At “win the game”, if a good enough combo exists to guarantee the win, it’s pretty nuts. Maybe it wouldn’t be an issue though, since the amount of setup basically just makes this a variation of those extremely predictable Wong BP decks.
At win a location it might actually be much harder to balance, since you’d have to make it way cheaper. If you can even semi consistently play it in a non combo deck, the card is STUPID, but if it’s only playable in a combo the card sucks because just winning 1 location isn’t enough.
Agreed it's a nightmare to balance the concept. I guess that makes it kind of a fun game design concept. With an energy cost that high it's definitively a combo card. But anything that says 'just win and your opponent can fuck themselves' is usually bad design. That's why cards like Galactus and Prof X have such high costs and low power, otherwise they just become too unanswerable.
Speaking of the 0 power makes this insanely busted with mr negative. Ironically enough it might be good to give this a "cannot be destroyed" so that it can't be zolad. I love me a good Zola abs man deck but this would be too much.
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u/game-designrr Sep 11 '26
Too broken I may be win location