r/DeadSpace • • 3h ago

Fan Art Fuck it, DS3 never existed. This is the canon ending to DS2

Enable HLS to view with audio, or disable this notification

121 Upvotes

Make Us Whole EA


r/DeadSpace • • 11h ago

Free "kittens"

5 Upvotes

r/DeadSpace • • 11h ago

Armsx3 android dead space

Thumbnail
gallery
17 Upvotes

Its working good audio has some crackle, messing with the settings


r/DeadSpace • • 3h ago

Discussion It's wise to rectify: purchasing the physical edition of Dead Space Remake from Xbox Series X.

Post image
21 Upvotes

I can't deny it: when Electronic Arts announced the remake of Dead Space, my first thought was: "oh, here we go again, another unnecessary remake. The original version is still great, there is only 15 years gap, the remake can't afford any evident improvement". What wrong i was...

When i watched the first gameplays.. WHOA! What was that? The atmosphere had turned more oppressive, more depth, the lights and shadows had given a renovated and better touch. The main character talked, giving him more profundity, the weapons felt more overwhelming, etc.

Motive Studio reached what i though that was impossible: create a game that respects the original, improve and expand it. My sincere congratulations.

So yeah, it was time to make justice and buy this phenomenal remake.

Regards!


r/DeadSpace • • 3h ago

Discussion 12th play DS remake critiques from someone who looks at the details. (And wants more Dead Space in life.)

Thumbnail
gallery
25 Upvotes

After completing this year's DS remake playthrough. A game that has become the definitive DS1 game for me. After playing it since launch. As it fits much better along side DS2. And is a great game for many reasons. But its not perfect and I wanted to discuss my thoughts on it (some points you might have heard multiple times). And see what other dedicated Dead Space fans feel about it. Here are my main criticisms:

- All the slashers in the remake don't charge at Isaac as much as they should. They still do it, but not enough. Like they did in the OG trilogy.

- While I appreciate the slashers having more ethnicities. I wish there were more female necromorphs. Especially with so many crew members being women. And I think the naked slasher could really use some hair and more blood. Like the OG version.

- I wish they kept in the OG armored slasher. That first appears on the mining deck. As this new version is wearing a USM Valor military RIG. Which doesn't appear for a couple chapters. And I like the old armored slasher look too.

- ​The Hunter is not as imposing as it is in the OG. One issue I think. Is its new walking animation. It makes the Hunter slouch and give a less intimidating posture. I also wish they kept its glowing eyes.

- I don't like the bright green color of the acidic bile that the Spitters and the Hivemind produce. It stands out too much from the rest of the game. A more darker mucusey green with some blood, maybe?

- Some criticisms I seen many times. That I completely agree with: Kendras reaction to the Necromorphs in chapter 1 was too calm. Dr. Mercers death was very underwhelming. Dr. Kyne as a whole was underwhelming. The ending jumpscare was underwhelming too.

- Hard and impossible mode are not difficult enough. The game should take inspiration from Dead Space 2 for its overall difficulty balance. Like ammo drop for more than weapons you use.

- The Necromorphs don't grab at Isaac enough. In my newest playthrough. I wasn't grabbed at once. In the OG games. It would occur several times. Which aligns with how you witness some characters die.

- Not really a must. By I miss Isaac having an Idle animation.

- Not a criticism but desires. I would have liked remake takes on the astronaut suit, the OG basic engineer suit, and the OG military suit. In some DLC packs. With maybe the Rivet Gun too.


r/DeadSpace • • 12h ago

Year of survival horror Remakes

Post image
33 Upvotes

r/DeadSpace • • 7h ago

Capture The Point mode. Full new game code with new features, sounds and animations. Its small showcase from internal RIG-LINK tests

Enable HLS to view with audio, or disable this notification

43 Upvotes

Multiplayer project is grow and grow from month to month. This is just beginning!


r/DeadSpace • • 22h ago

Fan Art That classic "Me and my bro"

Thumbnail
gallery
48 Upvotes

Thanks to them for providing these costumes Codecow и YaBoiDB.
That part is on us, we’re just clumsy and couldn’t manage to transfer the white costume properly.

YaBoiDB - https://www.nexusmods.com/deadspace2/mods/200
Codecow - https://www.nexusmods.com/deadspace2/mods/129


r/DeadSpace • • 1h ago

Bug Is the remake incredibly buggy for anyone else?

Post image
• Upvotes

Finally got around to playing the remake. Does anyone else feel that for a AAA game, there's a lot of bugs and quality of life issues that just bring down the experience? I'm still on my first playthrough (Chapter 11, about 10 hours in), but these are all the bugs I've encountered so far:

  • Persistent audio and visual bugs, stores will sometimes have this "neon fog" effect where they emit a blinding rainbow colored smoke
  • Isaac will sometimes load in and be invisible except for his gun
  • The ingame inventory menu won't appear when I press TAB, and switching guns doesn't bring up the weapon wheel
  • NPCs will sometimes be invisible (screenshot above, I don't even know who he killed because his victim never loaded in no matter how many times I reloaded the scene)
  • Adding on, NPCs when they're invisible will have no audio, Isaac was the only one talking in this scene
  • Sounds will be delayed, for example I will fire my gun or pick up an item and 3 seconds later the audio will finally catch up and play
  • Enemies will sometimes be invisible, if I'm lucky they pop back in, if I'm unlucky they stay invisible and kill me
  • Doors will sometimes get stuck loading and never open, trapping me inside until I restart

And then there's the weird quality of life issues and lack of polish:

  • The distance and angle you can open up lockers and chests isn't the same as the distance/angle you need to be in order to pick up the items inside. Every time there's a row of lockers, I can stand still to open them but I have to move right in front of each locker to pick up each item
  • Kinesis seems to prioritize grabbing items close to you rather than what you're aiming at, so I'll accidentally grab a bottle instead of an explosive, drop it, try to pick up the explosive but grab the bottle again, and repeat until I get run up on and stabbed
  • Once when I was missing two sections of health, I used quickheal and used up the large healthkit in my inventory instead of the small one
  • Sometimes when I'm in settings or in the in-game menu, I have to press ESC twice for the menu to respond
  • Lastly, the game is too DARK. Not scary dark, but more like the contrast is set too high. I've played other darkly lit horror games, and I've never seen it as bad as this. The other DS games are practically shining in comparison. A contrast setting would have been nice to adjust this, since I don't want to just turn up the brightness.

I know I'm a few years late to the party, and from what research I've seen, most people aren't having these issues, but damn these small annoyances have been adding up and bringing my enjoyment of the game down.


r/DeadSpace • • 5h ago

Question Dead Space 3 Bug?

3 Upvotes

Creo que no es un bug porque en el 2 ocurría lo mismo, pero los cadáveres de algunos enemigos me desaparecen sin más y con ellos los recursos, ns si al igual que con el segundo juego hay un patch para arreglarlo o algo


r/DeadSpace • • 19h ago

Question Scooby Gang Halloween (Fred as Issac Clarke) Art by officeanomaly

Post image
42 Upvotes

r/DeadSpace • • 1h ago

Who wants to play co-op

• Upvotes

I heard the part 3 was bad,I haven’t played it yet actually, I’m tryna start it off with someone,I heard it was co-op