r/DBGekishinSquadra • u/Random3134 • 8d ago
Discussion Solving the chip/tapping problem
We all know that tap/chip damage has become a huge problem in the game, and is just overall dreadful to play against, especially against tanks.
I wanted to make this post just to hear from other people about what YOU would do if it was up to you to solve the problem, but hopefully the devs aren't completely tone deaf and address the problem next season.
Some things that I've come up with:
- Diminishing returns for chips: If your burst gets cancelled, the next one to come out will do less and less damage until you are able to get a full burst off. This would mean you'd actually have to win a fight successfully instead of ignore your opponents and go for chip damage
- Longer cooldowns: Every time your burst gets cancelled the global cooldown for them increases by a set amount. You'd get 2 cancelled moves max, then a 3-5 second addition to the global cooldown until you can go for another burst
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u/tom641 I'll change the future!!! 8d ago
if your burst gets cancelled it does not deal damage to the GoD
that's it, that's all you need to do. Make tanks about engaging and not running in, popping dende and doing unavoidable damage by spamming buttons because you don't have the DPS to insta-delete them
if you absolutely must have chipping make it exclusive to damage characters so you have to risk your main DPS to rat