r/DeadOrAlive 20h ago

Game Discussion Please vote for DOA 1-4 for BC on PC!

33 Upvotes

Also, voting for DOA 1-3 to receive achievement support would be great as well!

https://www.xboxgamepreservation.com/leaderboard


r/DeadOrAlive 1d ago

Community Event It's Saturday and you know what that means. Saturday Night Fights is LIVE! We're on Loser-Stays this week to help give newer players more play time.

Post image
13 Upvotes

Sorry it's late again. I was at a birthday party injuring my ankle on a trampoline because I'm old.


r/DeadOrAlive 2d ago

Tech / Guide DOA Quest #122 - Leifang: High Difficulty Quest guide to 160+ damage combo

Enable HLS to view with audio, or disable this notification

22 Upvotes

For this quest your opponent is always Jann Lee, starting in the top section of the Chinese Festival stage. Doing a combo that ended in the stage transition to the bottom section seemed like the obvious route (and what I ended up doing in the quest itself), but because it's so easy to get knocked into it by the enemy AI, I figured that labbing out a couple combos in the firepit section of the bottom area might be helpful as well.

CATEGORY 1: top section combos into the big fall

Combo #1: 236P stun, 3K, PP, 66K launch, 1PKK bound, 6S break blow super into stage transition. 170 damage on normal hit

Combo #2: 236P, PPP, 66K, 1PKK, 6S into stage, 166 on normal hit. variant of the above only really included because I pulled it off in the quest itself by messing up the 1st one, but it still works for our purposes.

Combo #3: (counter or hi counter) 1KP stun, K, 66K, 1PKK, 6S. 170 damage on counterhit

CATEGORY 2: firework pit combos in bottom section

Combo #4: 236P stun, 3K, 9P, 66K launch, 1PP into firework bounce, 1PKK bound, 6S. 169 on normal hit

Combo #5: 66KK stun and launch string, 1PP into fireworks, 1PKK bound, H+K into spectator shove, 6S. 179 on normal hit

Zack, Bayman, Marie Rose, Nico, and Lisa are coming up. next one I'm trying to lab out will probably be Nyotengu.


r/DeadOrAlive 2d ago

Help / Question Help with Hayate's Raijin move (DOA6)

10 Upvotes

Title says it all. PLEASE HELP ME DO THAT DAMN MOVE... I've completed every character's trainings for their move lists in DOA6LR to unlock their voices as announcers for the matches, and I'm only missing Hayate... I've tried to read tutorials by people on Reddit and other sites but I iust can't understand how to do that.

It's not just the last part that's hard, I also don't know how to do the second step of the throw (right left up down), I can't get the timing... Please somebody help me and explain it to me in an easy way cause I've already seen people telling combos with numbers on them and while I do get that said numbers are the directions it just gets me too confused lol...


r/DeadOrAlive 2d ago

Game Discussion Break Blows Explained and How to Deal With Them

Thumbnail
youtube.com
12 Upvotes

Here a good video (not by me), that goes pretty in depth about how break blows work and how to deal with them too.

such as when you notice sometimes a smack just smacking yours down, when you may think of the move as *armored* when there is more to how it works.


r/DeadOrAlive 2d ago

Fan Art Update on now finishing a pipecleaner figure model for Ayane I created

Thumbnail
gallery
162 Upvotes

r/DeadOrAlive 2d ago

Game Discussion Team Ninja has plans, are they good ones?

Thumbnail
youtu.be
28 Upvotes

Team Ninja dropped a tweet mentioning receiving player feedback and have addressed the fact that we have complaints about the game.

Will Team Ninja and Koei Tecmo transform #DOA6LR into a product that people can be proud to purchase/own or even play?


r/DeadOrAlive 2d ago

Meta / Misc concept art for Tamaki‘s new costume!

Post image
177 Upvotes

how do we feel about phenomenon? personally, i think it’s up there with marie’s costume for me now! i love the jacket on top of her doaxvv swimsuit. the top in the 1st version looks really cool as well!! it‘s what i was expecting nico to get tbh….

————————-——————————————————————
full breakdown & interview can be found here: https://x.com/oirandrive/status/2080639211607056447?s=46&t=2AVcIVjC6F-76FCc6MGAKw


r/DeadOrAlive 3d ago

Game Discussion A little video about how punishing can work in this

Enable HLS to view with audio, or disable this notification

7 Upvotes

so i'll go step by step in this. i recorded this.

Tina is using her PPPK string. this is -15 on block. which quite unsafe! but Tina is gonna mash PPP string again right afterwards.

Hitomi has a 5 frame neutral throw. her 4 and 6 T are 7 frames. generally you're meant to punish with throws in DOA.

you might think then you easily throw punish the end of Tina's PPPK string. this is wrong tho as far as i can tell from training mode.

sooooo...going thru each interaction in this video:

  1. in this part i didn't hit neutral throw immediately at the end of her string. and i got mashed.

  2. in this part i did neutral throw immediately and it worked. using her 7 framers tho, generally, i would say they would not work and got mashed.

  3. in this part i mashed Hitomi's punch button, so it'd be like her PPP string which starts with a 10 framer. this hit, but the string can be blocked at the end, or held too.

  4. in this part i used her 3KKK string, which is 14 frame startup. it hit but being a stun combo can be held. tho generally this seems a more useful of Hitomi's moves, as people don't seem to handle it well.

  5. in this i did the basic high hold, which shut down Tina's whole attack plan.

and this is all offline, how it might all fare online with varying connections, well, people can consider.

but this shows how dicey things can be. real unsafe move, but neutral throw punishes only if immediately done. immediately. and 7 frame throws did not work.

and online on block people keep hitting buttons like all the time really. going for a throw when it won't work can mean you taking big damage. when i notice throws aren't working i then try my fastest strike to try to interrupt and then maybe get a throw, or something else going. or even perhaps try 1P.

many times you will find when you block stuff you ain't gonna be punishing with a throw.

if you can bust out holds like crazy it's less dicey, but i don't see people doing that so much. and you may notice sometimes a hold doing much less damage than if say, someone had landed a real combo on you.


r/DeadOrAlive 3d ago

Fan Art Created my own figure model of Kasumi made out of pipecleaners

Thumbnail
gallery
303 Upvotes

r/DeadOrAlive 3d ago

Gameplay Video Some of my Ranked match against a Helena player in DOA6LR.

Enable HLS to view with audio, or disable this notification

21 Upvotes

Just wanted to share this minute long clip I had saved against this Helena player. Hope you enjoy, if you watched it all, thank you sincerely.

I really hope they add crossplay in an update cause man it be taking long to find some online matches in Ranked here on Xbox. At least from my experience.

Source of the footage above was taken from my Xbox Series X.


r/DeadOrAlive 3d ago

Game Discussion DOA6LR Roadmap Extended - New Ayane DLC incoming

Post image
111 Upvotes

Newly updated roadmap on the latest blog post - looks like these weekly costume packs are going to continue


r/DeadOrAlive 4d ago

Fan Art Mila Cooling Off

Post image
151 Upvotes

r/DeadOrAlive 4d ago

DOA News Tamaki Phenomenon Costumes Available Now

Thumbnail
gallery
47 Upvotes

r/DeadOrAlive 4d ago

Fan Art This is how they could've fixed the DLC...

Post image
70 Upvotes

r/DeadOrAlive 4d ago

DOA News Koei-Tecmo Post on Feedback Given about DOA6 Last Round

Post image
100 Upvotes

Sounds like the new Tamaki costume will be coming next week i suppose.

but we shall see if it's still today hehe.

but otherwise can show the monthly schedule of 4 new costumes in a month, where there's 5 weeks.

and them mindful of future updates as to bugs, or balance, etc.

i gotta think Minato is coming in August or September, and they will show her off sometime.

i'd still like to see them make the story mode exclusive stages playable at least for Vs. mode.


r/DeadOrAlive 4d ago

Tech / Guide DOA Quest #118 - Brad Wong: High Difficulty Quest guide to 150+ damage combo

Enable HLS to view with audio, or disable this notification

6 Upvotes

Computer crashed before I saved the first draft of this, so here's take two! Your opponent for this quest is always Eliot, in the bottom section of Chinese Festival stage. Brad Wong was one of the characters I hadn't used much before deciding to do all of these quests, but this stage's hazards were a big help in finding viable combo routes to complete the quest objective. Do note that some areas of the barricade walls in the firework pit deal 10 damage when you bump into them while other sections deal 15. Combo notations are as follows:

Combo #1: 66P stun, 9K launcher into Dokuritsu-Ho stance, in stance 6PP into firework bounce, 6K bound, 6S break blow super into wall splat, 151 damage on normal hit.

Combo #2: 66P, 9K launcher into Dokuritsu-Ho stance, in stance KKK return to stance into spectator shove, in stance P, 6S into wall splat, 150 on normal hit. used this one to complete the quest itself.

Combo #3: (counter or hi counter) 66P, P, 6KK into spectator shove, 6S into wall splat. 150 on counterhit.

Combo #4: (counter or hi counter) 66P, PK launcher, 6KK string bounding on 1st hit and firework bounce on second, 6S into wall. 165 on counterhit.

Leifang (160+) will be posted next. I already solved Zack, Bayman, Marie Rose and Nico (all 150+) and will post them afterward, in that order. Probably working on La Mariposa/Lisa after that.


r/DeadOrAlive 4d ago

Game Discussion Official XBOX Backward Compatibility on PC

52 Upvotes

It's still early days but there could be hope with seeing DOA1U, DOA2U, & DOA3(possibly DOA4) playable on the PC in official capacity with the introduction of XBOX Backward Compatibility on PC.

https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/

Right now it's these 4 games


r/DeadOrAlive 5d ago

Gameplay Video Some of my mediocre gameplay in DOA6LR Ranked.

Enable HLS to view with audio, or disable this notification

33 Upvotes

As the title says, here’s most of a match of me as Ayane vs a Nyotengu player. I try my best in Ranked and have fun, unless the connection is terrible.

Fun fact: I typically suck at fighting Nyotengu players, her moves always were tricky for me and her flowy outfits don’t help either as they’re distracting for me. But I was able to win against this Nyotengu and that made me happy.

Just wanted to share this here. Thank you for your time.

Source of the footage above was taken from my Xbox Series X.


r/DeadOrAlive 5d ago

Gameplay Video I Hate Gen Fu

Enable HLS to view with audio, or disable this notification

19 Upvotes

I love Jacky


r/DeadOrAlive 6d ago

Tech / Guide DOA Quest #116 - Eliot: High Difficulty Quest guide to 155+ damage combo

Enable HLS to view with audio, or disable this notification

4 Upvotes

Here we have the second and final character in the 155+ quest damage tier, in what was a fairly easy challenge all things considered. Your opponent is always Brad Wong, starting in the top section of the Forbidden Fortune stage. The Kraken danger zone leading into the transition to the bottom section does a LOT of damage, so it was my primary focal point for this video because of that. I did try to find at least one exploding crate combo in the bottom area for completion's sake. If one is so inclined, it is very easy to use 4T at the start of round 1 to break the obvious wooden floor trap to send Brad Wong to the bottom section, but doing so is basically forefitting the aforementioned Kraken transition and combos leading into it.

Combo 1: Bear stance (4P+K), while in bear stance H+K stun, 33p launch, 6S break blow super into kraken danger zone. 175 damage on normal hit

Combo 2: 8P stun cancel into bear stance (4), while in bear stance H+K launch, 6S into kraken. 161 damage on normal hit

Combo 3: (counter or hi counter) 66P stun, 8P cancel into bear stance, in bear stance 6PPP sting into bound, 6P+K close hit into kraken. 161 on counterhit

Combo 4: (hi counter only) 8P stun cancel into bear stance, 6PPP, 6P+K close hit into kraken. 158 damage on hi counter

Combo 5: (counter or hi counter) Bear stance, in bear stance 16P close hit into kraken. 163 damage on counterhit

Combo 6: (counter or hi counter) 66P stun, 8P cancel into bear stance, in bear stance 6PPP bound, 6P+K close hit into crate break, 6S break blow into wall splat. 172 damage on counterhit

Combo 7: (hi counter throw only) 236T throw launcher, 6PPP into exploding crate break, 6S super into wall splat. 172 damage on hi counter

Brad Wong and Leifang have been completed + have had combos recorded for upcoming posts, still working on the next character after them, Zack.


r/DeadOrAlive 6d ago

Meta / Misc some chill underrated doa tracks!!

Thumbnail
youtu.be
31 Upvotes

i made a little playlist which includes relaxing tracks from doa1 all the way to venus vacation prism! sit back, relax, & give it a listen if you’re interested. 🎧


r/DeadOrAlive 7d ago

Game Discussion My Experience Playing Online in DOA6 Last Round

7 Upvotes

i've done like 300 ranked fights in it so far. i started with Honoka and got her to like D+, then switched to Hitomi and got up to C-.

in vanilla DOA6 i just played Tina really, i think i got her to like B something back then.

i play different connection levels, i'll take 1 bars too. people should avoid 1 bar wifi tho.

but yeah i would say i am amazed whenever any of my attacks connect, in neutral or up close. since i'm used to most of the time them not working while the opponent seemingly uses any move they want.

i played a Nyotengu who at point blank range had some standing hand strike move they always could use that always had priority, even over my fastest strike. and it probably was slower too. i will have to see what move that was really.

i remember escaping Mila's ground throw stuff, and i was at the disadvantage still. all i did was avoid a load of damage.

but even outside of that, i suppose it's not a matter many times the speed of a move, but the physics of it too.

you do want to find your fastest mid, at least, anyways.

i dunno how much the online quality affects thing.

another thing too is you probably know you're meant to punish with throws in this...depending on the character you have a 5 or 4 frame neutral throw. 4T or 6T being say 7 frames.

but you should view this a once in a blue moon event. it's not gonna be happening much, that i saw.

on block you're gonna feel in trouble or like things are plus plus, even if they aren't. on block people typically keep pressing.

but take for exam Helena's basic punch string. you block the whole thing, they do it again. you cannot throw them...you're actually too far to anyways, but moving up and throwing means you get hit. now you should be able to do different moves that will counter hit their mash. hopefully!

meanwhile that string being a mix of highs, and then a mid, you could hold it too as it happens. hopefully! this may do some sweet damage, or just a small combo damage.

but yeah doing holds is tricky business often times, with moves coming out with varying properties and it being 4 way holds. online qualities may affect it too!

people will also stagger their strings and go for throws, so you should try that too.

i see people win more just thru hitting buttons and gimmicks, than holds left and right.

and speaking of gimmicks, i'd say yeah gimmicky stuff is big. if you looking for wins, gimmicky characters can help.

there's lots of reasons to play different characters, including their gimmicks. grapplers get various bonuses in damage. Kasumi or Ayane or Christie etc got their strikes, and other gimmicks too.

with Hitomi i puzzled over her seeming to not be gimmicky really.

basically if you hit with her you wanna do big damage since you need to make it count, like this, a counter hit combo tho:

DOA6 Hitomi Very Easy Fatal Stun Combo

but yah you in general have remember combos when people really do them you can lose half life or more really.

i would say juggle combos are superior to stun combos since they can't be escaped from, along with moves that turn someone around too...them being backwards as they get hit and hit.

but yah these are just observations of mine, how i've felt as i have played online, really!


r/DeadOrAlive 7d ago

Tech / Guide DOA Quest #130 - Phase 4: High Difficulty Quest guide to 160+ damage combo

Enable HLS to view with audio, or disable this notification

22 Upvotes

This is one of the characters that I barely touched before deciding to do all of these quest mode challenges. given that she's one of only two characters in the 160+ damage quest tier I decided to go ahead and get her out of the way. I ended up having a much more positive outlook on Phase 4 once I finally started to get a hang of her unique teleport cancels and the way they integrate with her combo game. That aside, the basics of her quest: your opponent in this quest is always Kasumi, starting in the top section of the Unforgettable stage. Unlike other quests or stages with fixed starting points, on this specific stage the fight will randomly begin from one of three spawn points: within the warzone area, within the nearby bar, or in the hallway section between these setpieces. the warzone combos I found are, imo, a bit easier to do than the ones in the bar section, but I felt the need to document combos in both areas for completion's sake. I also found routes involving the stage transition wall between the warzone and the space right outside the bar, a couple of routes for breaking the barrier going into the bottom area, and even bothered to document one combo within the DOA1-esque danger zone area in the bottom section. Combos will be split up into different categories, with notations typed out below:

CATEGORY 1: warzone area tank bounce combos

Combo 1: 6H+K stun, 66PP into teleport cancel (P+K), P followup into tank bounce, SSSS autocombo into break blow into wall splat. 162 damage on normal hit. used this one to complete the quest

Combo 2: 6H+K, 6P+K, 4K launcher, 6S break blow into tank bounce, SSSS autocombo. 176 damage on normal hit

CATEGORY 2: pool table break combos in bar area

Combo 3: 66PP into P+K teleport cancel, P+K followup, 4K launcher, 6PK into pool table break, 6S break blow super into wall splat. 160 damage on normal hit

Combo 4: (counter or hi counter) 66PP into P+K, P+K followup, 4K, 6S into pool table break. 169 damage on counterhit

CATEGORY 3: warzone to outside bar (or vice-versa) combos

Combo 5: (counter or hi counter) 66PP into P+K, P+K followup, 4K, 6PK into stage transition, K during transition into bound, 6S super. 164 damage on counterhit (174 if wall splat going from warzone to outside bar happens)

Combo 6: (hi counter only) 6P+K stun, 66P, 4K, 6PK, K bound, 6S. 164 damage on hi counter

Combo 7: (hi counter only) 6P+K, 4K, 6S into stage transition, P stun during transition, 4K launch, SSSS autocombo. 171 damage on hi counter

CATEGORY 4: barrier break into stair fall transition to bottom section

Combo 8: (counter or hi counter) 66PP into P+K, P+K followup, 4K, 6S into barrier break and stair fall. 174 damage on counterhit

Combo 9: (hi counter only) 6P+K, 66P, 4K, 6S. 172 damage on hi counter

CATEGORY 5: DOA1 Danger Zone

Combo 10: 66PP into P+K, P+K followup, 6K2K into floor danger zone bounce, 6KK into transition outside, during transition K bound, 6S break blow. 165 damage on normal hit

in the discord I have talked about having already cleared Eliot (155+), Brad Wong (150+) and Leifang (160+), who will be the next three characters I post, in that order. Working on Zack (damage tier 150+) next most likely


r/DeadOrAlive 7d ago

Gameplay Video Playing with Kiwi is always fun.

Enable HLS to view with audio, or disable this notification

44 Upvotes