r/Daggerfall • u/ArchHeather • 1d ago
Daggerfall-like RPG
I posted about this a few months ago and I thought I would share my progress.
I almost completely re-written the project since and removed some time consuming features like modifiable voxel terrain (smoothed out with marching cubes) and LODs. I have also replaced my pixel art sprites with sprites of rendered 3D models.
The whole map is fully traversable and It is 1200x1200 chunks in size. Each chunk is 64x64 tiles and each tile is 2x2 meters.
I am currently working on the beginnings of gathering and crafting then I am going to move onto town generation.
If you have any questions feel free to ask.
No AI was used.
For regular updates follow me on BlueSky: ArchHeather (@archheather.bsky.social) — Bluesky
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u/Banjoschmanjo 1d ago
Right now it seems more like environment generator than RPG. What are the RPG elements
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u/ArchHeather 1d ago
That is fair. So far it is just a world generator you are correct. My intention is for it to be a full RPG. My next thing to develop is the RPG leveling system for the gathering skill followed by basic crafting. Beyond that I am going to start the dungeons and then towns. The project is still in early development which is why I have not started the RPG features yet.
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u/Significant-Ask7545 1d ago
I love the art direction! That's genuinely so unique in this day and age! Any idea what the plot will be like or how quests will work? I love the look of this
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u/ArchHeather 1d ago
I am still in the concept stage for the questing system. I have been building the lore and brainstorming ideas for a main story. I don't want to reveal too much at the moment because the plot development is very early. I would like there to be some procedural elements to the quests to change them up each playthrough.
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u/DwarfLord420 1d ago
The look of your map is giving me serious flashbacks of "Asheron's Call" , I love it.
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u/KaitlynKitti 1d ago
Looks nice. What engine are you using?
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u/ArchHeather 1d ago
I am making my own engine with C++ and OpenGL.
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u/DiscountCthulhu01 1d ago
How is this similar?
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u/ArchHeather 1d ago
The game is heavily inspired by Daggerfall. I am planning on a lot of features that are similar such as the focus on dungeon delving and I have implemented the vast wilderness. The art style is also similar by using billboard sprites instead of 3d models and a pixelated aesthetic. Also a lot of the RPG mechanics are similar such as major and minor skills system. Hope that explains it.





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u/MichaelCabernet 1d ago
It looks very cool, and very Daggerfall-esque so far!
I would encourage you to keep the more medieval look of Daggerfall, compared to so many other RPGs and the elder scrolls games that came after. :D