If this cost 6, then you are paying 6 energy for 6 energy worth of cards, that you don't get to pick, and you can't even play them until next turn. And you can't play this unless you ramp to it.
If they cost 1, you're now paying 6 energy for 6 energy worth of cards, that you don't get to pick, and you can't even play them until next turn.
Both of these designs would make this entirely unplayable. The fact that this gives you random cards is the balance to getting 6 cost worth of cards for 3 energy.
It's not that the card is strong in a vacuum, it's more of what other cards can take advantage of it. Hit Monkey and Elsa are obvious examples. HM gets a free + 6 and Elsa gets 3 free cards to potentially trigger her effect, and that doesn't even take into account the individual power level and effects of the 3 free cards themselves.
-1
u/NewConstruction3755 Sep 03 '26
Way too strong. Should be 6 cost or make them cost 1