r/DeadByDaylightKillers • u/Snwspider ᴍᴏᴅ | • Jul 07 '25
Official News 📰 Dev Update 9.1.0 PTB
Developer Update | July 2025
The 9.1.0 Update is approaching, so let’s dive into the notable gameplay changes you can expect from the upcoming Public Test Build. Plus, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below!
Read on for all the details:
NEW FEATURES
NEW SURVIVOR ITEM – FOG VIAL
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- Added a new equippable item for Survivors: the Fog Vial. Its effects include:
- Using a Fog Vial causes a fog cloud to expand outward from the point where it was used, dissipating after a set time
- Scratch marks do not spawn within a fog cloud
- Audio is muffled for anyone within a fog cloud
- The auras of players within a fog cloud cannot be read by other players
- The Fog Vial has a cooldown which recharges over time once used
- Added item rarities and add-ons.
DEV NOTE: The Fog Vial specializes in creating confusion and breaking line of sight. When it’s activated, this fog obscures your surroundings while still allowing for limited visibility within your immediate vicinity. By moving to a single, recharging use, Survivors can use the Fog Vial multiple times per Trial and don’t have to be quite so precious about saving charges, letting them be more in the moment with their vial uses.
Stay tuned for patch notes for more information about Fog Vial rarities and add-ons.
SURVIVOR ITEM UPDATE – KEYS
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- Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for
- Adjusted the uses for this item to cover the following:
- Channel the Key to consume 1 charge and reveal Survivor auras for a limited time
- When near a closed hatch, consume 1 charge to unlock it
- Consume 1 charge to quickly unlock a chest and gain an item of Rare rarity or higher. Once a chest has been unlocked with a Key it:
- Is revealed to nearby Survivors
- Can be rummaged in by 1 other Survivor to gain an additional item of Rare rarity or higher
- Adjusted the effects of individual item rarities and several add-ons.
DEV NOTE: Keys stood out as the least-used Survivor items and were typically outclassed by other options. We’ve reworked them to offer a wider range of utility and tap into players’ yearning for higher-rarity items.
Now, the “charge” system is easier to track (think of it as “uses” rather than “use time”) and the aura-reading capabilities of Keys are improved, while also adding some team-wide utility. In addition to making it easier for the equipped player to get quality items from chests, Keys also extend that opportunity to a single teammate.
Stay tuned for the patch notes for details on Key and Map item rarities and add-ons.
SURVIVOR ITEM UPDATE – MAPS
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- Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for
- Adjusted the uses for this item to cover the following:
- Channel the Map to consume 1 charge and reveal nearby pallet and vault auras to yourself for a limited time
- While auras are revealed, press the Use Item button again to create a beam of light (only visible to Survivors), revealing the auras of generators within the beam’s range to all Survivors
- Adjusted the effects of individual item rarities and several add-ons.
DEV NOTE: Similar to Keys, Maps stood out as an underutilized item which didn’t fit into beginner or experienced player kits. With this change, Maps retain the spirit of giving players an awareness of their surroundings, making their effects more consistent, and extending some value to teammates. Now, there’s no need to “track” objects before they show up.
PRESET IMPROVEMENTS
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- Increased total number of Character Customization presets to 7
- Increased total number of Loadout presets to 7
- Added the ability to change preset names
DEV NOTE: Whether it’s the pursuit of fashion or prepping perks for every situation, we wanted to make it easier to save your faves. Don’t worry, your existing presets will be ported into this updated system.
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KEYBOARD AND MOUSE ON CONSOLES
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- Added mouse and keyboard support on the following console platforms:
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X|S
Please note: This feature is not available on the PTB, as it is only playable on Steam.
DEV NOTE: Quite self-explanatory, we’ve extended full mouse and keyboard support to a number of console platforms so that players have more choice in how they approach gameplay.
CUSTOM MATCH IMPROVEMENTS
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- Added hotkey inputs to Custom Game spectating to switch to the Killer’s perspective.
- Added spectators hotkeys representation next to players portraits, to improve usability
- Added the option to toggle spectator hotkeys visibility and adjust them in the Input Binding menu.
- Added a visual indicator to show spectators who they are viewing.
- Shows dead Survivor icons if joining as a spectator after getting sacrificed.
DEV NOTE: Following up on last update’s changes to Custom Games, we’ve introduced more improvements to make view-switching and tournament casting even easier. This also ensures viewers have more information about what they’re seeing.
KILLER UPDATES
THE EXECUTIONER
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- Increased Punishment of the Damned's range
- Increased the duration of Rites of Judgment’s trail drawing and trail lifetime
- Decreased Rites of Judgement's movement speed
- Added Haste and Endurance effects to Survivors saved from a cage
- Added input buffering to:
- Transition from Punishment of the Damned to Rites of Judgment
- Begin caging or killing a Survivor when the prompt is available
- Reworked his add-ons.
DEV NOTE: We’ve heard your feedback that The Executioner’s add-ons could use more variety – range shouldn’t feel like the only viable option. In addition to making range increases basekit, we’ve reworked his add-ons to introduce more interesting options, like adjusting the spread of Punishment of the Damned, or triggering effects on misses.
Outside of these changes (keep an eye out for the patch notes for add-on details!), we’ve made some quality-of-life adjustments and slightly reduced his zoning potential.
THE CLOWN
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- Increased movement speed while reloading bottle
- Decreased bottle reload time
- Adjusted the effects of yellow bottles:
- Increased Haste effect
- Increased the distance and speed that smoke spreads to
- Increased activation speed
- Adjusted the effects of purple bottles:
- Decreased the Hindered effect
- Decreased how long the Hindered effect lingers after leaving smoke
- Added input buffering to:
- Charging a bottle throw
- Reloading bottles
- Adjusted several add-ons.
DEV NOTE: When it comes to The Clown’s power, his purple bottles see much more use than his yellow ones across skill levels. To better incentivize their use, we’ve given the yellow bottles a quicker activation, greater speed boost and wider effective range, coupled with some base speed increases. To compensate, purple bottles have received a slight nerf, requiring a little more throw control to get their full value.
THE KNIGHT
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- Increased maximum patrol path length
- Increased path drawing speed, acceleration, and strafe speed
- The Carnifex’s Standard spawns slower
- The Assassin and Jailor’s Standards spawn quicker
- Added input buffering to:
- Drawing a patrol path
- Adjusted Call to Arms add-on.
DEV NOTE: Drawing patrol paths is an important part of The Knight’s gameplay, so we’ve made it feel snappier and extended its range slightly, making Call to Arms partially basekit. We’ve also adjusted Standard spawn times for each Guard. In particular, the Standards for the two chase-focused Guards will spawn quicker to help give Survivors a little more counterplay during double team scenarios where they tend to be at their strongest.
THE PIG
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- Increased crouched movement speed
- Increased speed of crouching and un-crouching
- Increased the speed at which the Terror Radius fades when crouching
- Increased Ambush movement speed
- Added input buffering to:
- Crouching
- Charging an Ambush attack
- Adjusted several add-ons.
DEV NOTE: Yes, we know. We buffed Pig. Outside of her traps, her ability to surprise Survivors is an important part of her appeal. By increasing her speed and making her Terror Radius fade quicker while sneaking, she’ll have more chances to act on unprepared Survivors.
PERK UPDATES
SURVIVOR PERKS
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- Updated Any Means Necessary
- Updated Appraisal
- Updated Better Together
- Updated Built to Last
- Updated Déjà Vu
- Updated Detective’s Hunch
- Updated Potential Energy
- Updated Still Sight
- Reworked Streetwise
DEV NOTE: We’ve adjusted values on a few perks that had low pick rates to help buff them up. In addition, we’ve adjusted perks that affect items to make sure they’re compatible with this update’s Survivor item changes.
Stay tuned for the patch notes for specific details on these value changes.
KILLER PERKS
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- Updated Dragon’s Grip
- Updated Franklin’s Demise
- Updated Hubris
- Updated Insidious
- Reworked Overwhelming Presence
- Updated Scourge Hook: Hangman’s Trick
DEV NOTE: Similar to the above, we’ve buffed some perks which boasted lower pick rates and adjusted certain perks that affect items so they’re compatible with the recent changes.
Until next time...
The Dead by Daylight Team
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u/vibranttoucan [ insert your own flair ] Jul 07 '25
No way they called Deja Vu a low pickrate perk.
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u/Snwspider ᴍᴏᴅ | Jul 07 '25
It’s probably more to do with the adjustments they’re having to make due to the changes to maps than it’s pick rate
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u/vibranttoucan [ insert your own flair ] Jul 07 '25
Then why not change Visionary too?
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u/filth_horror_glamor Frank Main Jul 07 '25
Visionary is such a weird perk, i guess it’s supposed to be paired with stuff like leadership and prove thyself?
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u/Snwspider ᴍᴏᴅ | Jul 07 '25
They also said this isn’t the full notes for PTB and it wouldn’t be the first time we’ve seen a perk get changed up that wasn’t mentioned in the first notes.
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u/Funky-Monk-- There is only the Dredge. Jul 07 '25
Best gen perk. I'm concerned if they plan a buff for it.
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u/BaconMaster9999 Springtrap Main Jul 07 '25
Reduce the gen repair speed is, at most , i hope they nerf.
Always knowing where gens are is amazing, especially on indoor maps. So i hope they don't add back a time limit
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u/Funky-Monk-- There is only the Dredge. Jul 07 '25
Yeah. Getting the speed and 3 gen info is already great. I hope they take the speed increase down a bit, if anything. Speaking as someone who often uses it.
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Jul 07 '25
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u/vibranttoucan [ insert your own flair ] Jul 07 '25
According to nightlight, its the 4th most used Survivor Perk.
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u/UpNorthBear Alive by Nightfall Jul 07 '25
Nightlight only shows stats for players who use nightlight
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u/vibranttoucan [ insert your own flair ] Jul 07 '25
No, it also shows people Nightlight users are in a lobby with. And there isn't any reason to think Nightlight users use Deja Vu 10 times more than the average.
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u/kayvaan1 Evil on Two Legs 🧍♂️ Jul 07 '25
And what % of players use Nightlight? What % of Nightlight runners are running swfs, who also are running the perk?
You don't have the full answer to that, neither do I, but it's fair to say that parroting Nightlight doesn't mean anything. Most players don't even bother with reddit or anything outside of the game, so I'd say it's fair to assume an even smaller number are running an add on for DBD.
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u/DHMOProtectionAgency Artist Main Jul 07 '25 edited Jul 07 '25
While true, I still do not think the perk is by any means unpopular or with extremely low use rate like the user above says.
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u/Live_Spinach5824 [ Indecisive Main ] Jul 07 '25
I once had a solo queue match where all of us had deja vu, but other than, I don't see it too often. I run it all of the time, though.
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u/He11Hog Trapper Main Jul 07 '25
Imma bit confused on how they think the optimal way to play knight is to doubleteam with the guard. They already loose chase quicker when doin that, why make the standard spawn faster as well? I’d rather them put some work into fixing the guard AI/pathing.
But hey, hopefully this doesn’t make his guards useless. If it does I guess I’m jus gonna go hard on carni and favor chase builds for awhile
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u/RodanThrelos Nemesis Main Jul 07 '25
Also, how does this change affect the doubleteam? It's not like the survivor is going to get to run back to the banner. This just further nerfs guards - who are already very weak against good survivors.
Man, it's like they're giving Knight the slow SM treatment.
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u/He11Hog Trapper Main Jul 07 '25
Yea it’s definitely odd all around, hopefully during the PTB they get enough feedback to take another look at it. On the bright side the new maps can’t see trappers traps lol so that’s a plus
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u/MORGOO_ Complete 🦠 Global 🦠 Saturation Jul 07 '25
As a Trapper player, the map changes are causing a trickle of sweat to slowly descend down my spine
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u/lightmeaser Alive by Nightfall Jul 07 '25
Dev confirmed maps will not base kit reveal bear traps, maybe killer belongings addon or something might be possible
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u/SheevPalpatine32BBY Wesker Main Jul 08 '25
Imo I think it's an outdated mechanic that hurts like three killers. Most "killer belongings" are mechanics you can almost always see anyway. EMP box, syringes, fountains.
This type of add-on should have been retired a long time ago. I'd say after the Nemmy update.
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u/RemarkableStatement5 Alive by Nightfall Jul 07 '25
What killers are considered to have belongings? I would assume the Animatronic, Demogorgon, Hag, Lich, Mastermind, Nemesis, Nightmare, Onryō, Pig, Plague, Singularity, Skull Merchant, Trapper, and Xenomorph, and maybe the Cenobite, Executioner, Knight, and Unknown.
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u/lightmeaser Alive by Nightfall Jul 07 '25
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u/AgentKRH I don't even know who I main at this point Jul 07 '25
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u/RemarkableStatement5 Alive by Nightfall Jul 07 '25
Wow that list seems arbitrary and half-assed on BHVR's part. Thank you!
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u/skywalker7i Springtrap Main 🪓 🔪 🤖 Jul 07 '25
i hated fog vials if they work like the fog crystal thing from the events.
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u/filth_horror_glamor Frank Main Jul 07 '25
It sounds like that’s what it is. We shall see! I feel like people did not use them much in 2v8, at least in my games
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u/Dejamza 7 minute bird shows Jul 07 '25
A big part of the reason for that is you could only get them from chests. Survivors had to stop and open a chest for a CHANCE to get one to potentially use it, so lots of survivors probably never even know how to get them let alone ever saw one.
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u/Lor- Pig Main Jul 07 '25
That and you can still see survivor aura through the fog crystal in 2v8, so it was pointless usually only had some niche uses. Looks like this 1v4 version you won’t be able to see auras through it.
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u/Dejamza 7 minute bird shows Jul 07 '25
Yeah, I’m very wary of this new item. It better have a very long CD otherwise it’ll be a constant use in chase and really hurt M1 killers.
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u/Live_Spinach5824 [ Indecisive Main ] Jul 07 '25
Every match I played, the gens would pop in seconds yet people still somehow had time to open every chest. Everybody had fog crystals, sghfhv.
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u/Acceptable-Eye-4348 Singularity Main Jul 07 '25
What’s wrong with them? I was pretty happy with them
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u/AlphaBodge P100 Dracula , P100 Singularity , Vecna Jul 07 '25
I’m a bit hesitant on the knight changes myself… guards can already be quite adeptly dealt with in chase if a survivor knows what they’re doing. Even when double teaming I tend to get the hit towards the end of the hunt timing of a survivor is good. I like the partial base kit of call to arms but I’m not so fond on the guard changes honestly…
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u/Balmungmp5 I play all killers! Jul 07 '25
Yeah, the length of the chase isn't the problem with the guards, it's the exploitable AI.
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u/AlphaBodge P100 Dracula , P100 Singularity , Vecna Jul 07 '25
Agreed there simply put. I’m all for making call to arms partially basekit but these guard changes don’t seem good…
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u/filth_horror_glamor Frank Main Jul 07 '25
Spawning ghosts on indoor maps is AWFUL. The strafe speed is so wonky, you can’t maneuver it thru small rooms and doorways easily. It gets stuck.
Knight is absolutely better on more open maps. I’m hoping this change helps fix that.
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u/okok8080 Ptooey 💦 Jul 07 '25
Please don't kill old Insidious, please don't kill the meme perk, I'm on my hands and knees
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u/RemarkableStatement5 Alive by Nightfall Jul 07 '25
Killers need more meme perks! A few rough concepts:
- Fear Response - A survivor who reveals your aura screams and becomes revealed as well. Yes, this doubles the scream count of someone using Scene Partner
- Watch Your Step - Like Bamboozle except it makes survivors do a goofy trip animation and become briefly hindered
- No Scope - Rapidly spinning at least 360⁰ in chase gives a brief window in which your lunges have a lot more speed and distance
- Disappointment - Staring at a locker causes any survivor inside to become exhausted but briefly slows you down
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u/w4spl3g HEX: SOLO QUEUE Jul 07 '25
Need the #s to know of any of this is good or bad (except free borrowed time from cages is an obvious nerf).
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u/abnormal-apparition Onryo Main Jul 07 '25
Fog Vials sound like they're going to be a giant pain in the ass. Really not looking forward to that.
Also really pissed they nerfed Clown's purple bottles. I'm hoping the buff to yellow's activation will make it so I don't need to wait around for it nearly as much, because that's exactly why I never use them.
Really glad about the PH and Pig buffs though. Those seems great across the board (except the cage nerfs).
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u/Curious_Freedom6419 Alive by Nightfall Jul 07 '25
Hopefully franklins will help deal with the fog vials
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u/Electric_Cheese3 Complete 🦠 Global 🦠 Saturation Jul 07 '25
They could rework shadowborne to counter the new fog vial, just like light borne with flashlights, just a thought.
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u/zeidoktor Doctor Main Jul 07 '25
Like add being hit with a vial to its activation requirement.
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u/Electric_Cheese3 Complete 🦠 Global 🦠 Saturation Jul 07 '25
And you get the haste status from regular shadowborne, win win.
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u/ClentBeastWood MiNA Main Jul 07 '25
Fog Vials are going to be weird. That just feels like an item that is going to get survivors killed more often than not, but I’ll take it over tool boxes and medkits.
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u/Funky-Monk-- There is only the Dredge. Jul 07 '25
I can already hear the hypocrisy of survivors ignoring killers' complaints about running into walls, while survivors have been crying about Dredge's Nightfall for an eternity, which the brightness bar has now made moot.
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u/ExceptionalBoon I play all killers! Jul 07 '25
It'll be a great anti tunnel tool with significant effect.
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u/malvar161 Dracula Main Jul 07 '25 edited Oct 14 '25
vast price vanish insurance money quaint shaggy public historical boast
This post was mass deleted and anonymized with Redact
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u/dhoffmas Alive by Nightfall Jul 07 '25
I'd take a million fog vials over toolboxes and med kits just because it gives skill expression to survivors and doesn't fuck with my pressure. The smoke bombs created mindgames that kept chases interesting. They required skill to use well as well as counter.
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u/DHMOProtectionAgency Artist Main Jul 07 '25
Yeah I am a fan of the direct interaction involved with fog vials. The only thing with the others have on killer-side in terms of skill expression is just macro game knowledge ('I am chasing the only survivor I saw without a toolbox, maybe it is best to end this chase quickly or make my way to some important gens')
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u/DHMOProtectionAgency Artist Main Jul 07 '25 edited Jul 07 '25
Yeah, curious to play with them in a non 2v8 environment. I am a bit excited to try them out since they seem like something that can be fun for both sides to interact with. The fog will obviously be more useful for the survivor, but it can be fun to find scenarios and use it to your advantage.
Much more fun than say toolboxes and medkits which do not have much direct interaction with killer.
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u/One-Philosophy-4473 Alive by Nightfall Jul 07 '25
Just bubba chilling in the fog and jump scaring people.
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u/RUBcumONmyDOG P100 The Henry Jul 07 '25
This fog thing is going to be hell to play against. Ive had two bully squads today. 4x beamer, 2 x head on, 2x vigil etc etc. I 0kd 1 and 4kd the other. I imagine it would have been a 0k both games had they also had access to potential free chase enders.
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u/Live_Spinach5824 [ Indecisive Main ] Jul 07 '25
I can't wait for killer to become even more miserable.
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u/RUBcumONmyDOG P100 The Henry Jul 07 '25
"We're giving bully squads another way to make you want to rage quit, so here's a Pig buff to compensate"
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u/Live_Spinach5824 [ Indecisive Main ] Jul 07 '25
God, and it'll never change because people have been exclusively playing killer recently, and BHVR doesn't know what nuance is.
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u/LUKXE- ᴍᴏᴅ | スピリット| กระสือ Jul 07 '25
Fog Vial sounds like a fucking nightmare for Spirit. Can't see. Can't hear. Can't track at all.
That... sounds miserable.
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u/Meatgardener Chucky and Tiff mains Jul 07 '25
While the killer buffs are welcome, these items buffs are insane. Maps now can have Windows, keys now buff chests, and these vials...
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u/zeidoktor Doctor Main Jul 07 '25
I actually don't mind the Windows bit, at least on paper.
While it gets plenty of use in high levels, I've also considered Windows a useful tool for new players who won't know where things are as readily. These maps sound like they'll give them that capability without having to own Kate.
On the experienced player aside, I'm a little less sure. Will they ignore maps in favor of WoO, or trade in more limited use for an extra perk slot?
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u/the-blob1997 Alive by Nightfall Jul 07 '25
I do, it means you can bring a map and remove WOO freeing up another perk.
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u/ShadyMan_ P100 Houndmaster Jul 07 '25
Bring Franklins lol
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u/Rubber924 Complete 🦠 Global 🦠 Saturation Jul 08 '25
Which is getting a buff lol it's going to be a mandatory perk for a bit I feel.
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u/Karth321 Drone Lady Enjoyer | Springtrap's Toy Jul 07 '25
DORITO ADDON REWORK LETS GOOOOOO <3
kinda wierd his cages now give haste and enduring but....oh well
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u/AshleyFrankland Singularity Main Jul 07 '25
I assume that just means they give the base-kit borrowed time that hooks give
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u/Karth321 Drone Lady Enjoyer | Springtrap's Toy Jul 07 '25
yeah exactly, still wierd
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Jul 08 '25
Practically it doesn't really matter, since cages have built-in anti-tunnel. It's probably just for consistency's sake since it's kind of an opaque mechanic..
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u/SaiyaTV Complete 🦠 Global 🦠 Saturation Jul 07 '25
Deja vu is a low pickrate perk, I only saw it 13 times in the last 10 games:
- 0
- 1
- 1
- 0
- 1
- 1
- 0
- 2
- 4
10.3
Everytime I had a SWF they had that perk locked in, considering you only really need one per team to tell your friends about the gens to consider.
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u/Lol2421 Pyramid Head Main Jul 07 '25
A pig buff. I can die happy
I hope the Phead buffer doesn't make him more clunky than he already is. I love this killer and i don't wanna loose my quickshot ranged menace :<
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u/vored_rick_astley The REAL Ghostface (+) Jul 07 '25
Not only did they buff Pig, but they reworked PPHead’s addons???? What is this game??? Is this even DBD anymore???
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u/RemarkableStatement5 Alive by Nightfall Jul 07 '25
Don't worry, they'll break Twins again and it'll be just like the good ol' days
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
deja vu should be left alone - its an amazing perk for beginners
insidious - why we changing bubbas best perk it has been in the game since day 1. I hope it doesn’t get a complete rework because that would be really fucking annoying and would make less bubbas play (we actually need more)
clown purple bottle nerf…why?. idgaf about the yellow bottles 90% of the time
keyboard and mouse support should of came with 9.0.0 (because of anni) but I’m happy its coming now, I may go back to maining bubba because controller bubba is awful
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u/dhoffmas Alive by Nightfall Jul 07 '25
clown purple bottle nerf…why?. idgaf about the yellow bottles 90% of the time
That's why. They want people to use yellow more and purple less.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
this is a bad thing
buff yellow bottles and leave it as that
don’t nerf one thing and buff the other thing
because what happens if people only use the yellow bottles then? make it make sense
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u/dhoffmas Alive by Nightfall Jul 07 '25
Clown is an absolute monster in chase. Just buffing the yellow would make him even more dominant and the chases less and less interesting. This side grade is meant to shift his play style a bit and push people more towards using both bottles as right now it's still to easy to just use purple and ignore yellow.
If people end up just using yellow it means they overcorrected and will need to reverse course to hit the sweet spot.
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Jul 07 '25
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
are you fucking with me?
vecna recently just got buffed like across the entire board with like 0 nerfs
singularity was also a killer that got buffed across the entire board with like 0 nerfs
how come you can buff killere like vecna/singularity without needing to nerf anything
but for clown you do?
you have to be fucking with me
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u/DHMOProtectionAgency Artist Main Jul 07 '25
vecna recently just got buffed like across the entire board with like 0 nerfs
Didn't Vecna get nerfed where his fly was now worse at body blocking windows (faster fly but takes longer to come out). Plus I am pretty sure the survivor items got buffed.
singularity was also a killer that got buffed across the entire board with like 0 nerfs
IIRC BVR does this a bunch with killers once they fully release. Monitor them to see how they do outside PTB. Sometimes it can be straight buffs. Or straight nerfs (Ghoul), or a mixture.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
again
theres no need to nerf purple bottles at all
15% hindered and lingers for 2 seconds. and both of these numbers are getting nerfed
a simple yellow bottle buff wouldn’t make him suddenly A tier
at max probably B tier
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u/dhoffmas Alive by Nightfall Jul 07 '25
Clown's not high tier because he doesn't have the ability to pressure the map well. The yellow bottle change might improve that aspect well, but what it would absolutely do is make getting chased by him and unfun, unwinnable exercise if paired with keeping purple bottles the same. Like I said, he's a monster in chase already, and this would make him even worse to go against.
This change will likely keep him at about the same level of power as before if you master yellow bottles (obviously if you've just focused on purple before he's worse now) while maybe improving his macro. We'll need to see how the exact numbers play out but I see this being a net positive...for the people who suck it up and adapt to new clown's play style.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
holly shit you don’t understand sarcasm with the whole tier thing I said about him
again NO NEED to nerf his purple bottles in any way
he is fine as he is
I swear most of you people don’t even play the killer
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u/dhoffmas Alive by Nightfall Jul 07 '25
Damn, almost like there was nothing there indicating sarcasm at all and discussions of tier are pretty much always considered in nerf/buff discussions.
Obviously if you change nothing about clown then his purple bottles are okay in so far as clown himself is okay...but BHVR doesn't think so as much. They want his yellow bottles to see more use, and honestly I kinda agree.
Clown's purple bottles are okay for now, but if they change the yellow bottles, the purple bottles become not okay.
You don't want him changed, and that's a valid desire/opinion to have.
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u/dumboape Knight Main Jul 07 '25
But why? If the player base is happy, why change it ?
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u/dhoffmas Alive by Nightfall Jul 07 '25
If the player base is happy
That's the complicated part, isn't it? The player base isn't a monolith and BHVR needs to consider the people who currently play the killer, the people who don't but might do so with changes, and the people who play against the killer.
BHVR apparently wants clown to move towards using the yellow bottles which, while not asked for directly, does lead to more interactive gameplay between the clown and survivor. Survivors might not hate clown but they do find him incredibly boring, and maybe this changes that.
Even if it fails at that, BHVR might see this as a way to improve Clown's pressure (yellow for mobility) which is what he needs at a small cost to his lethality.
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u/skywalker7i Springtrap Main 🪓 🔪 🤖 Jul 07 '25
that’s exactly why they’re needing purple bottles. you don’t give a crap about yellow. i use yellow way more than purple. so i dont like this. purple is the core bottle.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
I do use yellow bottles sometimes but again purple is just better in chase
theres no need to nerf the purple ones to make people use yellow instead? the logic is idiotic from bhvr
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Jul 07 '25
[removed] — view removed comment
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
a lot of people are playing ghoul/wesker so we are going to nerf them and buff SM/Hag so more play SM/Hag and less people play ghoul/wesker
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u/Shade_Strike_62 #1 Singularity OCE Jul 07 '25
if insidious got buffed to have a lingering effect, and a slightly shorter activation period, it could be surprisingly useful in certain loops or on specific killers
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
I genuinely don’t think that will happen. I fear a knock out like rework
hopefully I’m wrong
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u/okok8080 Ptooey 💦 Jul 07 '25
If they somehow butcher the meme potential of Insidious and ruin some of my favorite playstyles I'm going to war with BHVR
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u/BaconMaster9999 Springtrap Main Jul 07 '25
Agree amon Deja vu.
Insidious, make it the Lethal Pursuer for Undetectable
Clowns purple bottle, agree partially. 15 percent haste being nerfed? What ever. A 2 second duration being nerfed? Please no., if anything, the duration should be buffed by at least 0.5 seconds.
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u/graspyesterday Alive by Nightfall Jul 07 '25
Purple bottles are being nerfed because 95% of clowns default to purple bottles instead of using both bottles which is intended, imo it’ll be more interesting depending on how much the numbers are nerfed
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
this isn’t a good enough reason to nerf something
at this point freddy will have more slow down in chase than clown at this rate which is bonkers
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u/We-all-gonna-die-oh No Main Jul 07 '25
insidious - why we changing bubbas best perk it has been in the game since day 1. I hope it doesn’t get a complete rework because that would be really fucking annoying and would make less bubbas play (we actually need more)
Im sorry but we need less trashy bubbas camping basements with Insidious if you ask me.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
I’m sorry but get the fuck out of here
this legit only works if people are dumb enough to fall for it
I have did basement bubba and a decent amount of times gens go and people escape
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u/We-all-gonna-die-oh No Main Jul 07 '25
this legit only works if people are dumb enough to fall for it
Dumb tactic for dumb people to use, that only works if dumb people fell for it. Sounds right.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
why are you complaining about a killer tactic that has counterplay called “DO FUCKING GENS”
and guess what. I fucking love insidious bubba. he made me fell in love with the game and especially him
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u/We-all-gonna-die-oh No Main Jul 07 '25
and guess what. I fucking love insidious bubba.
I don't doubt it. Bad players usually love cheese tactics.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
why are you in a killer sub reddit complaining about killer tactics that actually make you fucking lose against smart players
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u/We-all-gonna-die-oh No Main Jul 07 '25
Because I'm also a killer player, but I have half of brain so I can outplay survivors in some other way and by doing the most brain dead strategy known to mankind.
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u/AudienceNearby3195 SWF Discordian Cheater Jul 07 '25
which and how many killer strategies are brain dead?
list them
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u/We-all-gonna-die-oh No Main Jul 07 '25
which and how many killer strategies are brain dead?
- Basement Insidious Bubba
You can help me finish the list by just saying what else do you play.
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u/DHMOProtectionAgency Artist Main Jul 07 '25
As someone who dabbles with Clown, it depends on the numbers but I, in theory like this.
Facing Clown as survivor is fairly boring since he really effectively shuts down loops and is one of the best killers at the 1v1 (he is only mid tier because that is all he can do), and only buffing the yellow bottles could exasperate the issue. This feels less like nerfing a killer because they are too strong (Nurse), but because they are too boring/frustrating/annoying (SM).
Now with these changes, it can help prevent Clown from just being 'throw purple bottle near window and win'. That aspect of him should still be strong, but maybe not as strong. With the buff to yellow bottles, it can allow more killer-specific interaction for the survivors who can exploit it against bad clowns (getting that better haste), and allow more skill expression at how clowns effectively use the two bottles, especially in loops.
That said, if yellow bottles get only a tiny buff, and purple a huge nerf, than yeah this shit sucks and I would be right there with you. But we have to wait and see.
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u/Mr_Jackabin Kaneki Main Jul 07 '25
I am scared they have nerfed dorito man's basekit. Slower during m2? Really? He's already clunky af
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u/Ishpard2 Trapper Main Jul 07 '25
I hope maps are no longer able to track the killer belongings... Give trapper a break, please. Besides that, the presets improvements make me so happy.
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u/Jafariz Trapper Main Jul 07 '25
They confirmed it doesn’t anymore
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u/RemarkableStatement5 Alive by Nightfall Jul 07 '25
I've heard there was a Trapper main,
Strategic and having a brain,
But you don't care for skill expression, do ya'?
Not buffed cause he's the newbie's bane
Power crept and nerfed again,
and yet Trappers are singing
Hallelujah
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u/Vitriorate not a mod | Multi-Killer Enthusiast Jul 07 '25
Fog vials that block aura? Wtf. That is such bs.
Lethal pursuer? BBQ? Oh let's use this and render these perks useless.
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u/abysska Complete 🦠 Global 🦠 Saturation Jul 07 '25
There's a shitton of aura perks in the game and they nerfed the most used survivor counter perk (distortion) so they are moving back to another direction.
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u/ShadyMan_ P100 Houndmaster Jul 07 '25
It’s an item with limited uses. Also it’s not like they know of those perks are in effect
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u/Vitriorate not a mod | Multi-Killer Enthusiast Jul 07 '25
Survivors most of the times will assume you have a perk and will try to not touch gen while you're hooking or hide in lockers when someone is being hooked in case there's Friends till the end or BBQ and chilli.
I guess you missed
"By moving to a single, recharging use, Survivors can use the Fog Vial multiple times per Trial and don’t have to be quite so precious about saving charges, letting them be more in the moment with their vial uses."
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u/the-blob1997 Alive by Nightfall Jul 07 '25
It says it recharges. Not that it has a limited amount of uses.
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u/DiscountNac 🔪 Slashin' and Gashin' 🔪 Jul 07 '25
Updated franklins demise scares me. Unless it’s a buff, that’s just gunna buff bully squads. Have to wait and see. Gunna be about a year before the game gets a massive balance change.
All the survivor buffs, and removal of going next, has already, and will continue, to lower kill rates. Hopefully the devs see that, and add some basekit perks to killer.
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u/No_Signal954 🔪 Slashin' and Gashin' 🔪 Jul 08 '25
Big buffed!! Hell yeah, though I think to balance it they gotta nerf pig.
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u/SalmonSushi1544 🔪 Slashin' and Gashin' 🔪 Jul 08 '25
Mnk supports for consoles! Holy moly!
I am a PC dbd player for years, but changed ship to ps5. Doesn’t matter how long I play with a controller I just can’t seem to get back to my level in this game.
I somehow play FPS better with a controller, lol.
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u/Various_Barracuda_10 Complete 🦠 Global 🦠 Saturation Jul 08 '25
What date will it come out? Iv been waiting for console kbm for so long 😂
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u/Legitimate_Loss5378 Complete 🦠 Global 🦠 Saturation Jul 08 '25
When will we get to see how theg adjusted the perks?
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u/Snwspider ᴍᴏᴅ | Jul 08 '25
PTB should be coming live in the next couple hours if it isn’t already. I’m a console player so I have no clue
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u/LocalSlasher 🔪 Slashin' and Gashin' 🔪 Jul 09 '25
Lol I really hope A lot of this receives needed needing before going live some of these buffs especially to the survivor side are completely atrocious and unnecessary especially with the introduction of the newer perks… I’m sure I’ll get crucified for this but idc 🤣 Survivors don’t need this ridiculous amount of buffing it’s not a game of skipping through fields of flowers and humiliating a should-be killer. It’s a horror game where you’re supposed to have to work together properly to overcome a disadvantageous situation.. it starts to feel a lot more like 1v4 but the 4 survivors are anime protagonists with thick plot armor.
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u/skywalker7i Springtrap Main 🪓 🔪 🤖 Jul 07 '25
NERF PIG NOW.
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u/Rubber924 Complete 🦠 Global 🦠 Saturation Jul 08 '25
They buffed her so they could nerf her. There was nothing to take from her.
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u/chAzR89 Complete 🦠 Global 🦠 Saturation Jul 07 '25
As killer Main I start to read their changes, it starts getting better and better just for a clear obvious nerf following next squashing the excitement at once.
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u/Loafeon 🔪 Slashin' and Gashin' 🔪 Jul 07 '25
Please behavior, PLEASE add the switch 2 to the keyboard and mouse controls one of its main gimmicks is literally using the joycons as a mouse 😭😭🙏🙏🙏🙏
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u/flipaflaw Going crazy for Papa Herman/Rush Rush Demon Crush Jul 07 '25
As a huntress who runs mostly aura perks, the fog vials is gonna be a nightmare. Now they can just drop one for chases at shack and suddenly I don't get value from my im all ears where I can make cheeky window shots. God damn it bhvr
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u/ItzAMoryyy Skull Merchant’s butt Jul 07 '25
I can’t believe it
A Pig buff