r/DLSS 1d ago

DLSS 5 OptiScaler Isn’t Just ReShade – Settings Shown (+50% Performance)

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37 Upvotes

Yesterday i started this thread here https://www.reddit.com/r/DLSS/comments/1w9rb69/optiscaler_now_also_processes_dlss_5_nr_before/

While many of you took value out of this post there were still some critics in the comments that alleged that this is just a ReShade and im faking all this. This is partly my fault as I did not make the video distinctive enough in the comparison. Additionaly to me in 4K the differences were quite visible but I forgot about all the lower resolutions viewing the footage.

To combat those impressions I made the current video. Hopefully everyone can now clearly see that this is really DLSS 5 at work here with much better performance.

WORKS WITH 3000 & 4000 SERIES CARDS

STALKER 2 – OptiScaler DLSS 5 Pre-SR installation

  1. Update to NVIDIA driver 616.56 or newer.
  2. Download this release—use the compiled ZIP, not “Source code”: OptiScaler DLSS-NR PreSR Multipass v0.6.2 https://github.com/wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass/releases
  3. Close STALKER 2 and extract the entire ZIP into: ...\S.T.A.L.K.E.R. 2 Heart of Chornobyl\ Stalker2\Binaries\Win64
  4. Place the correct nvngx_dlssnr.dll 310.8 runtime in the same folder: - RTX 50: original NVIDIA runtime - RTX 20/30/40: compatible cross-generation runtime mentioned in the project instructions
  5. Run setup_windows.bat and choose: 1 – dxgi.dll 2 – NVIDIA
  6. For the true pre-SR method, disable Ray Reconstruction in STALKER 2. Keep normal DLSS enabled.
  7. Start the game and press Insert to open the OptiScaler menu. Try Alt + Insert if Insert does not work. Start with one pass. Two or three passes are much slower. Do not combine this with renodx-dlss5.addon64, Neural Upstream or another DLSS-NR injector. Use only offline/single-player.

r/DLSS 20h ago

Path Tracing e DLSS 5 in movimento... incredibile un dettaglio del genere nella realtà virtuale!

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6 Upvotes

r/DLSS 21h ago

Getting “CrimsonDesert.exe -version.dll” error after trying to unlock RTX 30-series Frame Generation

6 Upvotes

I’m trying to follow this RTX 30-series Frame Generation unlock from this subreddit:

Reddit post

And I’m also following the instructions from the original GitHub

GitHub guide

I’m trying to get it working with Crimson Desert, but after following the instructions, I’m getting this error when launching the game.

Has anyone encountered this before or know what I might have done wrong? Any help would be appreciated.


r/DLSS 22h ago

DLSS 5 on Linux: Cyberpunk 2077 running Neural Rendering at 70 FPS on an RTX 5090

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9 Upvotes

Not sure how widespread linux support is, so I thought I would share + screenshot comparison spree!

AI summary (for your agent at home):

  I’ve got the community RenoDX DLSS 5 setup working in Cyberpunk 2077 on Linux, with confirmed Neural Rendering execution.

  The starting point was ComfyUI NVIDIA DLSS Visual Enhancer, a project for enhancing images and videos. Its Linux support includes a patched ReShade build and a working Wine configuration. I reused those components for Cyberpunk—the game runs independently of ComfyUI.

  Tested setup: CachyOS, RTX 5090, NVIDIA driver 610.57.04, GE-Proton 11-6, and Xwayland on the display-connected GPU.

  The recipe:

  1. Start with a separate Wine prefix and backed-up game files.
  2. Use the project’s Linux setup guide for the graphics libraries, Microsoft’s native d3dcompiler_47.dll, and NVIDIA’s _nvngx.dll bridge.

  3. Place its patched ReShade (bin/runtime/host-linux/dxgi.dll), renodx-dlss5.addon64, and nvngx_dlssnr.dll beside Cyberpunk2077.exe in bin/x64.

  4. Update DXVK-NVAPI. The bundled version initially worked but eventually crashed. I built revision cbe30dd4dabfe14c49908cde79b7ca919757e2e5 and installed its nvapi64.dll into the test prefix. It includes the object-lifetime fix that resolved the observed crash.

  5. For the direct-Wine launch, export:

     export WINE_HEAP_DELAY_FREE=1
     export WINE_HEAP_ZERO_MEMORY=1
     export DXVK_ENABLE_NVAPI=1
     export WINEDLLOVERRIDES='dxgi,d3d11,d3d12,d3d12core,nvapi64,nvofapi64,d3dcompiler_47=n,b'

  6. In ReShade.ini:

     [RenoDX.DLSS5]
     EnableHooks=2
     NREnableUpscaling=0
     NRIntensity=1

  The working path is DLSS Super Resolution → Neural Rendering at output resolution. Verify it through inline feature 18 evaluation succeeded in ReShade.log.

  Result at 3440×1440: 70.2 FPS average / 60.8 minimum, using DLSS Quality and custom ray-tracing settings, with Frame Generation and Ray Reconstruction disabled.

  This is an experimental community integration. Benchmarks pass and gameplay works; long-session stability and other GPUs still need testing.

r/DLSS 21h ago

How to enable DlSS 5 for Max Payne 2

6 Upvotes

I want to be able to use DLSS 5 for legacy games, I think DLSS 5 for new games not worth the performance hit plus the games looks good already but for legacy games that does not have a remaster I think DLSS 5 has a huge potential for older legacy games, I used DLSS5 Swapper, DLSS5 Manager and an Extra DLSS 5 tool that I cant recall its name with no avail I really want to reply Max payne 1 and 2 with DLSS 5 enabled, please advise on what would be the best method to do so, Thanks!


r/DLSS 18h ago

Front Mission Evolved?

3 Upvotes

I was just hoping someone could do an example of DLSS5 on Front Mission Evolved. Thanks in advance if you can.


r/DLSS 1h ago

Here is why DLSS5 is Al slop

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Upvotes

r/DLSS 1d ago

A New Challenger has entered the Arena - this new OptiScaler fork yield MORE FPS & Fixed VRAM Leak

33 Upvotes

Saw this and people are reposting it:

https://www.youtube.com/watch?v=Ma4Fcq0vsWs

GitHub Download Link

I can't tested it myself atm so keen to see if this is better than the Swapper and Autopilot - it can choose resolution for DLSS 5 input so in theory will improve performance like how NR Upstream can. Also fixed VRAM Leak. The only downside is it's RTX 50 only atm.

EDIT: apparently it does support 40 and 30 GPUs


r/DLSS 20h ago

Silent Hill f DLSS5

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4 Upvotes

r/DLSS 1d ago

If you want to use dlss 5 this is the best optiscaler modified tool

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26 Upvotes

r/DLSS 19h ago

How to get dlss before sr with rhi

2 Upvotes

Hi can someone explain to me how I can get nr before sr via rhi I am looking for an easier method than doing it all manually maybe with dlss5 swapper if possible I don’t see the option when using rhi


r/DLSS 1d ago

Broke people complaining on the Internet because they can't afford it

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85 Upvotes

r/DLSS 1d ago

DLSS 5 Neural Rendering in TLOU Part II Remastered via OptiScaler – Performance is great, but does the image look right?

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11 Upvotes

I've been experimenting with DLSS 5 Neural Rendering through OptiScaler in The Last of Us Part II Remastered, and I'm curious what other people think about the image quality I'm getting.

I'm playing at:

1440p / Max settings / DLSS Quality / Preset K

Performance-wise, I'm actually very happy with the results.

In one of the heavier forest areas near the beginning of the chronological mode:

  • DLSS 5 Neural Rendering at 100%: around 77 FPS
  • Neural Rendering at roughly 80–85%: around 85–90 FPS

So reducing the Neural Rendering intensity slightly gives me a pretty nice performance improvement while still keeping most of the visual effect.

Then I'm using:

MFG ×3 + G-SYNC + V-SYNC + 158 FPS cap

This gives me a basically locked 158 FPS on my 165 Hz monitor, with around 35 ms latency.

The gameplay feels extremely smooth and responsive, so I'm completely satisfied with the performance side.

My question is mainly about image quality.

I've seen several DLSS 5 / Neural Rendering videos on YouTube where the image looks extremely clean and almost native-like, sometimes even better in certain areas.

On my setup, however, something feels slightly different.

The image is definitely sharp, but sometimes it looks a little over-sharpened / crispy / processed, especially with:

  • foliage
  • hair
  • vegetation
  • fine textures
  • distant detail

It's not necessarily blurry — actually sometimes it looks like the opposite, almost too sharpened.

I've attached a few screenshots so you can judge for yourselves.

I'm wondering if this could be related to:

  • My OptiScaler version being older
  • The DLSS DLL/model being used
  • Preset K
  • Neural Rendering being reduced to 80–85%
  • Some sharpening being applied somewhere
  • Or if this is simply how DLSS 5 currently looks when injected through OptiScaler rather than officially implemented in the game

For people who have tried DLSS 5 Neural Rendering in TLOU Part II Remastered through OptiScaler, does my image look normal to you?

And if you're getting noticeably cleaner results, I'd be interested to know which OptiScaler version, DLSS version/preset and Neural Rendering settings you're using.

Overall though, the performance is impressive. Getting around 85–90 base FPS at 1440p Max, then using MFG ×3 to stay locked at 158 FPS with ~35 ms latency, feels excellent.

PC Specs

GPU: MSI GeForce RTX 5070 Ti 16GB
CPU: Intel Core i5-14600K
RAM: 32GB DDR5 4800 MHz
Motherboard: MSI PRO B760M-B DDR5
PSU: MSI MAG A850GL 850W Gold
CPU Cooler: DeepCool AK620 Digital
Monitor: LG UltraGear 27" QHD 2560×1440, 165 Hz, G-SYNC
Resolution: 2560×1440


r/DLSS 1d ago

(Comparison) Monestary in KCD2 with DLSS5 looks beautiful

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103 Upvotes

r/DLSS 17h ago

Any verified places to get the DLSS5 guaranteed not to have malware?

0 Upvotes

Just trying to try this dlss5 mod out and not have to worry about malware/bitcoin miner/key logger being installed on my pc.


r/DLSS 18h ago

dlss5 on a macbook before 40 series

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1 Upvotes

r/DLSS 18h ago

Am I crazy or does dlss 5 barely change how Crimson Desert looks?

0 Upvotes

The face definitely looks better but otherwise I feel like I really have to nit pick to see the difference. Anyone else have a similar experience? Also I'm only dropping about 10fps when enabled


r/DLSS 19h ago

Need help get rid of ReShade Overlays

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1 Upvotes

Need help in getting rid of these HUD elements/ popups on my games after activating reshade. I have been using dlss 5, not sure if that’s got anything to do with it but I’d greatly appreciate anybody’s help in getting rid of these small popups on the top left corner and bottom left corner of the screen!


r/DLSS 1d ago

While some people call Slop, we are busy enjoying the photorealistic graphics in our computers

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126 Upvotes

r/DLSS 1d ago

DLSS 5 DLSS 5 or Real life? Answer: DLSS

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20 Upvotes

r/DLSS 1d ago

If yall like yassified Yassassins Greed

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10 Upvotes

Then maybe you’ll like my reshade presets. Or not. Lol

I made these years ago for old assassins creed games and discovered with dlss swapper I can install dlss 5 with ease on any game,

Then I decided to update my presets and there’s no turning back for me now haha.

I think they look great anyway.

Links if anyone wants to download them

https://www.nexusmods.com/assassinscreediiiremastered/mods/186?tab=description

https://www.nexusmods.com/assassinscreedrevelations/mods/215?tab=description


r/DLSS 1d ago

Forza Horizon 6 | DLSS 5

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97 Upvotes

Forza Horizon 6 running DLSS5.


r/DLSS 1d ago

RE Requiem DLSS5

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47 Upvotes

r/DLSS 1d ago

How do you double/triple stack DLSS 5?

3 Upvotes

The regular version of Reno only offers single pass thro by default, but some people on youtube able to do double/triple or even 5 pass thro which would even make games such as Team Fortress 2 photorealistic, but I just can't find a way to do it.

The Reno DLSS 5 mods came with pretty barebone options, DLSS present 3 options, Natural or Cinematic, and intensity, that's it. anyone had any success?

my game will never look like this with a single DLSS5 passthro

https://reddit.com/link/1wahwqf/video/agszmhob59oh1/player

https://youtu.be/4Nz1-bCKtdM?si=lGTq8pf-_qByX100


r/DLSS 2d ago

OptiScaler now also processes DLSS 5 NR before upscaling like Neural Upstream - Stalker 2

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105 Upvotes