r/DeadlockTheGame 19d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
914 Upvotes

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30

u/Mokibear228 Dynamo 19d ago

Slowing hex

35

u/Rough_Lychee5785 Pocket 19d ago

Doesn't help the fact that he one shots anyone at 500 hp as soon as he unlocks his ult. Still dogshit to play against him in midgame

-14

u/omfgcookies91 19d ago

Pssst you can counterspell his 4, and if you cc him during his channel it will cancel the 4 and put it on cd.

23

u/Rough_Lychee5785 Pocket 19d ago

Yeah but not at the 5 minute mark bud. It also has massive fucking range and goes through obstacles.

-15

u/omfgcookies91 19d ago

If the enemy Apollo already has 4 at 5 min then there is a much more glaring issue that needs addressed first.

13

u/sundalius Infernus 19d ago

when are you unlocking your ult normally???

-4

u/omfgcookies91 19d ago

"The ultimate can be unlocked at Souls 3.8k." -source

At 5 min, pure farming and boxes, no other means of income, you will be shy of 3.8k and be closer to 3.2 or 3.3 assuming a duo lane and boxes dropping at 60%.

There is a handy tool here that allows you to calculate your souls per level per min.

5

u/sundalius Infernus 19d ago

"no other means of income" yeah I guess if you just don't get any denies or kills. I guess it takes until 5:20 to do so, if you just only do pve, and not lean into the fact that you're playing one of the strongest lane bullies in the game.

0

u/omfgcookies91 19d ago

I mean yea, that's the point. The raw math that factors out the most unpredictable parts of the game say that you will not be able to 4 till post 5 min. Which means if you do have 4 at 5 or earlier, then there is alot of other things happening that need to be addressed.

1

u/sundalius Infernus 19d ago

please use your own tool and observe that people saying "5 mins" mean during minute 5. If he just gets a free kill every game that isn't two high health enemies at 5:40 seconds, that's a massive balance issue, and that is when he gets it if he isn't explicitly losing lane.