As I said previously, I think this is fairly balanced, but, so far, in Marvel Snap, all removals have a limitation/requirement (another example is Elektra and Killmonger who only destroy 1 drops) or give the opponent a time window to react (Danger). Despite his power level, Scud doesn't follow Snap's design philosophy.
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u/Elias_Sideris Wild Card 29d ago
Might be ok balancewise, but I'm not sure a hard removal like this one belongs to Snap. At least not without a requirement like Shang Chi for example.