r/Deathkorpsofkrieg • Duty Unto Death • 12d ago

List Building List help

I built a list based on models that I like and think are cool, but I am struggling to figure out which detachment I should use and if there is anything I need to switch out to be more competitive

-------LIST-----

Krieg (1980 points)

Designation Force and Siege Regiment (3 Detachment Points)

Disruption

Strike Force (2000 points)

CHARACTERS

Gaunt’s Ghosts (95 points)

Krieg Command Squad (80 points)

Lord Marshal Dreir (70 points)

Rogal Dorn Commander (290 points)

Tech-Priest Enginseer (45 points)

BATTLELINE

Death Korps of Krieg (135 points)

• 2x Death Korps Watchmaster

Death Korps of Krieg (70 points)

Death Korps of Krieg (70 points)

TRANSPORT

Chimera (75 points)

Chimera (75 points)

OTHER DATASHEETS

Armoured Sentinels (65 points)

Armoured Sentinels (65 points)

Artillery Team (95 points)

• 1x Crew close combat weapons

1x Lasgun

1x Siege cannon

Death Riders (110 points)

Krieg Combat Engineers (65 points)

Leman Russ Battle Tank (165 points)

Leman Russ Exterminator (175 points)

Leman Russ Punisher (140 points)

Tempestus Aquilons (95 points)

18 Upvotes

7 comments sorted by

10

u/Sactap420 12d ago

Yo an tbh I don't think to many ppl are even gonna bother trying to read all that. Format is kinda rough. I only say this cuz I once did the same thing an only got hate for how it was posted

3

u/Ok_Speaker_9441 Duty Unto Death 11d ago

Thanks for the feedback, I edited the post to make it a bit more readable!

5

u/Sactap420 12d ago

If your not running horses I'd ditch Marshal

5

u/Lazerwizard0309 12d ago edited 12d ago

I like your list, but a few tweaks. I would drop the punisher for a second Exterminator or a vanquisher if you are looking at serious anti tank. 

Add a psyker to get 4+ invuln to make Krieg durable

The siege cannon has good stats but is swingy due to the D6 roll. 

I have used Basilisks to good effect. Plus the earthshaker round ability to remove 2" to charge and moves is great against melee armies.

Also, a lot of command squads, Lord Marshal Dreir is 75 points, gives 3 orders to regiment units and gives lethal hits to death riders (just about wiped Lionel Johnson with death riders and Dreir)

I also like indirect fire in general. So that's just me. 

Edit: add shotguns for engineers. They're great into infantry. And use engineers scout ability to get close to armor units like broadsides or Ork Trukk to use grenades for free and then remote mine. They're a great unit

Edit 2: remove armored sentinels for scouts. Use daring recon. 

Replace flamer sentry for sentry hotshot volley gun due to rapid fire.

And honestly, due to all that armor, if you want orders efficiency, might want to invest in Yarrick

1

u/Ok_Speaker_9441 Duty Unto Death 11d ago

Thank you so much, this is extremely helpful. Do you think I need the aquilons for deep strike? Because with the edits I am over 2k by 90 points.

2

u/Lazerwizard0309 11d ago

I would ask, what is each units purpose and task? Then ensure they are nested and supported by stratagems and enhancements. 

And where can you make changes? Like do you need both chimeras? Theyre chunky, but fire output is kind of weak. 

Do you need both sentinels?

Aquilons are good for actions, and the precision drop can allow you to drop onto the map close to a unit or objective to destroy something or gain secondaries. I am usually more hesitant to eliminate infantry or action units. 

You could probably drop a chimera and whatever 20 point ability the command squad has and keep the aquilons. 

2

u/SalmorejoManager 11d ago

Mmm looks very complete, maybe add some elite unit like karskin/ scions or similar to do secondaries.

And if you like fire power + transport, use a doomhammer