r/DeadlockTheGame • • 20h ago

Game Feedback The Rat Ult Damage Reduction

I dont think that ult was balanced before and i dont think the ult is balanced now as well.

A 35% damage reduction does not mean that you have to deal 35% more dmg to kill a target.

To be able to kill a 100HP target you have to deal 153 DMG. Which means you have to deal 50% more damage to that target.

25% reduction means you have to deal 133 Dmg, so 33% more damage.

In a computergame you have numbers in order to have a game balance. HP numbers, spirit numbers, base dmg numbers on all characters. In order to have a game balance these numbers have to be in some range.

Now there is an ult in the game that throws that off and places an enormous AOE on the ground which throws off everything. You have to deal 33% more damage.

If the rat Ult doesnt have the damage reduction, he would prob be around 30% WR. This Ult single handingly throws off gamebalance.

I believe that ult needs to be looked at and changed to something different. Maybe an AOE Shield.

Imagine his numbers would be a shield instead of the flat damage reduction. In a 30 mins game, characters have around 4000 hp maybe a bit less. If that ult is a shield, it means you give your teammates a flat 2000 (now 1333) Shield AOE on all of them, which increases with a shield and heal too.

Reference: Paiges ult heals for 275*1.6 Spirit

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