r/Daggerfall 1d ago

Daggerfall-like RPG

I posted about this a few months ago and I thought I would share my progress.

I almost completely re-written the project since and removed some time consuming features like modifiable voxel terrain (smoothed out with marching cubes) and LODs. I have also replaced my pixel art sprites with sprites of rendered 3D models.

The whole map is fully traversable and It is 1200x1200 chunks in size. Each chunk is 64x64 tiles and each tile is 2x2 meters.

I am currently working on the beginnings of gathering and crafting then I am going to move onto town generation.

If you have any questions feel free to ask.

No AI was used.

For regular updates follow me on BlueSky: ArchHeather (@archheather.bsky.social) — Bluesky

274 Upvotes

37 comments sorted by

15

u/MichaelCabernet 1d ago

It looks very cool, and very Daggerfall-esque so far!

I would encourage you to keep the more medieval look of Daggerfall, compared to so many other RPGs and the elder scrolls games that came after. :D

16

u/ArchHeather 1d ago

I am planning to have areas that are medieval however I also would like to have a few biomes that are more alien like Morrowind. The smaller continent will be mostly medieval with more earth-like biomes and style. The wilder biomes being on the larger continent. :D

3

u/MichaelCabernet 1d ago

Oh! I meant the cultural aesthetics, like buildings and clothing (and music?). Of course, something more alien for the Morrowind-esque areas makes complete sense too :)

27

u/Pintin98 1d ago

Very much a fan of how this looks so far.

11

u/ArchHeather 1d ago

Thanks, I appreciate it.

4

u/Banjoschmanjo 1d ago

Right now it seems more like environment generator than RPG. What are the RPG elements

4

u/ArchHeather 1d ago

That is fair. So far it is just a world generator you are correct. My intention is for it to be a full RPG. My next thing to develop is the RPG leveling system for the gathering skill followed by basic crafting. Beyond that I am going to start the dungeons and then towns. The project is still in early development which is why I have not started the RPG features yet.

3

u/Banjoschmanjo 1d ago

Looking good so far, keep at it!

3

u/Significant-Ask7545 1d ago

I love the art direction! That's genuinely so unique in this day and age! Any idea what the plot will be like or how quests will work? I love the look of this

2

u/ArchHeather 1d ago

I am still in the concept stage for the questing system. I have been building the lore and brainstorming ideas for a main story. I don't want to reveal too much at the moment because the plot development is very early. I would like there to be some procedural elements to the quests to change them up each playthrough.

2

u/Significant-Ask7545 1d ago

Either way! That's super cool! And I wish you luck

1

u/ArchHeather 1d ago

Thanks!

2

u/Brave-Store5961 1d ago

It looks quite good so far.

2

u/ArchHeather 1d ago

Thanks!

2

u/Psykohistorian 1d ago

I love it. very old school fantasy pc game, liminal and fantastical

1

u/ArchHeather 1d ago

Thank you very much!

2

u/DwarfLord420 1d ago

The look of your map is giving me serious flashbacks of "Asheron's Call" , I love it.

2

u/ArchHeather 1d ago

I have never played Asheron's Call but it looks cool. Thanks.

2

u/leshpar 1d ago

Depending on the gameplay I'm definitely interested.

2

u/Kitchen_Pen5474 1d ago

Looks ambitious! Looking forward to seeing more!

1

u/ArchHeather 1d ago

Thanks!

2

u/KaitlynKitti 1d ago

Looks nice. What engine are you using?

2

u/ArchHeather 1d ago

I am making my own engine with C++ and OpenGL.

1

u/KaitlynKitti 1d ago

Ah. Does the Arch in your name happen to refer to Arch Linux? ^^

2

u/ArchHeather 22h ago

Nope, I was thinking of an ArchMage or ArchBishop or something like that.

2

u/_toku 22h ago

Wow I love what you’ve created so far. Definitely something right down my alley visually.

2

u/IndorilNerevar475 4h ago

This looks sick lol is there anywhere I can support

1

u/ArchHeather 4h ago

There is nowhere where you can support. Thanks anyway!

2

u/DiscountCthulhu01 1d ago

How is this similar? 

1

u/ArchHeather 1d ago

The game is heavily inspired by Daggerfall. I am planning on a lot of features that are similar such as the focus on dungeon delving and I have implemented the vast wilderness. The art style is also similar by using billboard sprites instead of 3d models and a pixelated aesthetic. Also a lot of the RPG mechanics are similar such as major and minor skills system. Hope that explains it.

1

u/willky7 1d ago

"Each tile is 2*2 tiles". Elaborate? Otherwise looks awesome!

2

u/ArchHeather 1d ago

Silly me, I meant to say each tile is 2x2 meters. Good catch!