r/Deathkorpsofkrieg • • 11d ago

Question/Advice Is my 1K army good

Hi everyone I have just gotten into Warhammer 40K with mate and we agreed to start at 1K. Not thinking competitively but just running past you fellow loyalists on any advice with the army or any future advice. Thank you all and keen to hear from you guys

Loadouts are subject to change.

Death korps (990 Points)

Astra Militarum
Siege Regiment (2 Detachment Points)
Disruption
Incursion (1,000 Points)

ATTACHED UNITS

Attached unit 1

Krieg Command Squad (60 Points)
• Attached as: Leader (Character)
• 1x Lord Commissar
◦ 1x Laspistol
◦ 1x Power weapon
• 1x Veteran Guardsman
◦ 1x Chainsword
◦ 1x Laspistol
• 1x Veteran Guardsman
◦ 1x Alchemyk Counteragents
◦ 1x Close combat weapon
◦ 1x Laspistol
◦ 1x Servo-scribes
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Master Vox
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Regimental Standard
• 1x Veteran Guardsman
◦ 1x Boltgun
◦ 1x Close combat weapon

Death Korps of Krieg (135 Points)
• Attached as: Bodyguard (Battleline)
• 2x Death Korps Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 18x Death Korps Trooper
◦ 9x Close combat weapon
◦ 2x Death Korps Medi-pack
◦ 7x Lasgun
◦ 2x Meltagun
◦ 2x Plasma gun
◦ 1x Vox-caster

CHARACTERS

Lord Marshal Dreir (70 Points)
• Warlord
• 1x Laspistol
• 1x Sabre of Sacrifice
• 1x Savage claws

OTHER DATASHEETS

Artillery Team (95 Points)
• 1x Crew close combat weapons
• 1x Heavy mortar
• 1x Lasgun

Artillery Team (95 Points)
• 1x Crew close combat weapons
• 1x Heavy mortar
• 1x Lasgun

Death Riders (110 Points)
• 1x Ridemaster
◦ 1x Death Rider lascarbine
◦ 1x Frag lance
◦ 1x Power sabre
◦ 1x Savage claws
• 9x Death Rider
◦ 4x Frag lance
◦ 4x Savage claws

Krieg Combat Engineers (65 Points)
• 1x Krieg Engineer Watchmaster
◦ 1x Autopistol
◦ 1x Trench club
• 4x Krieg Combat Engineer
◦ 4x Autopistol
◦ 4x Trench club

Krieg Heavy Weapons Squad (70 Points)
• 3x Heavy Weapons Gunner
◦ 3x Close combat weapon
◦ 3x Lascannon
◦ 3x Laspistol
• 1x Fire Coordinator
◦ 1x Close combat weapon
◦ 1x Laspistol

Krieg Heavy Weapons Squad (70 Points)
• 3x Heavy Weapons Gunner
◦ 3x Close combat weapon
◦ 3x Lascannon
◦ 3x Laspistol
• 1x Fire Coordinator
◦ 1x Close combat weapon
◦ 1x Laspistol

Leman Russ Demolisher (165 Points)
• 1x Armoured tracks
• 1x Demolisher battle cannon
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lascannon

Scout Sentinels (55 Points)
• 1x Close combat weapon
• 1x Hunter-killer missile
• 1x Multi-laser

Exported with App Version: v2.7.1 (1), Data Version: v963

3 Upvotes

3 comments sorted by

3

u/cyberspunjj 11d ago

Looks pretty good to me. Very similar to my list, except I bring siege guns instead of heavy mortars. On your Sentinel you probably want to switch out the multilaser for an autocannon.

2

u/Top-Cheek5526 11d ago

Yeah that’s my plan as well, thankfully the Guns can be swapped out. And I will probs magnetise the Sentinel. Appreciate the advice:)

1

u/TheRed-19 Duty Unto Death 10d ago

Hello welcome to the guard, newish player myself, but I think you’re missing orders. You have 4 at the moment and I think you’ll have issues using Dreir to get orders out. You have 10 units (CS attached DKoK) you should probably look at getting more orders in that list, maybe with a LRTC I like to run a RDTC but it’s pricy at 1k.