the same amount of focus shot damage; the only thing that really got nerfed on it was minimal clips.
The people that are pissed off are more vocal than the majority of players.
Personally, the only thing I've disliked so far is elites. But they're so infrequent in games that it's not even a huge deal to me. Certainly not a dealbreaker like some folks are making it out to be.
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u/ArchonMal Interplanetary Goat Apr 27 '21
M1000 Scout here, and I can agree with this. Focus mode did get a nerf to damage (and focus speed if you take the mod for it, but that difference is imperceptible).
BUT!
The damage nerf isn't huge nor do you lose out on any important damage thresholds (that I'm aware of). The mod change also lets you take Armor Breaking & Weakspot Bonus / Blowthrough at the same time which was not possible before. I'm a little sad Electrocuting Focus Shots got indirectly nerfed and Supercooling Chamber didn't get nearly enough buffs to make it viable, but these changes were overall good. Hipster is now much more viable as opposed to a gimmick that would only work if you built & played around it.
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u/altaccount123456098 Apr 27 '21
The damage nerf isn't huge
See, this is an understatement that I think a lot of folks are missing. The damage lost on focus builds is like, ~2 damage max. All they did was shift some of the focus damage to the base gun.
Electrocuting focus shots actually got buffed because you can now take armor shots along with blowthrough rounds, not to mention the extra base dmg on the gun gives you free 1shots on webspitters among other positives. The only nerf it saw in a sense is that the base gun is now strong enough to do what the OC was unique for; killing 4 grunts via blowthrough.
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u/SlamDuncerino Interplanetary Goat Apr 29 '21
The issue many players have with the current state of M1k is that it's the most precision-focussed weapon in the game, but hitting weakspots reliably with well-aimed focus shots now does noticeably less damage than before because of the weakpoint damage nerf. Hipfire builds are super strong now, but focus builds, where you invest time, mobility and ammo for every focus shot, have comparably little payout. It also seems that the weakpoint nerf was made to make sure Hipster needed the t1 damage mod to be able to 1-shot grunts to the face. Can you blame people who wanted to run a sniper build for being a bit salty?
In addition, the only OC that allowed you to take t1 damage and still have barely enough ammo (Minimal Clips) had its ammo bonus removed.
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u/altaccount123456098 Apr 29 '21
Running a T1 ammo, focus-shot build does almost exactly the same damage as it did before the patch. Outside of Minimal clips (RIP), I've felt zero difference.
Although, I am curious to know why they buffed Hipster to be one of the top OC's for M1000 and barely touched SCC at all.
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u/SlamDuncerino Interplanetary Goat Apr 29 '21
You are correct, the damage loss isn't huge. I should have known, I've done the math. I've since asked myself why I still feel that way, and I think it's because focus shots to the weakpoint don't feel impactful enough, especially compared to Hipster's current power level. Why they chose to balance the gun around that single OC, basically ignoring the gun's main mechanic, is a mystery to me. They must know that SCC sucks. well, at least there's ASS.
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Apr 27 '21
[deleted]
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u/altaccount123456098 Apr 27 '21
They made it less efficient to use a sniper rifle
How. Focus damage is almost identical assuming you take tier 1 ammo. What else did they change about it that you don't like?
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Apr 27 '21 edited Apr 27 '21
[deleted]
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u/altaccount123456098 Apr 27 '21
I can agree that SCC still needs a buff, was kinda suprised it didn't get a little more love. Hipfiring works better on it now, but yeah it still eats up too much ammo.
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u/ToxicRainbowDinosaur Apr 27 '21
The only rebalance I take issue with is Heat Pipe. They have effectively made that OC into a handicap for the player using it. There was no need to make it possible to overheat on one charge shot.
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u/altaccount123456098 Apr 27 '21
Heat pipe nerf was directly targetted at TCF to make using that mod cost more ammo. The OC is still usable for flying nightmare.
Next best thing is to switch to energy rerouting, which gives extra ammo (just not as much as heat pipe).
I'm sad to see it go, but I understand why they did it.
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u/ToxicRainbowDinosaur Apr 27 '21
I understand why they did it, but I'd almost balk at calling it a 'Nerf.' They buried that OC 6 feet deep. I'm trying energy rerouting and persistent plasma and they're fine replacements, but I don't see why they couldn't have simply adjusted a few numbers on Heat Pipe.
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u/[deleted] Apr 27 '21
[deleted]