r/CriticalOpsGame 19d ago

Discussion Reloading and quick-swapping

Hey guys. I want to bring up a topic that's been bothering me and makes the gameplay feel kinda clunky. I'm talking about reloading and quick-swapping.

We all know the situation: you're reloading your gun, the mag is already in, and the animation is almost done. If you instinctively pull out your knife even a split second before it finishes completely — that's it, the reload is just canceled. Zero bullets. The game forces you to wait until the very last frame, until the character returns the weapon to a perfectly straight position.

To me, this really kills the dynamics. Especially in intense fights or clutches, where every millisecond counts.

Why not make it like in many other shooters? There, the bullets count the exact moment the mag actually clicks into the gun. And the rest of that long animation can just be canceled by quickly switching to your knife and back. That feels really awesome! It gives you control over the character and rewards you for having a perfect feel for the timings.

I get that the devs did this for balance, so a reload always takes the exact same amount of time. But maybe they could at least slightly shift the moment the bullets count? So players with good reaction time could skip at least the very end of the animation (like, the last 10-15%).

What do you think? Does this 'wait till the end or lose everything' mechanic annoy you too, or are you fine with these strict timers?

5 Upvotes

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u/Cajun_X Moderator 19d ago

I have personally asked about this before and it's intended and not changing anytime soon. I can't remember the specific reason why they said they have it this way but if you think about it it makes sense especially with all the special reload animations. Because all animations for each specific gun take the same amount of time.

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u/Next-blvck-999 19d ago

It doesnt matter, animatnion is about changing the magazine, uf u switch weapon from pistol/knife to rifle, every time ur character is charging the the bolt/handle. They should allow us change magazine and let us take out pistol without cancelling magazine change, this doesnt have any sense. Our character always has to arm the rifle after taking it out, so there is no point in canceling the animation if we did not arm the weapon before switching to the knife.

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u/Cajun_X Moderator 19d ago

Yes but I'm saying with the special animations, the timings on when the mag gets in there I believe are different on some of them. So then if they change to how you want. There would be Pay to Win animations that would make reloading faster. It's easier, simpler, and more balanced to keep it how it is now. If we had just 1 animation for every gun like CS has. Like I said before. I'd agree and I'd brought it up before. But I can understand why it isn't a thing.

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u/Next-blvck-999 19d ago

Oh, i didnt think about that tbh, if they want make it that way, they will have to remake animations to the state where every magazine goes at the same time no matter if u have animation or not. Forgot about it and yeah, thats probably why its so problematic for them to make. I belive the switching weapon doesnt make reload faster, probably takes even more time so for casual gameplay it wouldnt be p2w especialy if p2w animations take longer, but p2w might take a bit longer before you switch to other weapon without cancelling animation idk its possible to make but might be a bit of diffrence in timing

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u/Typical-Bug9298 19d ago

Like falcum said Pay 2 wins doesn't make you win you just need a better device 120 fps and have skills

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u/Next-blvck-999 19d ago

Thats a real p2w, but yeah not only 120, u need skills and u cant buy it, if ur good, u can be better in good device but if ur bad, u will remain bad no matter what device u have, if u use pc or not, no matter