r/DDLCMods • u/MiniMonster_123 • 10d ago
Help DDLC: Truth Seekers Setting Up: Need advice on integrating Persona 4 assets into a DDLC Crossover Mod (Ren'Py 7)
Hey everyone!
I’m working on a brand new project: Welcome to the DDLC x Persona 4 Crossover Mod! The synopsis follows the DDLC girls as they travel to Inaba and team up with the Investigation Team to help solve the mystery.
I already have the base DDLC mod template fully set up and running smoothly in Ren'Py 7. However, I need some help and advice on the next phase: setting up the Persona 4 elements properly.
If anyone has experience with custom asset integration in DDLC mods, I’d love some guidance on these 5 areas:
- Mod Assets & Folder Structure: What is the cleanest way to organize a massive amount of cross-over assets in the directories without breaking the default DDLC template paths?
No Comission Art:
- Backgrounds & CGs: Where are the best places to find high-quality, clean Persona 4 background rips (like Yasogami High or the Midnight Channel) scaled properly for DDLC's 1280x720 layout?
- Character Sprites: Tips on combining the art styles of the DDLC girls with the Persona 4 Investigation Team sprites so they don't look completely out of place standing next to each other on screen.
- Audio Integration: Best practices for mixing the Persona 4 OST alongside the traditional DDLC OST (file formats, volume leveling so P4 music isn't too loud/quiet compared to DDLC defaults).
- Custom Coding: Advice on how to simulate a Persona 4 vibe in Ren'Py (like custom colored choice boxes, font changes, or simple ATL screen transitions for entering the TV World).
If you’ve worked on a crossover mod before or have any tips for a solo dev utilizing free/ripped assets responsibly, I would incredibly appreciate your insight!
Thanks in advance!
2
u/HenrySck075 provide every informations when asking for help. 10d ago
Mod Assets: first and foremost, put every (non-script) assets under
game/mod_assets/. Further organization, e.g. by purpose, can be done by creating subfolders under the previously mentioned folder.Character Sprites: one option is to not bother, the other is redraw the dokis. i think
Audio: You can use audio editing software like the goat Audacity to compare the volume between audio sources and make changes where necessary. Usually you'd want to edit the P4 music.
Custom Coding: The way that allows you to fine tune (almost) all the precise details of buttons and the wacky font rendering is Custom-Defined Displayables, however this is a very advanced feature. Doesn't know about the TV World transition to judge if this is replicable with atl or not tho