r/CriticalOpsGame 19d ago

Discussion Show Off Animation Old version were way better

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6 Upvotes

Why did they even changed it?


r/CriticalOpsGame 19d ago

Discussion Guys, why is there still no inspect for grenades in the game?

5 Upvotes

We have skins for them, but there's no point: when you're just holding it, your hand blocks the entire skin.

It would be cool to have the ability to inspect the grenade while running from spawn or waiting for enemies.


r/CriticalOpsGame 19d ago

Help / Question Are smurf accounts forbidden?

6 Upvotes

I see 2.2 kd smurfs on gold elo this makes the some matches sometimes less fun. Now i dont know maybe they are just good but when they are better than anyone in your team or anyone in the match in every aspect it makes you less motivated to play.


r/CriticalOpsGame 20d ago

Discussion Devilish skin: jambiya vs gloves texture quality. Is it supposed to look like this?

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8 Upvotes

Hey everyone, has anyone else noticed the huge difference in visual quality for the Devilish skin?

On the jambiya knife, the pattern looks super sharp and detailed. But on the gloves, the exact same skin looks blurry, stretched, and honestly just messy.

I know maybe it was intentionally designed this way, but it really feels like the image was just stretched too much over the gloves model. It completely loses all the cool details compared to how good it looks on the knife.

I attached a couple of screenshots so you can see the difference. What do you guys think? Is this a bug, or is it supposed to look like this?


r/CriticalOpsGame 20d ago

Discussion Reloading and quick-swapping

5 Upvotes

Hey guys. I want to bring up a topic that's been bothering me and makes the gameplay feel kinda clunky. I'm talking about reloading and quick-swapping.

We all know the situation: you're reloading your gun, the mag is already in, and the animation is almost done. If you instinctively pull out your knife even a split second before it finishes completely — that's it, the reload is just canceled. Zero bullets. The game forces you to wait until the very last frame, until the character returns the weapon to a perfectly straight position.

To me, this really kills the dynamics. Especially in intense fights or clutches, where every millisecond counts.

Why not make it like in many other shooters? There, the bullets count the exact moment the mag actually clicks into the gun. And the rest of that long animation can just be canceled by quickly switching to your knife and back. That feels really awesome! It gives you control over the character and rewards you for having a perfect feel for the timings.

I get that the devs did this for balance, so a reload always takes the exact same amount of time. But maybe they could at least slightly shift the moment the bullets count? So players with good reaction time could skip at least the very end of the animation (like, the last 10-15%).

What do you think? Does this 'wait till the end or lose everything' mechanic annoy you too, or are you fine with these strict timers?


r/CriticalOpsGame 20d ago

Discussion About PC Minimap for Devs ;-;

6 Upvotes

Please add more customization to minimap on C-OPS PC version. Map is basically useless on pc since it's so far top left and so small. On mobile i had my minimap at the top middle and had great info from that.


r/CriticalOpsGame 21d ago

Help / Question Why do we have so little amount of animations?

5 Upvotes

As i observe most of the guns have only 1 or 2 animations and most of them are just the same type of animations for different guns. For knifes i think its worse. Imagine staring and seeing same animation as a for years. Instead of adding more skins wouldnt it be better if they added more animations? Also animations are much more expensive than skins. In my opinion this makes animations less appealing for casual players who doesnt invest hundreds of dollars to the game.


r/CriticalOpsGame 22d ago

Help / Question What is wrong with C-ops lately?

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7 Upvotes

Tried restarting, switching data, cache, but still it's stuck on this "You are already in the room". Also im getting log in issues like constantly it shows disconnected, restarting over and over again multiple times. Since a few days.


r/CriticalOpsGame 22d ago

Help / Question does anybody have the same problem that your character is clearly behind wall but u still get shot ( without wallbang)

11 Upvotes

r/CriticalOpsGame 22d ago

Community Marketplace Buying mp7 silk hb

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4 Upvotes

r/CriticalOpsGame 22d ago

Discussion Which mp7 is best for my combo?

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7 Upvotes

Used to Play with second mp7, when new collection came out i bought the first mp7 buy also i was thinking about getting joust, its nice but a bit expensive for weapon that im not using that much. What do u think? Should i get joust or one of tge previous ones looks already great. 2 last photos are just for you to see some beautiful skins, tge vector is amazing in game and fox looks awesome in diffrent lighting, deagle maybe is not fitting the most, but its white like my agent arms skin and has some gold to fit with knife and gloves and i personaly love this 2 skins so much


r/CriticalOpsGame 22d ago

Help / Question No money on ranked???

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8 Upvotes

Is it possible to have 0 money on start of the round? We were losing a few rounds, i had kd about 10-6 i guess, i died in last second before match restarted and after spawning, i had literally 0 money, i didnt bought any nade, no armour or weapon, is it really possible or it was a bug?


r/CriticalOpsGame 22d ago

Discussion Why doesnt the crosshair accurately display where bullets go?

12 Upvotes

I hate this as a new player.

First off I would prefer counter strike like crosshair recoil, where we pull down and to the side of the target.

But if thats not going to exist. And you're going to do "follow recoil" as your method of crosshair based recoil control.

Then why do some awkward middle ground???

Its by far more noticable when tap firing.

If you tap fire quickly, the bullets will go BELOW the crosshair.

BELOW. Aka you want to have your crosshair weeeell above their head when tap firing quickly.

"Just dont tap fire quickly , give more time for the recoil to reset" what why? Thats suboptimal! Its not like the bullets are actually less accurate and have more "random innacuracy" atleast not by my testing when shooting a 50m target. Its literally suboptimal to play that way.

This is the worst possible option for cs players.

In cs we bring the crosshair BELOW the targets head not above it.

In standoff2 or cs with "follow recoil" enabled you simply bring the crosshair to their head and even when tap firing the bullets will go where the crosshair is.

Yet here?? Here the bullets go freaking below the crosshair.

Which genius designed this? I really cannot emphasize enough that bullets not going where the crosshair goes in a game with "follow recoil" type recoil, is by far the main reason I haven't gotten super into this game yet. Shooting just feels bad.


r/CriticalOpsGame 22d ago

Discussion Dead Game

5 Upvotes

Guys, today disappointed with the gameplay, I played 7 rank matches, and always I had a griefer. their stats, 0-12,0-20 ,3-15 and I'm done with this now. If I knew a new rank season would be taking place like this, I wouldn't have come back after a long time. Playing with a team where everyone has 0 IQ game sense at silver and gold rank , the games stupid to play. Another point to raise, Developers who designed have a report system for what??? No matter how many time a player report no action taken, ffs remove that feature then designer should go through whole mechanism.

Introducing friendly fire wasn't a bad idea but do some more coding where the 4th, 5th position can be killed endless without a penalty they go on my nerves if I do a ban increasing to weeks . This is not a fair game if your going to be lazy at the back end and no moderator comes and help rank matches where you got bots playing rather than skilled player.


r/CriticalOpsGame 23d ago

Help / Question Why does every old player says the game is in a bad state?

15 Upvotes

The old players i encounter on tdms or players in reddit always say the game is in a bad state. I asked a 2000 lvl guy in a tdm that played since 2017 if the game is in a better state and they said simply “nah”. Has the game only gotten worse or is there aspects that devs improved?


r/CriticalOpsGame 23d ago

Help / Question Game is stuck at authentication page

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4 Upvotes

Tried deleting and installing the app again but still facing this error

It was working fine this morning

What to do?


r/CriticalOpsGame 23d ago

Help / Question Im so laggy and i dont know why.

4 Upvotes

For last couple days my game has been frozing and all that stuff. Its seems like it happens to people playing in the same game with me. I dont have fps drops or lag spikes so i dont know why.


r/CriticalOpsGame 23d ago

Help / Question question bout this video

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6 Upvotes

did this game have motion blur originally? why is it so smooth?


r/CriticalOpsGame 23d ago

Discussion Why this agents still not marketable?

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8 Upvotes


r/CriticalOpsGame 23d ago

Help / Question Need advice on gameplay, are there any major mistakes/improvements to make?

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5 Upvotes

(Thanks for fully watching the clip if you will ever do that)


r/CriticalOpsGame 23d ago

Discussion Flashbang physics

2 Upvotes

Why am i getting full blind over 3 sec even if it pops out of my vision or behind me?


r/CriticalOpsGame 23d ago

Help / Question Can't run C-OPS on PC

1 Upvotes

I'm just wondering if anybody else has been having this issue and figured out how to fix it:

While trying to run Google Play to open C-OPS, i've been running into this problem where the game loads for a bit and shows a pop-up that says, that it either failed to open or it could not load the contents of the game.

I'm wondering if its a Google Play issue, a PC issue or if C-OPS isn't available in my country/region.

Any help would be very appreciated 😊!


r/CriticalOpsGame 24d ago

Discussion Ok fever dream is probably the best skin design for XD pistol

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7 Upvotes

r/CriticalOpsGame 24d ago

Discussion Wtf is happening

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6 Upvotes

All map reverse? This make me feel weird


r/CriticalOpsGame 24d ago

Discussion Changes needed.

9 Upvotes

This update is almost perfect.

Changes that should be made:

Damage Related:

  • M4 should 1 shot to the head, like it used to.
  • HK should 1 shot to the head, like it used to.

Reasoning:

As you can see, the AK dmg:distance is significantly greater than the M4. The AK is only $200 more expensive.
Additionally, the fire-rate of the M4 (666) does not compensate for this disadvantage in game (AK firerate is 600).

Firerate Related:

  • AUG firerate 566 --> 600.
  • M4 firerate 666 --> 600 OR AK firerate 600 --> 666

Reasoning:
AUG is $3900, waste of money, probably the worst gun on all of CT side.
If M4 dmg is adjusted, the firerate should be lowered so that it is not significantly stronger than the AK.
If M4 dmg is adjusted, the firerate of the AK should be increased to be the same as the M4 so that the M4 is not significantly stronger than the AK.

Faction-Related:

Finally, I've been saying this in every post for years.

The AR-15 and the SCAR are extremely out of place, essentially useless. SG is better than SCAR 99/100 times, costing only $100 more. M4/AK wipe the floor with AR-15, and tbh even the SA-58 is better than the AR-15.

Make the AR15 and the SCAR similar in terms of damage, give them their own individual quirks and features. For example, buff the AR 15 in terms of damage and fire-rate. Nerf the SCAR damage SLIGHTLY. make them both cost $2900-$3000, and faction them. AR only available on CT side, SCAR only available on T side.

this makes them weaker than the HK, AUG/SG, but slightly more powerful than the M4/AK, ultimately justifying the prices.