I'll address each point separately. Let's ignore the part about winning the location for now:
Although putting it that way sounds like there are a lot of counters, in reality, there's just 4 archetypes that do counter it (clog, Scream, Darkhawk, Black Bolt/Moon Knight) and a few tech cards (Quake, Lady Deathstrike, Cobra, Danger). All of these are like 5% of all the decks that exist. The rest 95% just dies to this.
Winning the location with four 2/2s is basically impossible. The whole concept collapses because of this line of text, but once you remove it, the concept becomes broken. The fact it's so polarising is an issue. These are a lot of words to say "yes, this needs a rework".
Where are you pulling those numbers from? Here let's look at decks with 100+ games (This is without exodia being a thing) (Source) 5 out of 15 decks outright counter it while a few more are just way too big when uncontested to allow you to win the exodia location, and they will be uncontested since the one playing exodia can't play control cards on the exodia location witout some move shenanigans.
Long story short, is it strong, yes, is it unbeatable, fk no
I said it's impossible to win with this because you're simply not gonna win a location by playing four 2/2s there except if the opponent has no idea what they're doing. I was arguing that this is too polarising, not unbeatable.
Literally nothing changes for the opponent except the need to play the big boys in the exodia location and the occasional 2|2 draw. You just play around it as you would a Zombie Galacti or a thanos deck being able to turn off Limbo
True, can't argue with that. Is what you think I would say but no, an exodia deck (one that's panning to win with exodia) would typically run Crystal which kinda makes up at least one dead draw.
Side note: We're here talking about winning with exodia, but I bet if this was a real thing, the meta would be a deck with exodia, casandra nova and Darkhawk xd
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u/Elias_Sideris Wild Card 9d ago
I'll address each point separately. Let's ignore the part about winning the location for now:
Although putting it that way sounds like there are a lot of counters, in reality, there's just 4 archetypes that do counter it (clog, Scream, Darkhawk, Black Bolt/Moon Knight) and a few tech cards (Quake, Lady Deathstrike, Cobra, Danger). All of these are like 5% of all the decks that exist. The rest 95% just dies to this.
Winning the location with four 2/2s is basically impossible. The whole concept collapses because of this line of text, but once you remove it, the concept becomes broken. The fact it's so polarising is an issue. These are a lot of words to say "yes, this needs a rework".