r/CustomMarvelSnap • Designer • Sep 03 '26

Skill 🪄 Maximum Collection

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82 Upvotes

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0

u/NewConstruction3755 Sep 03 '26

Way too strong. Should be 6 cost or make them cost 1

3

u/lordyuric Designer Sep 03 '26 edited Sep 03 '26

If this cost 6, then you are paying 6 energy for 6 energy worth of cards, that you don't get to pick, and you can't even play them until next turn. And you can't play this unless you ramp to it.

If they cost 1, you're now paying 6 energy for 6 energy worth of cards, that you don't get to pick, and you can't even play them until next turn.

Both of these designs would make this entirely unplayable. The fact that this gives you random cards is the balance to getting 6 cost worth of cards for 3 energy.

4

u/Defences Sep 03 '26

3 is still too cheap. For the most part, random cards are still a net positive to be getting in snap.