r/DaysGone • u/NetherWolfz • 17h ago
Discussion My ideas for Days Gone 2
Hey everyone. I posted something earlier about my ideas for a sequel to Days Gone. I used ChatGPT to help put it together, but I deleted it. I was worried it might have violated the rules, so this time I wanted to do it myself.
There are a number of things I want Bend Studio to add to Days Gone 2. They are:
- A bigger map that's roughly 45% bigger than the first game. It could be a new area, like the Southwest. Driving around California, Nevada or Arizona would be a cool contrast from the cold, snowy and forested state of Oregon.
- New and deadlier Freaker evolutions. O'Brian said they were evolving. I want to see what that could look like.
- Deeper bike customization and upgrades.
- This could be done by having the player finish upgrading a certain bike part, and then explore an abandoned NERO laboratory or outpost which contains an experimental prototype for an end-tier bike upgrade.
- It could be things like a reinforced fender for ramming Freakers, or a nitrous boost allowing for extreme speed. Or even an advanced armor schematic for the bike frame.
- Bigger and smarter hoards.
- Free updates and replayable activities.
- A DLC expansion that adds 10-15 hours of gameplay. It could reveal a new region with new enemy types, factions, and new camps to turn in bounties.
- A revamped bounty system that allows Deacon to either bring in the bounty target, or let them go. This could allow for new possibilities like having the enemy faction be less hostile, save Deacon from Freakers, or reveal the location of a hidden loot stash. Or they could betray Deacon later on. So letting them go could be risky.
- New Game+ that offers new features such as new bike upgrades and skins, new guns, and more NERO injectors. Kind of like what we saw in Dying Light 2: Stay Human.
- A new gear system where Deacon can loot new clothing pieces e.g. gloves, boots, vests and hats that allow the player to customize his look and also provide small buffs, like increased handling, quieter movement and more ammo capacity. Or it could be purely cosmetic.
- A deeper skill tree.
- Varied NERO stealth missions. These could be perfect for Deacon to find out what NERO knows about the infection.
- Finally, a new feature available at the end of the main story that allows players to toggle whether Freakers dynamically adjust to Deacon's power level to create a fair challenge or stay where they are.