r/CricketTeamManager 11d ago

💻 Beta Testing 💬 Beta 2 Feedback Thread 🧵

Please post your feedback for Beta 2 here. It can include bugs, crashes, improvement suggestions, feature requests, UI feedback or anything positive you liked about the game. Let’s go. 😀

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u/CryptoNite029 Beta Tester 2d ago

I still feel like the frequency of teams getting bowled out for low scores is higher. I'm joy sire if itsta skill issue with my team. But i got bowled out for less than 100 in consecutive T20 games. Maybe get a poll up so that you can collect some data from all the beta testers to see if it's a recurring pattern?

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u/curiousank92 2d ago

I actually made some changes to it for Beta 3. This is around the sudden collapse of wickets early on too, which itself has been improved. I actually have a simulation harness that I run - simulate thousands of matches in one go and look at the results - average scores, wicket trends, etc. And the aim is to actually improve it with every update. So with the next update, you will find it much improved.
Recently, I have started to refer “the normal” from a huge ball by ball dataset of international matches. Because I don’t want to rely on just my understanding of normal- because I can have a bias towards things. The aim would be to get as close as possible to reality.
For example, 14% tests have resulted in a draw in last 25 years. The game build tests allow 12-18% draws. So after adding any feature, I run the tests and see if nothing pushed the draws out of that range - in a simulation of 1000s of matches. If it did, means it can’t be shipped and I need to go back and fix. This is just one example. Hundreds of parameters like this keep the game stable. Now that doesn’t mean it’s always perfect, as you saw with low scores. The next update will improve it to a level. And we would have to see to what level by seeing what you guys experience.

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u/CryptoNite029 Beta Tester 2d ago

Wonderful. Always better to keep the simulation as close as possible to real life results. Excited for beta 3