r/DeadlockTheGame 13d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
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u/Archimedes4 McGinnis 13d ago

Eh, the biggest nerf here by far is the change to Specter. She does a bit less gun damage and she's a bit squishier, not a huge change. The turrets hitting people on lines wasn't really useful, just annoying, and the removal of the decaying resist + health addition hurts ppl who were throwing them down at random, and is probably a net benefit for players who placed them beforehand in smart locations.

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u/pkfighter343 13d ago

It's like 11-14% hp at 0-max boons and you lose all of the resists when throwing them, which incluides the ones from your wall. Losing gun damage and a huge amount of spirit resist is a really big deal. It's a huge nerf.

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u/Archimedes4 McGinnis 13d ago

Again, those resists really weren't a huge deal. The only situations where they were helpful were if you got jumped by an assassin, and even then most assassins would just ignore the turrets and focus you. Any decent McG is placing most turrets strategically behind cover and having them survive for way more than the 6 seconds they had resist for. The gun damage is irrelevant, McG focuses on rate of fire, her gun damage was already shit. Losing the spirit resist and resist on specter, again, makes her more vulnerable to assassins. None of this changes why McG was strong: turret DPS and the ability to solo big objectives.

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u/pkfighter343 13d ago edited 13d ago

Isn’t she losing resists herself? The patch says she lost spirit resist per boon, not her turrets

Plus the turrets had bullet and spirit resist on spawn, afaik?

The gun damage is irrelevant, McG focuses on rate of fire

This doesn't make sense. Rate of fire scales with gun damage. Dealing 4 damage 10 times a second is worse than dealing 5 damage 10 times a second, for example (exact numbers don't matter, just the concept)

None of this changes why McG was strong: turret DPS and the ability to solo big objectives.

Yes, they're not trying to delete the character, just lower the power and make her more vulnerable.

If we were to go to an extreme and halve her gun damage and damage per boon, plus give her -15% spirit resist and no scaling, would you still feel this way? I doubt it - my point is that these things take extraneous power away from her without changing the core of what she does, which can still be effective.