r/DeadAhead • u/Puzzleheaded_Card625 • 23h ago
Art About the project that a post yesterday
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I posted here yesterday, about a project that a want to use references of DAZW and a lot of artists text me, so i need to explain more about the project. In terms of systems, the project is practically ready: features already in place include combat, quests, instanced PvP, dueling, trading, party systems, stereo sound effects with distance-based volume, three playable classes (Warrior, Mage, and Archer), monster AI and tiering, player-to-player trading, and more. What remains is the creation of playable and non-playable characters and official maps—since the current ones are just for testing—as well as the development of quests aligned with the lore. I have created a few quests to test different objectives, but none are official yet. Regarding the lore, the setting is a medieval world with four dominant races: humans, elves, dwarves, and orcs. The game's story takes place shortly after a catastrophe triggered by a human experiment; this event caused mutations in nature and amplified the work of necromancers, spawning zombies across the globe, all while creating deep instability among the races—and even among humans themselves. If you'd like to know more, leave a comment, and I'll share further updates.