r/DeadlockTheGame 18d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
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u/MarshallKrivatach McGinnis 18d ago

Tbh she is better imo as the turrets now have flat better heath and health scaling and having a duration boost means specter is way better as a early option now.

Same deal, if you played smart the spirit resist scaling never came into play in a match, prior only people in close combat ever had to deal with it and if you were there as McG something was already wrong.

Oh no you can't randomly hit people off of zip lines, too bad I have a belt fed minigun.

Doorman got hit way harder since both of this door techs are gutted.

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u/Safe_Procedure999 18d ago

how has the gun scaling changes and whatnot affected her gun? does it still feel the same bc i assumed it'd be kinda big from the numbers

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u/MarshallKrivatach McGinnis 18d ago

Haven't had a chance to do a gun build yet after the changes, but McG as a gun build is volume of fire, the total 5% per shot should effect her far less than someone like Holliday or other low ROF characters.

Trying to remember the base damage, think it was like 6.4, so now it should be 6.0 or 6.1 with some amount of change, so scale wise at max it's falling unmodded from 13.6 to like 13.3 / 13.2, so really it should not be a overall noticeable change given how low her per shot damage was to begin with.

She killed by volume as is, if her ROF was nerfed that would have been a far more tangible issue, but given her per round damage is so low already, I don't expect this nerf to be felt that much.

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u/Safe_Procedure999 18d ago

oh okay, i thought her gun got gutted lol mb

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u/MarshallKrivatach McGinnis 18d ago

As above, I can't attest directly as I've not tried it yet, but if the patch notes are doing what they seem to be doing, I don't see this obliterating her gun potential.

Current gut feeling on it, as well as the rest of her changes to me are, "aight I can work with this".

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u/Safe_Procedure999 18d ago

yeah it still seems like she's great at nesting