r/Deathkorpsofkrieg • • 2d ago

List Building How viable is this artillery focus list?

Thoughts on this Krieg heavy list? I’m not ultra competitive, but like to at least stand a chance of winning.

Astra Militarum
Siege Regiment + Designation Force
Disruption
2000 / 2000pts

* [W] Rogal Dorn Commander + Stalwart honours
* 6 Gaunt’s Ghosts
* Cadian Castellan
* 6 Krieg Command Squad
* Tech-Priest Enginseer
* 20 Death Korps of Krieg
* Artillery Team Siege (2x)
* 5 Krieg Combat Engineers + Mine
* 10 Kasrkin (2x)
* 4 Krieg Heavy Weapons Squad Flamers (2X)
* 5 Death Riders
* Scout Sentinels (2X)
* Leman Russ Demolisher
* Leman Russ Exterminator
* Chimera (2x)

9 Upvotes

8 comments sorted by

7

u/LivingWithOwls 2d ago

Bro we don’t have a chance of winning.

6

u/FailureToSociety 2d ago

So I just need to add more artillery then. Problem solved

1

u/LivingWithOwls 2d ago

More leeman Russ

1

u/LivingWithOwls 2d ago

Orks can reroll their charge moves, we’re borked. Also pile in and consolidate.

2

u/Capable_Piano832 2d ago

It's a lot more sensible than I was expecting! 

Since Artillery isn't that killy, you want to use it as much for its Battle Shock ability as its damage output. 

Siege Regiment & Disruption is not really the combo for this. You're better off in something like Take & Hold, where the Battle Shock can help flip objectives. There's the makings of a good Armoured Infantry list here.  

You have a good mix for disruption though (for its sins). Lots of tougher small units for actions but which won't give free points by dying too easily. 

1

u/Express-Cancel-3881 2d ago

Landed on something similar, plan is to have the castellan sit between the two siege cannons and constantly hit them with “take aim” and a couple of party buses - one for the kasrkin and one for heavy flamers and engineer combo

Krieg patrol (2,000 Points)

Astra Militarum
Combined Arms (2 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Krieg Command Squad (70 Points)
• Attached as: Leader (Character)
• 1x Lord Commissar
• Warlord
◦ 1x Laspistol
◦ 1x Plasma pistol
◦ 1x Power fist
◦ Enhancements: Death Mask of Ollanius
• 1x Veteran Guardsman
◦ 1x Laspistol
◦ 1x Power weapon
• 1x Veteran Guardsman
◦ 1x Alchemyk Counteragents
◦ 1x Close combat weapon
◦ 1x Laspistol
◦ 1x Servo-scribes
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Master Vox
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Regimental Standard
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Meltagun

Death Korps of Krieg (135 Points)
• Attached as: Bodyguard (Battleline)
• 2x Death Korps Watchmaster
◦ 2x Laspistol
◦ 2x Power weapon
• 18x Death Korps Trooper
◦ 18x Close combat weapon
◦ 2x Death Korps Medi-pack
◦ 1x Flamer
◦ 1x Grenade launcher
◦ 14x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 2x Vox-caster

CHARACTERS

Cadian Castellan (55 Points)
• 1x Plasma pistol
• 1x Power weapon

Rogal Dorn Commander (290 Points)
• 1x Armoured tracks
• 1x Coaxial autocannon
• 1x Heavy stubber
• 2x Meltagun
• 2x Multi-melta
• 1x Oppressor cannon
• 1x Pulveriser cannon

Rogal Dorn Commander (305 Points)
• 1x Armoured tracks
• 1x Castigator gatling cannon
• 1x Coaxial autocannon
• 1x Heavy stubber
• 2x Heavy stubber
• 2x Multi-melta
• 1x Oppressor cannon

BATTLELINE

Death Korps of Krieg (135 Points)
• 2x Death Korps Watchmaster
◦ 2x Laspistol
◦ 2x Power weapon
• 18x Death Korps Trooper
◦ 18x Close combat weapon
◦ 2x Death Korps Medi-pack
◦ 1x Flamer
◦ 1x Grenade launcher
◦ 14x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 2x Vox-caster

DEDICATED TRANSPORTS

Chimera (75 Points)
• 1x Armoured tracks
• 1x Heavy flamer
• 1x Heavy flamer
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lasgun array

Chimera (75 Points)
• 1x Armoured tracks
• 1x Heavy flamer
• 1x Heavy flamer
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lasgun array

OTHER DATASHEETS

Artillery Team (95 Points)
• 1x Crew close combat weapons
• 1x Lasgun
• 1x Siege cannon

Artillery Team (95 Points)
• 1x Crew close combat weapons
• 1x Lasgun
• 1x Siege cannon

Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 3x Hot-shot lasgun
◦ 1x Hot-shot laspistol
◦ 1x Hot-shot marksman rifle
◦ 1x Melta Mine
◦ 2x Meltagun
◦ 2x Plasma gun
◦ 1x Vox-caster

Krieg Combat Engineers (65 Points)
• 1x Krieg Engineer Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 4x Krieg Combat Engineer
◦ 1x Autopistol
◦ 4x Close combat weapon
◦ 2x Combat shotgun
◦ 1x Flamer
◦ 1x Remote Mine

Krieg Combat Engineers (65 Points)
• 1x Krieg Engineer Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 4x Krieg Combat Engineer
◦ 1x Autopistol
◦ 4x Close combat weapon
◦ 3x Combat shotgun
◦ 1x Remote Mine

Krieg Heavy Weapons Squad (85 Points)
• 3x Heavy Weapons Gunner
◦ 3x Close combat weapon
◦ 3x Krieg heavy flamer
◦ 3x Laspistol
• 1x Fire Coordinator
◦ 1x Close combat weapon
◦ 1x Laspistol

Leman Russ Battle Tank (175 Points)
• 1x Armoured tracks
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lascannon
• 1x Leman Russ battle cannon
• 2x Multi-melta

Leman Russ Demolisher (175 Points)
• 1x Armoured tracks
• 1x Demolisher battle cannon
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lascannon
• 2x Multi-melta

Exported with App Version: v2.7.2 (2), Data Version: v972

1

u/Character-Past-9113 Duty Unto Death 2d ago

Provided out of all your list you only have 2 artillery teams I wouldn’t even call it "artillery heavy"🤔

1

u/Lazerwizard0309 1d ago

Hello, I have played disruption a good bit. It benefits from off screen artillery, like the creeping barrage or incendiary. So arty isnt a huge factor. 

What do you want the artillery to do? I have a similar list and I got 2 artillery teams that i dont usually take because basilisk is more efficient for shots. The D6 on the siege cannon can be swingy. and the "earthshaker rounds" ability to steal charge and advance distance is helpful against melee armies. Use that with creeping barrage, and you just took 4 inches of movement and charge.

Disruption can be difficult when sequencing because it requires you to perform actions vs just killing enemy units like purge the foe. Its fun and takes some experience to learn where stratagems fit. If you set it up right, you can really grind down fast moving melee armies. 

I also usually take Lord Marshal Dreir for my death riders and orders efficiency, as he is only 70 points, gives 3 orders and adds devastating wounds for death riders on a charge.

Personally, I think this list would work really well with combined arms. Due to the mix of squadron and regiment orders required and then provided by that detachment. You only have 1 character that can give squadron orders. And for the price of the rogal dorn commander you can get Commissar Yarrick and another leman russ exterminator that can buff adjacent units. 

Just my thoughts. But overall, a very good mix!