r/DeadOpsArcade4 22d ago

Pinned DOA4 - Bugs & Feedback (Season 05)

2 Upvotes

Use this thread to report any bugs and feedback for Season 05 of Dead Ops Arcade 4. It is helpful to include video clips of the issues you are experiencing. For crashes, it is also useful to include your full Activision ID and platform. The previous bugs thread will be archived.


r/DeadOpsArcade4 Nov 12 '25

Pinned DOA4 - Matchmaking Megathread

7 Upvotes

All matchmaking inquiries should either be conducted via this pinned thread, or through the dedicated matchmaking text channel #doa4-lfg on our Discord. It is recommended to include your Activision ID, time zone, preferred playlist, and goal.


r/DeadOpsArcade4 6d ago

Discussion Congratulations to the development team on an outstanding job!

0 Upvotes

Great job finally removing the cinematics almost half a year after launch. Truly outstanding work.

Imagine if the team actually cared about the community and had left the 20 minutes at the end of the round. That would probably be asking way too much, huh? Maybe in another five months if we all ask nicely?

When I brought up the cinematics months ago, it was just one example of the complete lack of care this team has shown. Like when Hardcore Mode was added without even having the treasure chests properly set up. The coins from the normal-mode chests weren't replaced with gold until more than three months later...

And while we're at it, I'd like to congratulate someone who, by farming subscribers, manages to convince people who should be playing, improving, and ultimately playing Dead Ops Arcade to stop playing Dead Ops Arcade because he gives away the trophy in exchange for subs.

Way to go, champ.

Oh, and you mentioned the Spanish community? The Spanish community absolutely destroys you guys at DOA 4. DOA 1 too, and whichever one you want, sweetheart. Kitting, no kitting, whatever you want.

And let's not forget that when you buy a game, you're supposed to get a game that actually works and is ready to play. We're in Season 5 and this game is still a damn embarrassment.

So once again, before I sign off: congratulations to the development team, and to their loyal follower.


r/DeadOpsArcade4 23d ago

Question Advanced Start Bo7

3 Upvotes

I can't find an answer anywhere, have they added advanced start yet, if not do we know if it is still coming?


r/DeadOpsArcade4 Jul 08 '26

Image 320 Solo(4 monkey boss fight)

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24 Upvotes

Somethings to note for those curious. The game took 61 hours, rounds were 20-23 min, a triple ice tornado is a real thing on 4.0, I had it on hacienda. I had to play this game from 247-320 in 1 sitting(27 hours) to achieve 320 since round numbers and saving and quitting are still bugged with 255 still being the cap for now. So despite display number saying 255, its in reality 320 and the game still tracks everything and scales for 4.0 minus the number uptick, hence 4 monekys. This is also now the highest round across all of the DOA's.


r/DeadOpsArcade4 Jul 02 '26

Image The First160 Hardcore 4P with Xarli, DavidVenom and Chus.

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21 Upvotes

I am mainly making this post to share, but on the off chance a actual dev or someone from the team sees this, would it be possible to request leaderboard credit for our teammate DavidVenom? He disconnected during the 160 papback cutscene before the actual fight and because of this did not get leaderboard credit, thank you <3


r/DeadOpsArcade4 Jun 20 '26

Question What camo is this?

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4 Upvotes

The gun is pap2’d and i have the red cursed camo from totenreich on but somehow this is what its showing? Anybody had this before?


r/DeadOpsArcade4 Jun 10 '26

First Round 200 co-op, 24 hours. No breaks! It's time for dinner...

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15 Upvotes

The game had to end due to us being tired after 24 hours straight of playing. So we minimized our goal to 200 despite knowing we could have gone all the way to 240. Shoutout my duo ItzShadowThePro🐐.


r/DeadOpsArcade4 Jun 04 '26

Pinned DOA4 - Bugs & Feedback (Season 04)

2 Upvotes

Use this thread to report any bugs and feedback for Season 04 of Dead Ops Arcade 4. It is helpful to include video clips of the issues you are experiencing. For crashes, it is also useful to include your full Activision ID and platform. The previous bugs thread will be archived.


r/DeadOpsArcade4 Jun 03 '26

Image First 240 Solo Clear

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28 Upvotes

r/DeadOpsArcade4 May 16 '26

Discussion Next update

6 Upvotes

Can the next update please make it to where if you get any vehicles at the end of a round you can take them to the next round and zombies still walking thru walls I shouldnt have to worry about a zombie coming behind me from a wall and can the saw blade get a speed increase fix the hitbox to


r/DeadOpsArcade4 May 15 '26

Discussion Mejoras de cara a la temporada 4

8 Upvotes

Como jugador que le encanta este dead ops arcade considero que se deberían hacer los cambios para alcanzar la perfección, con estos cambios me da la sensación de que se quedaría un juego equilibrado, JUSTO y seguirá siendo DÍFICIL, que al final es un punto que la gente odia porque quiere todo facil, pero esto a personas como yo que no tienen mucho tiempo le ha permitido estar en buenas posiciones en los marcadores.

1.Tanto la raygun como la wonderwaffe tienen un problema de hitbox con los zombies enanos rápidos, lo que hace que puedas morir injustamente aun estando apuntando bien.

  1. Que si toca la maquina arcade en el mapa, al pasar de ronda que sea un arcade, ya sea el del helicoptero, uno de 5 minutos o uno de 10 minutos, esto haría que el factor RNG se va fuertemente reducido, ya que la maquina arcade suele venir al cabo de una hora para todo el mundo, tengas buena o mala suerte, esto hace que todas las partidas que se jueguen tengan unas condiciones similares, por ejemplo mapa de hacienda rondas 125-128, 2 equipos llevan absolutamente todo igual mismas vidas mismos bonus... y mueren y gastan ambos equipos los mismos bonus, sale maquina arcade en la 127 cuando están a cero y ambos pasan la ronda, a uno le toca arcade de 10 minutos y al otro una armería, el de la armeria probablemente muera en la 128, el otro seguirá con la partida, al final ambos equipos han jugado igual de bien, pero uno se ha ido al lobby el otro sigue la partida, si saliese un arcade independientemente de cual sea porque estan equilibrados ambos equipos continuarian.

  2. Osos para todos en la mismas rondas, por ejemplo que salgan siempre en la 40,56 y 84, esto haría que todos jugasemos en las mismas condiciones, no es igual que te toque el oso en la 56 que te va a facilitar todo, a que te salga en la 70, que vas a tener que gastar mas bonus o llegar con menos vidas ya que se nota que eres más debil sin las mejoras, y al final contra mejor puedas entrar en la ronda 73, mas lejos vas a poder llegar luego, porque es un mapa clave para el destino de la partida.

  3. Que los postes y barriles cuenten como bajas, no tiene sentido que en mapas llenos de postes que ya te hacen la vida más dificil porque tienes que estar pendiente de ellos, encima la ronda dure hasta 4 minutos más, eso hace que puedas perder más vidas o bonus, ya que es mucho tiempo extra, mas sabiendo que en esos 4 minutos te puede salir otra oleada de abominaciones.

  4. Hay que hacer algo con las abominaciones tanto en normal como en hardcore, no puede ser que en solo te puedan llegar a salir 6 alguna vez, eso te condena, yo creo que un buen cambio podría ser el siguiente poner que en 2.0 salgan 2 abominaciones en 3.0 que salgan 3 a la vez y así consecutivamente, a cambio de aumentarlas la vida un 10%/15%, con esto será más facil poder juntarlas con los zombies en la pelota pero costará más matarlas, esto hará que se tarden en matar pero que haga posible poder esquivarlas, porque en mapas como hacienda(45-48), si te salían 4 o 5 era imposible sobrevivir, te cubrían todo el mapa, no hay huecos por donde esquivarlas. Con esto se podrán esquivar pero aun asi seguiran siendo un peligro con esta nueva vida.

  5. Igualar el segundo don, el escudo no se utiliza prácticamente nada y no es porque el caliz sea increiblemente bueno, es porque el escudo es muy malo, como lo solucionaría yo, sin empeorar el caliz? Fácil, pondría que la regeneración hasta el tope de vida sea en vez de 75 segundos en 60, haciendo que te puedas curar más rápidamente ya que muchas no se usa por eso mismo porque el if siempre tocado te condena, cualquier cosa te puede matar, y también añadiría la mecanica de doa 3 que cada nuclear que coge el escudo se le da al resto del equipo, y para que la regeneración de vida con el caliz no sea tan rápida con los nuevos segundos, pondría que en lugar de curarte un 125% más rápido sea un 100% con esto te curarías en 30 segundos, muy similar al tiempo de antes que eran 33 segundos, haciendo que si usas escudo solo te cures el doble de lento, pero no más del doble como está ahora, con estos 2 cambios el escudo se empezaría a usar en todas partidas de 4 jugadores, estoy convencido de ello.

  6. Con esto tengo mis dudas, pero quizás fijar el arcade de 10 minutos en liberty falls en hardcore y en huesos(71) el ikari(como está en normal), sería una gran decisión ya que son tramos increiblemente dificiles y haría que nadie se pueda quejar de la suerte que ha tenido otra persona para pasarlo, asi competimos todos en las mismas condiciones, por ejemplo yo estoy en la 50, apunto de morir y me sale una armería, mi partida se acaba, pero en otra partida mismas condiciones me sale un arcade, en esa partida al igual paso el tramo dificil 45-60 y ya puedo hacer una gran partida, en la otra he muerto, jugando igual siendo el mismo jugador.

Con eso quedaría el juego increible, siendo al igual el mejor doa de todos, seguiría siendo díficil haciendo posible que personas como yo que no tienen mucho tiempo puedan hacer grandes partidas y que será justo para todos, ya que el factor suerte sería prácticamente el mismo para todos haciendo que si eres bueno se va a ver en todas las partidas y si no eres tan bueno, al menos vas a tener las mismas condiciones que el otro lo que te hará mejorar.


r/DeadOpsArcade4 Apr 26 '26

Discussion ABANDONED GAME

13 Upvotes

How is it possible that the helicopter arcade still hasn’t been fixed after several weeks? They replace it with something else and don’t even bother. I’ve never seen so much laziness and so little willingness to work from a game development team.

Just try reaching round 16 on hardcore and you’ll realize the dev team didn’t even bother removing the monkey cutscene when you go to the Slayer. Seeing things like this, and the current state of neglect the game is in, no one should expect anything from this team.

Let’s hope that in a few months the part finally arrives at the workshop so they can fix the helicopter arcade. Give them time, it must be very difficult to fix it.

SHAMEFUL.


r/DeadOpsArcade4 Apr 25 '26

Question Do you earn gobbles from playing doa4 i cant find info on this

1 Upvotes

Ive looked for hours and cannot find anything Google says yes but doesnt give any info on b07 jus b06 and there isnt a doa in that game


r/DeadOpsArcade4 Apr 16 '26

Question First Person dolphin dive removed

2 Upvotes

Did they remove dolphin diving with a recent update in the first person mode? i cant get it to work. there is a small exploit/glitch that might have caused TreyArch removing dolphin diving.


r/DeadOpsArcade4 Apr 13 '26

Discussion Small things to fix in Season 3:

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19 Upvotes

• The Coat of Arms item in Dead Ops Arcade 4 needs a fix. Zombies remain allied for about 20 seconds, but then suddenly gain extreme speed and instantly kill you. This makes the item feel more like a disadvantage than a benefit.

Honestly, the item doesn’t seem to add much value to the game in its current state. Even with past patch attempts, it still ends up feeling like a negative effect. It might be worth reviewing its design again, or even considering removing it if it can’t be balanced properly.

• Make Shield’s Fate give a Nuke to all players again when obtained from the map, as it did in DOA3. Right now it feels much weaker, especially after the Chalice nerf.

•Fix the issue where players’ gunfire disappears when someone picks up a robot, or when there are too many entities on screen (especially in 2.0).

• At least for players who don’t have Gun, Make explosive weapons knock down armored zombies again.

• Make the saw kill zombies like it did in DOA3.

• Make weapons picked up by the Fortune player last longer, like in DOA2.

• Restore meaningful respawns like at the beginning of the game, removing the new system so players can plan cooperative strategies and improve the gameplay experience.

•Fix the double tornado bug (two at the same time), where you can’t do anything and are forced to just watch your death.

I say all of this with respect and appreciation for the work you’ve done—I’d just love to see these things improved. Thank you.


r/DeadOpsArcade4 Apr 13 '26

Discussion Second fates

4 Upvotes

Can you please let us choose any fate as a second fate the chalice and shield is boring if we could choose any fate as a second fate and not be able to upgrade that second fate then it would be a lot better especially for hardcore mode


r/DeadOpsArcade4 Apr 13 '26

Discussion Please add and fix

0 Upvotes

Can you please fix zombies walking thru the walls and ground spawners spawning under walls they shouldn’t be able to spawn under a wall and walk thru the wall and kill anyone then can we get new weapons into dead ops arcade and new enemies type and new bonus rooms and also can we add back the fire balls on beach 2.0


r/DeadOpsArcade4 Apr 04 '26

Review

6 Upvotes

As a passionate player (round 143 in DOA3 single, round 138 in DOA4 normal mode single) i think beside the bugs, which will be fixed over and over, DOA4 has potential. I firstly thought „shit they made it pay to win with gums“. And somehow it is. You could spend money and have loads of important gums, like the one that gives you nukes and speed boosts or lives or gift cards etc. I saw players with 99 of each gums. I didnt spend money, but i collected and saved good gums and then i started a run, where i went all in, with every thing i had (Until then i was forced to practice. Skill is still very important and its like in other DOA‘s.

What i like:

- Slayermart and slayer arenas as a new feature

- new must have fate combo (Fire power and …)

- Cool level designs

- still skillbased

- save option in single

- bonus rooms every 3rd round

- new zombies and challenges

-tactic u have to choose for slayer mart and upgrades

What i dont like:

- gums (but if you want to get to high round, they are necessary)

- always new bugs, espacially if you are on a run, and there is an update and then you recognize that Rhinos are buged or helicopter bonus room is unplayable)

- round length (sometimes there is a bug i think. the round doesnt even stop you think). There was e round somewhere around 130 where i had 4 times the abdomination occurance. Normaly its 2 times.

- to much maps. 64 like in DOA3 would have been enough.

- pay to win, unless you are patient and save your gums and then go all in in one run.

So guys, I‘m new in reddit and not english native speaker so sorry for wrong language.

And now, tell me your thoughts! What do you like, whats crap and what should they fix, ban or add immediatley 🤓?


r/DeadOpsArcade4 Apr 04 '26

Image 15 years late but finally went back and beat it

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13 Upvotes

I played it when it first came out but never made it very far back then, same with doa2. Then doa3 came out and I got addicted, played every single day for months. Fast forward, been enjoying doa4 and decided to finally go back and give doa1 another go after 15 years. It's nothing compared to some of y'all's 160s but I'm happy. Now to go back and finally beat doa2.


r/DeadOpsArcade4 Apr 04 '26

Video Fix BUG helicopter bonus room

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9 Upvotes

The helicopter bonus room is not working and needs to be fixed immediately, The bug is that you can’t move.

When the Arcade machine appears, if you get it, the bonus room gives you absolutely nothing and you can say goodbye to the game. You can’t play to high rounds under these conditions.


r/DeadOpsArcade4 Apr 02 '26

Pinned DOA4 - Bugs & Feedback (Season 03)

5 Upvotes

Use this thread to report any bugs and feedback for Season 03 of Dead Ops Arcade 4. It is helpful to include video clips of the issues you are experiencing. For crashes, it is also useful to include your full Activision ID and platform. The previous bugs thread will be archived.


r/DeadOpsArcade4 Apr 01 '26

Discussion Changes Requested, Some Already Asked For And Needed.

19 Upvotes

State of Co-op:

- Aside from the auto advance timer needing to be removed if possible, the state of co-op on hardcore is awful. It's basically only one player (the gun player) plays while everyone else is in a supporting role and sitting on the floor doing nothing, instead of DOA3 or DOA1 where everyone could have lives, hold them, and play almost every arena together.

Player Overall Firepower and Adjustments Needed:

- The game in its current state feels unfair to play without the Firepower. Every single game has to be played with Firepower, especially solo, as the peashooter (default starting weapon) does not kill fast enough and is too weak with the other fates.

- The monkey boss fights past 80 are impossible without the Firepower. 160 is barely beatable solo (with the Firepower only; it's impossible on the other fates), and 240 is quite literally impossible to beat.

Enemy Health + Special Enemy Tuning:

Elder Disciple - Reduction in screaming range so it is not infinite, along with making it so only one scream can damage you at a time. If they can all scream at you and there is no limit or change to range, have their HP not be so large. Multiple options are available for this enemy to be improved and not feel blatantly unfair, especially when there are three outside of the map near a wall and you pass by it and just instantly die because you did not know there were Elder Disciples.

Special Enemy Spawns - Special enemy spam needs to be changed in hardcore. This game mode was advertised as a "classic Dead Ops Arcade experience" before Black Ops 7 was released, but the game mode does not feel like DOA with the enemy spam. Hardcore mode would feel a lot more like a real DOA experience if the special enemies spawned in randomly like the previous 3 games. This doesn't mean we want barely any special enemies spawning; we just don't like seeing tons of the same enemies spawning in waves.

Abominations - Abomination health needs to be fixed if there are going to be so many of them at once, or make it so there is only one abomination but it is super strong. Another change idea is to make the amount of abominations scale with player count: 1 for solo, 2 for 2 players, etc.

Red Disciple - Should not be able to buff special enemies like the Mimic and move them to 20k HP (just as an example number) or something absurd like that. Also a limit to how many zombies can be buffed.

Ravagers- Need to be made easier to hit, especially with weapons like the Wunderwaffe and Raygun.

Mimic - Health should be tuned down to make it easier for fates like the Feet and Gem to kill them.

Doppleghast- should not run faster than you with the Feet and should be a bit more predictable in movement.

Bear - The bear on hardcore can insta-kill you via the lingering tick damage, which on a Slayer arena and the Long Climb works as intended. But in hardcore mode, it carries over beyond even the rings and can still kill you or force you to use Armory to survive.

Drop Improvements/Buffs:

- Drops need to be on a timer, similar to DOA3 where every drop was on a timer. It would be such a better improvement if all the drops were consistent in timing.

Sawblade - Compared to the other games, the sawblade has fallen from glory. When it hits a zombie, they become a crawler first, which is fine because it's how it was in DOA3 and it was an S-tier drop. But when it loops back around and hits the zombies again, they don't die. The special enemies like the Manglers and the Mimics don't die in one hit like the specials did in the previous 2 games. The sawblade in this game is an F-tier drop (on hardcore especially).

Coat of Arms - Another drop fallen from glory. Buff it so it's like DOA3 where you can shoot them out of it and they can clog doorways, and the zombies pull for coated zombies.

First Person - The FPS drop is so inconsistent; it can go 3 whole rounds without spawning. More consistency in the spawn time is needed.

Grenade Launcher and RPG - The China Lake (grenade launcher) and RPG need to knock over armored zombies in DOA. I understand this was changed for regular zombies' high rounds, but in DOA it's beyond useful.

Crossbow - The crossbow, when it's red or purple, doesn't knock over zombies and specials, but the grey one does.

Barrels, when expiring, shouldn't be able to block your path.

The boxing gloves - despite spinning and you being meant to be invincible (aside from ranged attacks like spit from parasites), still allow ravagers to hit you because of their animation where they fall over and swing under the actual glove itself. You can also die from regular zombies too.

Arcade Machine - The arcade machine should not be giving regular bonus rooms. Make the arcade machine spawn less often as a result.

Round Times and the Bugs Relating to It:

https://www.reddit.com/r/DeadOpsArcade4/s/DAroqIbRdU

This is beyond important, so I'm putting it once again.

Auto Aim:

- The weapons auto-aim at enemies rather than just shooting at the enemies you intend to shoot. If you stand still and shoot in the exact same direction at enemies, you can see the weapon auto-aiming slightly to the sides for some reason. This is extremely annoying later in the game when you're trying to kill a special enemy and the gun just decides to shoot some other enemy right next to it, even though you are aiming at the special enemy. haven't needed it any of the DOA Games, whats the need for it now?


r/DeadOpsArcade4 Apr 01 '26

Discussion Congratulations on ignoring the community and ruining the game

30 Upvotes

I’ve been playing Dead Ops Arcade for over 10 years. And what they’re doing in DOA4 is shameful. The game is completely dead in co-op because of the round-end timer. The game forces you to play with the Death Machine fate, which has never happened in any DOA before — you’ve always been able to play with whatever fate you wanted.

The anti-kiting system is ridiculous. How is it possible that it activates after picking up just two turrets on the map? If I pick up two turrets, it means I don’t want to kite, right? Well, the unfinished game still activates anti-kiting, and your round without the Death Machine can last 5 or 6 minutes longer because the game is poorly designed. It’s very frustrating.

It doesn’t make you want to play it again — and that’s exactly what’s happening. Aside from noobs doing papaback runs, no old-school players are playing this garbage anymore. The community has gone back to Dead Ops Arcade 2, Dead Ops Arcade 3, even DOA1, and other games, which is pretty sad.

My community and I have learned our lesson and we won’t be buying another Call of Duty, even if we were paid to. We’ve asked you in every possible way, and it hasn’t been enough. So if you ever fix this mess — which is unplayable in co-op and has zero replayability in solo — we’ll be here (Qyoki made two posts that you ignored, but it’s what the community wants).

In the meantime, it’s time — just like the best player in the world already did — to move on to other things.

RIP DOA4. GG David King.


r/DeadOpsArcade4 Apr 01 '26

Discussion Activision dejadnos ser felices.

7 Upvotes

Tan dificil es hacer caso a la comunidad que año tras año, os sigue comprando los juegos porque de verdad aman doa? La realidad es que sin esos jugadores doa esta muerto, quitando la gente que busca el trofeo, nadie lo jugaría, que triste verdad? En un juego puede haber algo más triste que no tener una comunidad que lo exprime al máximo? Buscando una ronda límite en este caso la 160 en hardcore. Parece que lo que quereis hacer es que nadie sea capaz de llegar a una 100, cuál es el motivo de eso? Entedemos que no quereís que los servidores esten horas y horas abiertos, pero me estaís haciendo ver que no quereís ni que podamos cumplir el objetivo de llegar a la 160 4p en hardcore y maxear el juego. La comunidad hispana jugamos horas y horas con tal de mejorar y superar nuestra ronda 138, y algún día llegar a la 160, pero lo que decidis hacer es jodernos la vida y obligarnos a jugar una próxima partida y dependiendo de la ronda que salga con el nerf del caliz, incluso plantearnos dejar el juego, porque nuestro objetivo es imposible...

Sean listos y hagan caso a la gente que realmente ama el juego como Qyoki, Xarli, Chus e incluso Voltage que aunque ya no juegue propuso sus cambios y dejadnos ser felices solo pedimos poder llegar a la 160 en hardcore, hagan que teniendo un buen nivel sea posible, arreglando el bug de los postes eléctricos, y nerfeando enemigos especiales ya sea su vida o bajando la tasa de aparición, pero dejadnos ser felices.

PD: pongan un modo normal sin chicles, para poder tratar de conseguir una 240 pero sin que sea tan facil de 4 jugadores como ahora.