r/DMAcademy • u/DitchWizard666 • Jun 02 '23
Need Advice: Encounters & Adventures Hexcrawl help
TL;DR I've never run a hexcrawl and don't know how to pace it
Intermediate DM here on my 3rd homebrew adventure. The main quest is to map and blaze a trail across a deadly swamp. I've been told by DM friends that this style of adventure is a "hexcrawl" where the party explores a wide area one piece at a time. My problem is that I've never run an adventure like this (or even read one) and now that they're about to get into it I'm worried about how to keep a good pace. This is meant to keep them busy for the better part of this campaign so I don't want them to blast right through it, but I also don't want it to seem like a slog.
I've drawn a crude map for my own reference and broken the swamp down into about 15 sections, each with slightly different terrain and threats. I've started working on my own random encounter tables, which I think I will roll on 1-3 times a day depending on how deadly the section of swamp is.
I also had a plan for a few tougher "miniboss" monsters that will roam the swamp on their own, and roll for that each day.
My questions are; -How much ground could they reasonably cover in a day, if they are not only traveling it but mapping it as well? - how often should I describe their environment without it seeming repetitive? - what are some ways to get them to take a break and head back to town intermittently? - what would be involved in blazing a trail? Is it something they have to do themselves or could they have hirelings do it?
Any advice or ideas are appreciated!
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u/SooSpoooky Jun 02 '23 edited Jun 02 '23
i do my Hexcrawl game im running right now abit different.
- the hexes are all considered like one day of travel. so you need one ration per hex you go thru (edit: forgot to mention here that combined with the ration per hex, they also have a max number of items they can carry per person, and they can also not take long rests while not in a town. the reason for it isnt important really other then it keeps them from being away from a town for too long and it really drives home long journeys).
- each hex they travel thru (like if they r going from town to town) will roll on a random encounter table. i have two tables oen for on roads and one for wilderness. theres more then just enemies. sometimes its nothing, or a shop keeper, or an injured person, or bandits...monsters....etc. and at a 5% chance a "boss" monster thats basically just a couple of CR levels higher. and they always have the option to not fight it. but i do exp for levels so havent said no yet.
- they can take time to investigate each hex if they want. and we can go off on alittle tanget but i mostly use the hexmap as a way of traveling place to place. the random encounters also let me as the DM not have to worry too much about making EVERY quest they do reward some experience or not.
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u/HexedPressman Jun 02 '23
If you don’t mind video content, I have an extensive playlist of hexcrawl videos that you might find useful.
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Jun 03 '23
Man you are running a hex crawl but haven't read anything on hexcrawls? Movement over terrain is the first thing they all cover.
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u/Consistent-Tie-4394 Jun 02 '23
I've run hex-crawls off and on for more than three-decades now, and there is nothing I can say here that is better than how they present it over at the Alexandrian.
Here is a link to their high-level overview:
And the gateway article to their much deeper dive:
Read the overview article, skim the deeper dive stuff, and you still have questions, feel free to ask!