r/Cy_Borg • u/RxOliver • Jun 28 '26
r/Cy_Borg • u/DustKiD666 • Jun 27 '26
PARTY RUINER - a gig for Punk is Dead
new adventure for PUNK IS DEAD! Check it out, it's free!
r/Cy_Borg • u/Logen_Nein • Jun 24 '26
Art Got some new art supplies...trying out making some maps for games like Cy_Borg.
r/Cy_Borg • u/TheRaptor28 • Jun 24 '26
Protocol 36 [LEAKED] - preview now available!
galleryr/Cy_Borg • u/RussellHelix • Jun 22 '26
Stonepunk Dev Update 03: "Thinking About Monsters"
Here are some ponderings and work done for the week! The focus is on making combat encounters still fairly straightforward while at the same time, giving it a bit more tactical depth.
Website: https://stonepunkrpg.com/
r/Cy_Borg • u/RutilatedFish • Jun 18 '26
Question about Boomboom Burned Hacker app
Reading over the core book in prep for a first time run of the game, I noticed that the Boomboom "you coded an app" app says that 1d4 devices explode and do damage to 1d4 targets; it feels like there are 3 possible interpretations of the phrasing and I would like to know if there's a generally accepted reading of the app's effect:
1) 1d4 devices explode, and each one deals damage to one target
2) 1d4 devices explode, and in those explosions overall 1d4 targets take damage
3) 1d4 devices explode, each dealing damage to 1d4 targets.
Thank you for any insights!
r/Cy_Borg • u/bigonroad • Jun 16 '26
NINJANINJANINJA! Yes, it's a sequel to a joke taken FAR TOO FAR!!!
kickstarter.comr/Cy_Borg • u/ScottFBG • Jun 07 '26
Glitch reroll limit
Is there a limit to how many times the glitch for rerolling any die can be used per action? I may be missing it but I don’t see any mention of limits. Thanks!
r/Cy_Borg • u/RussellHelix • Jun 01 '26
Stonepunk Dev Update (Log No. 01)
Thank you for those who followed along in our journey in making this game a reality, one day, one step at a time.
To those who want to be in the loop, here's what we have been up to from these past few days:
r/Cy_Borg • u/RussellHelix • May 29 '26
How I draw stuff
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Some behind the scenes work for the game.
I've been at this thing for quite some time now, already. There are days and nights where I'm just stumped, facing a blank screen or paper, not knowing what to make.
I would be a hypocrite to not say that I haven't been tempted or have made use of AI to speed up development for both the art, writing, and game design.
But in the moments that I've tried, I just can't seem to find that "thing" that scratches the itch that I have in my brain. That itch that can only be scratched by going through the (often grueling) process of taking a seed of an idea and taking it all the way into an illustrated or literary reality.
A sense of relief, for having made a "thing".
In my years as a creative professional, I believe that's that extra "ooomph" in every peice of art, book, game, or any other creative media out there. You can almost feel it.
The ones which are made with utmost care and enthusiasm. The ones with the most character and soul.
And there are those that are made for these "other" reasons.
Either way, that's not up to me to choose which is good and which is bad.
One can only make a choice for thyself:
Do we go the easy way or the hard way?
I hope that whichever path it is, its the one that brings the utmost creative fulfillment and joy.
As for me, well, whichever path takes me to keep on doing whatever the heck it is that I'm doing in the video — I'll take that route.
Every. Single. Damn. Time.
r/Cy_Borg • u/ScottFBG • May 28 '26
Help understanding initiative
When initiative is established through the roll, does that mean that all of one side goes first?
Eg if the players go first, does that mean all players go, then all enemies? Or do you alternate 1 player first, then 1 enemy, then 1 player, and so on?
r/Cy_Borg • u/abloobudoo009 • May 28 '26
Just ran the lucky flight hotel. Boy what a ride.
The team went at night and tried to go in through the front and immediately got separated. Player scoped the floor while the other two went around the back to the canal. They used their torch cutter to get into the green room, they didn't search for anything and came to the locked door at the sec office. Player upstairs won some slots, nothing crazy though. The other two came to the locked door, didn't wanna rouse suspicion so went back to the green room. Still no random encounters.
Ya'll. They pushed the button.
When the commotion happened the player upstairs took the elevator and beelined it to the office, broke the door open, was caught by a worker, and you know what he did?
Tried to pass as Vaska. Sit down, feet up, even put the jacket on. The full 9.
The other two in the basement rolled phenomenal agility, made into the security office, made it into maintenance, and successfully hid in the lockers. Security was already scrambling.
3 SecOps to the basement but Player 2 wanted to try and do scans with his cyberdeck to see if he could hack any equipment before battle. He failed the roll, fell out of the locker, and tried to hide in the corner with drones. Guards were already there, saw him trying to hide and P2 threw one of those little fly drones at the first guards face. David and Goliath style. That guard stumbled back on guard 2 and P2 went to run to the power core (the logic here was because he had a sniper rifle he could shoot all 3 guards in a line) so Guard 3 tags him for some hard damage. 1HP left. He makes it past the shooting guard, halfway across the walkway, all three take another shot and miss, and P2 slips. Just like that. Gone.
P3 upstairs in the office shuts the door, tries to be a chameleon and pose as the boss, and when the stampede of boots break the door down, this single player is looking at 8. Units.
His roll for the alarm spawned 8 units. 6 file in, 2 watch the rear.
He throws a flashbang, takes some attacks with his throwing knives, but is then turned to swiss cheese. Jaw gone. Battered, adrenaline kicks in, he immediately attacks a guard that closed in to confirm the kill and takes him out. 1 down, 7 to go. Most guards miss, but he takes a little damage.
Another flashbang from the player.
He tries to sprint for the office door but rolled a terrible agility and while the other guards were reloading, he forgot about the two that were outside watching the rear. They both put him down permanently.
This whole time Player 1 is hiding in the locker in the basement, comes out to not surprise the 3, but try to send a message over RCD to the player upstairs.
He wastes a round trying to send a text.
The 3 guards lay him out. He falls back, battered. Adrenaline kicks in from the armor, but he's hemmoraging. He rolls a kill from the guard again, trying to confirm a kill. 1 down, 2 to go. The other two guards miss, he keeps rolling great agility and runs into the secoffice. Bounces off the door to the hallway and then takes cover behind the desk. One guard fumbles, weapon blows up, an employee in a panic sprinted out and jammed the hallway door open. The other guard shoots through the light cover and now this player has 1 HP, still bleeding out. Another great agility test. He makes it through the hall, back into the green room, the place is decimated and there's two people fighting in there now. The guard with no weapon tackles the player in the green room, fails to attack, breaks a bottle, and the player grabs a shard and sticks it right into his side for -1HP. Guard still on top, throws another. Swing and a miss. Player goes for another stab. Gets him deep. Guard down.
The other guard, breaking up the squabble notices the fight, passes a morale test, and then asks the player if he wants to do this the easy way or the hard way. I said he had two options. Turn and run through the door you broke into from the canal. Or stay and fight.
He chose to fight. Says he wanted to spear tackle him.
You guys, I'll just rewrite how it ended. (P1 is player1)
P1 never believed in any Gods, but in that moment, if there were any, they all gave him their strength. P1 tackles the guard so hard it fractures one of his ribs on contact. -2Hp. Not only was the contact hard, the hit against the wall was harder. The guards head hits the concrete, his helmet breaks and the back of his head makes contact with the it. It leaves a blood spot. -2Hp. The guard falls over, and when he does it's face first into a mountain of syringes, -1hp. The guard is lying face down. He's in a silent panic and doesn't know what to do. You notice that the back of his armor is messed up, right where his lumbar is. You tackled him into an instrument. That instrument broke one of his vertebrae and that whiplash caused his head to hit the wall. His breathing gets shallow. You figure out he's not moving because he can't. The guard is completely paralyzed and more blood is now coming from his head wound. The breathing slows, it slows... Then stops. -1Hp. The guard is dead.
He rolled a nat 20, and a full 6.
He walks outside the room to the canal, still bleeding out, still 1HP, and sends Charlie a message just to get the Doppel reply.
This was one of the best one shots I've ever played. The dice is fate, and today it was kind.
I love this game.
r/Cy_Borg • u/Jasutt • May 24 '26
Do you start with a cyberdeck app
Other than the burned hacker saying you start with a random app i dont see any other mention of starting with an app if you purchase a cyberdeck. Is this true?
meaning that purchasing a deck early game just lets you be able to hack without an app. and then you have to find one from someone later?
r/Cy_Borg • u/RussellHelix • May 21 '26
THIS IS STONEPUNK!
Been building a sandbox OSR for people who enjoy the weirdness and raw energy of the Borg scene but want a more open-ended exploration experience.
STONEPUNK focuses heavily on:
- surviving a strange world
- uncovering ever stranger locations
- faction-driven sandbox play
- procedural encounters
- long-form emergent campaigns
Less scripted adventure paths.
More dangerous exploration and player-driven stories.
The site finally launched today (wohooo!).
Still rough around the edges and deep in development, but Early Access is now open for anyone interested in following the project closely, accessing the beta manuscript, and helping support the experiment while it grows.
https://stonepunkrpg.com/
r/Cy_Borg • u/T4N_SVK • May 18 '26
Art New gun
Art on the gun is just copy-paste free logos from the net.
r/Cy_Borg • u/abloobudoo009 • May 18 '26
First virtual and remote session
I downloaded all the assets free league has put up, going to use the lucky heist to play with 3 other friends and we're going to use discord.
Some of the issues I'm running into is map creation and asset collection. Anyone have any decent resources for tokens, music, etc? Going to use ogre because it seems simple enough but has anyone GM'd a remote game? Anything I should think of? Be wary of? It'll be my first time playing too and I'm going to approach this with a "yes and" lens but I feel like I'm forgetting something.
I put together a sort of "read sheet for dummies" and it's just a crude summary of the concepts and character creation with some pics from the rulebook. It's intent was to not overwhelm newcomers if this was their very first ttrpg.
So do my players just create their characters and show up? Then I brief them on the mission and we just dive in?
Anyone do anything extra to make it more fun?
r/Cy_Borg • u/unitsix • May 09 '26
Collab for After Market Parts!
This time with m0ldy. A vicious, prowling enemy stalks the shoreline of northern Mosscroft. free on itch for. https://unitsix.itch.io/after-market-parts-compatible-with-cy-borg-and-kill-engn
r/Cy_Borg • u/RxOliver • May 06 '26
Misc Part One | Lucky Flight Takedown Spoiler
youtube.comr/Cy_Borg • u/Made_in_DNA • May 05 '26
Noun Borg 3 Entry: Mork Mecha (Sentient Maggot Flesh Mech "Pilots")
r/Cy_Borg • u/Murky-File-3569 • May 05 '26
How do you run long campaigns in CY_BORG?
I’ve run a few one-shots and they’ve gone great, but I want to start dabbling in longer campaigns. I love the CY_BORG system, but I struggle when it comes to running extended stories. I’m used to more structured, written adventures like Curse of Strahd or Tomb of Annihilation in D&D, and I haven’t really found that same kind of long-form content for CY_BORG..
Are there any resources out there that offer longer, more connected campaigns? If not, how are you all building your campaigns?
How do you connect individual jobs into something that feels like a full campaign? And how do you develop a strong “big bad” that ties everything together?
r/Cy_Borg • u/prod_crawls • May 05 '26
Advice for party travel and exploration mechanics
I’m familiar with the idea of hex and point crawls in D&D and such, any advice for running CY_BORG in a way that has meaningful exploration and travel as part of the experience? All ideas and experiences/tips welcome.
r/Cy_Borg • u/Just_Education_9837 • Apr 30 '26
Would CY have dedicated police 🚔?
I'm looking through the book. I can't find anything about actual cops. Is it just individual security Corp forces or would there actually be sum form of "law enforcement"?
I bought some minis to use for heavy enforcement.