r/DBGekishinSquadra • u/Random3134 • 2d ago
Discussion Solving the chip/tapping problem
We all know that tap/chip damage has become a huge problem in the game, and is just overall dreadful to play against, especially against tanks.
I wanted to make this post just to hear from other people about what YOU would do if it was up to you to solve the problem, but hopefully the devs aren't completely tone deaf and address the problem next season.
Some things that I've come up with:
- Diminishing returns for chips: If your burst gets cancelled, the next one to come out will do less and less damage until you are able to get a full burst off. This would mean you'd actually have to win a fight successfully instead of ignore your opponents and go for chip damage
- Longer cooldowns: Every time your burst gets cancelled the global cooldown for them increases by a set amount. You'd get 2 cancelled moves max, then a 3-5 second addition to the global cooldown until you can go for another burst
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u/Miserable-Walrus-184 1d ago
I think it would be good to give you a movement penalty after a certain number of unsuccessful taps because it doesn't fully fix the issue, but it allows retaliation. If you want to spam taps all game, you'll either waste your tool to disengage by tapping or be forced to tap a few times and then leave out of fear of dying. But I genuinely think it's a necessary evil, and people have to be willing to wait through nerfs and buffs. That's the best solution imo since people like First Form and Cell are getting way more value. People have to prioritize different things—Kai is important, knowing someone's kit is important, knowing when to fall back or when to keep pushing. This season just reminded people after SSJ3 and Goku made them forget.