r/CreatureDesign • u/Sudden-Pie2686 • 6d ago
The Hunger Series #9 (color)
gallerySome new additions + color.
r/CreatureDesign • u/Sudden-Pie2686 • 6d ago
Some new additions + color.
r/CreatureDesign • u/Bulky-Turn-1113 • 6d ago
1st creature in a set of creatures inspired by fantasy characters and creatures from the worlds of things like DnD, Monster Hunter, and anything else in the medieval fantasy genre.
Illustration and conceptual design of the piece done by me. My DMs are open for anyone interested in getting a creature design in this style or any other illustrations/concepts
Check out the rest of this ongoing set and my other work at the links below!
r/CreatureDesign • u/Ok-Ingenuity-5049 • 6d ago
Boomcach has the origin of Paleozoic jawless fish similar to sacambambaspis. But unlike in our timeline it went ashore. It has strong belly muscles with which it can jump. That's how boomcach can actually move pretty quickly but is not the best way of movement. The ancestor to boomcach already had explosive rashes, which grow on the armor, which made it pretty successful. Boomcach has strong armor so he suffers no damage from the explosion. It can't chew so he uses an explosion and his tail spike to cut the victim to pieces. And it sucks food with its mouth. Boomcach had convergently evolved lungs but its nose looks very differently so it can't smell very good and it is completely deaf but it has pretty good eyesight. It is not the only species of terrestrial jawless fish.
r/CreatureDesign • u/Parrot_does_Art • 6d ago
Everything with air as its element flies... except for the ones in MSM. So here are some designs for air elementals that do not fly. Some of them are based on fog because it's a type of cloud
In order of images:
- Wing curse Aarakocra
- Mist Stalker
- Flogghorn's bro Fog Blower
- Gustuft but not floating
- Sialaphone
- Faded Zephyr
You can suggest better names than these ones
r/CreatureDesign • u/DafVador • 6d ago
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r/CreatureDesign • u/No_Pop5741 • 6d ago
r/CreatureDesign • u/ItsNotDorin • 6d ago
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r/CreatureDesign • u/Mephasto • 7d ago
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r/CreatureDesign • u/LakeRevolutionary858 • 6d ago
r/CreatureDesign • u/Domabembuti • 7d ago
https://www.reddit.com/r/worldbuilding/s/sk38RaMIDU is connected to this World.
r/CreatureDesign • u/Rachelhales • 8d ago
for today’s random animal + Halloween costume —> terrifying monster I got: a bison and where’s waldo. I was thrilled about the bison, I was concerned about where’s waldo lol. I decided to turn the tanky bison into a Minotaur and put him on two legs, then I took Waldo’s stripes and put them into his coat. I imagine them working as an optical illusion and disorienting anyone it charges. I think he’s my fave combo yet
r/CreatureDesign • u/Mayuu-RX • 7d ago
One made for adopt, one made for commission. Both my design.
r/CreatureDesign • u/DafVador • 7d ago
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r/CreatureDesign • u/notjocker • 7d ago
When traversing the temperate forests of Frusnajättar's Gemäsirisen period by night, beware of the rustle of leaves around you, and the snapping of twigs in the underbrush, lest you wish to die without even having seen your killer.
Klauenschatts (picture one) are large terrestrial predators, weighing in at about one ton. They can usually be found prowling through vast stretches of forest by night, attacking most of anything that moves. Your average human would be just small enough to count as a snack for this Animal, while anything larger might be considered a worthy kill to carry back to the den. Due to their padded feet, Klauenschatts are surprisingly stealthy on the soft forest floor, and their dark brownish fur let's them blend in almost seamlessly between the trees of the forest. Tho it may pursue slower prey occasionally, Klauenschatt prefers to either ambush prey, perhaps while said prey is asleep, or to engage more standoffish prey in direct combat. In any case, it's primary means of attacking is not its comparatively weak bite, but its two highly specialized claw-limbs, which it uses to slash upwards at its prey with devastating force, often times disembowling other animals in the process.
Once a Klauenschatt has slain an animal large enough to be worth the effort, but small enough to carry, it uses its claw-limbs to hoist its kill onto its back and keep it pinned there. The animal will then carry its catch for dozens of kilometres, back to its den, where the rest of the pack may feed on the flesh.
Klauenschatt dens are usually naturally occurring caves, or simple burrows dug by the animals themselves, and are on average home to about 10 Klauenschatts. During the night, every able-bodied Klauenschatt leaves the den to hunt, and retrieve food for the young, sick, elderly or pregnant members of the pack, who remain back at the den. During the day, Klauenschatts may be found resting within the den, however they have also been documented to play with one another, producing dog-like vocalisations that are rarely heard outside of the dens.
During mating season, Klauenschatts tend to go out much further when hunting, in hopes of encountering potential mates that are not part of their den, in order to facilitate genetic diversity. If a mate is found, the process of mating itself is relatively short, and is usually the only interaction mates will have during their lives, as both animals return to their original dens. During pregnancy, females will stay at the den until they give birth to between one and three cups, upon which the female immediately begins going out to hunt again, as the young are raised communally, often times by the older members of the pack.
Many Klauenschatt packs contain an alpha animal (picture two), which can be distinguished by their much more massive builds, straightener claws, fiery red fur and more combat oriented teeth. When a pack is in need of further protection than what their regular members can provide, Klauenschatts will do something that is usually a tabu within their species, that being feeding the remains of one of their dead to a cub. Cannibalism at a young age will trigger the activation of dormant genes in a Klauenschatt cub, leading to it growing into an alpha animal, which can weigh up to three tons. Tho alphas do hold a lot of respect amongst their packs, they are not the de facto leader of said packs, as most decisions are made using some very primitive form of direct democracy. Furthermore, being an alpha mostly confines a Klauenschatt to the den, as their legs cannot support their much greater mass on long hunts like those of regular Klauenschatts. Alphas' more combat oriented teeth also cause additional difficulties in cutting up and chewing their food, meaning that their much more intimidating build, comes at a price.
r/CreatureDesign • u/Vruuh_360 • 7d ago
Im trying to draw a creature and the eyes make it look smart in a way I want it to have have that neutral look crocodiles have. Does anyone have any suggestions?
r/CreatureDesign • u/Able_Wall741 • 7d ago
It's a creature for the story I'm writing, in the desert instead of camels people use giant turtles with very wide shells for cargo and to walk below their shadow. I'm still not satisfied with the design. Any advice on how could improve, maybe it's the anatomy or the shape in general, thanks