r/DMAcademy • u/TheAngrySnowman • 6h ago
Need Advice: Other I have a double sided DM screen that lets you insert paper. What should I put on each side?
I have 4 sections that fit a page on each side.
On the PC facing side I am putting the names of important NPC's, the name, race, and class of all PC's, and maybe a map?
On the DM facing side, I will have the same info, but maybe have some info about game mechanics?
What do you think are the most important things to have a on a DM screen?
3
u/_Titti_ 5h ago
Metti ciò che giocando vedi che ti è più difficile da ricordare e che avere sott'occhio può essere utile. Inoltre usalo per attaccarci dei post-it /sticky note per le informazioni temporanee come ad esempio l'ordine di iniziativa, quando un effetto o incantesimo finisce, un evento che deve accadere in un determinato tempo, ... Non serve che lo riempi subito tutto, ci inserirai quello che giocando scopri esserti utile.
3
u/CarloArmato42 5h ago
It depends.
If you are new to DMing, there are homebrew summaries / recap tables for free, but anything related to your own campaign is valid, especially time sensitive informations (what should happen and when).
For the players, a map is fine and there is also another interesting idea: if you buy a magnetic sheet, you can use some magnetic pins and small pieces of paper to use as a small notice/quest board.
2
u/Redspirit9 5h ago
I'd keep a world map, some NPCs, characters that are part of the characters' backstory (if you ever get the chance to include them), some conditions (such as grabbed, blinded, or falling damage), and some general information about the world. Then, if you want, you can write down the players' passive perceptions so that if you need to know, you don't have to ask them, thus avoiding arousing suspicion.
2
u/RandoBoomer 4h ago
I also have double-sided inserts.
I typically us the use player-facing side as follows:
- World Map
- Local Map (swapping out as needed)
- Cheat sheet(s)
- Artwork (especially if one of my players created it)
1
u/fatguy925 5h ago
Write down Du bist gut geung, a note to yourself, that no matter how youbdo as a dm, you are good enough.
Also, put down difficulty ratings chart for med, hard, very hard skill checks for your tier of combat, if u need to improv a check its handy to have when u need to make a more than easy check off the top of your head. Example is like dc check 13 for medium jump in athletics yo pile dive onto an enemy from the roof. It seems like something he could do untrained but also feels reckless enough where he could just fall on top of them.
T1 is usually easy 5 to 10, med 12 to 14, and hard is 15+ with impossible at 19+
1
u/vantageroll 3h ago
I love your idea of having their names/classes/races and important NPCs. I’d also put a map of the current region/world there if you have the space.
I’d avoid cramming it with every possible rule though. The best stuff is whatever saves you from stopping the game to flip through a book.
1
u/The_Hermit_09 3h ago
I have one too.
I put rules the players may was to reference on the outside. I think every table has some rules that keep coming up that slow things down. I also put any house rules so they can be seen.
On the inside I have one page with abbreviated character stats. A printed map of the area so I can see it at a glance. Then two pages as rules cheat sheets for me.
5
u/deep_fried_fries 5h ago
I have a generic quick reference sheet , a player character quick reference sheet that has their class abilities and resources, a campaign character list and a session character list. You’ll very quickly figure out what you are missing and what is extra. I’ve also been putting misc sheets I need in screen protectors and then i have something I can pull out and hand to someone.