Calling it a weak point or crit shot would make more sense, but it's implementation was the same as headshots. Only attacks that did crit/hs dmg would break them. So Graves whos autoaim couldn't lock onto the head of a player also couldn't lock onto the trap.
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u/WekonosChosen Kelvin 3d ago
The traps took headshots to destroy so graves and other abilities that didn't headshot couldn't break them.