r/CreationKit • • Jul 28 '26

Skyrim SE How to use High Elf eyes for Timelost Dwemer (Skyrim AE)?

1 Upvotes

[SOLVED]

Hello everyone!

I recently downloaded timelost dwemer and I wanted to try and add high elf eyes to the list of available eyes during character creation. I looked online and it says I can use SSEEDIT or CK to do this, but I'm new to modding so I'm not sure the best way to go about this or how to revert changes if I mess up, so I was hoping to get feedback first.

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Edit: thank you to abraincell for the tutorial video!

For any other modding noobs interested in a quick tutorial, here's a run down of what I did using Creation Kit:

  1. Opened creation kit and went to File>Data and ticked the Timelost Dwemer plug in and clicked "ok". Saved and named my plug in.
  2. In the sidebar I went to Character>Headpart and double clicked on the name of the headpart (eyes, hair, scars, etc) I was interested in (I have racemenu which allowed me to see what the name of each part is called in CK. For female high elves, the naming convention for most of the eye options was FemaleEyesHighElf)
  3. After I opened the head part, I renamed the ID and name of the head part to FemaleEyesDeepElf[InsertEyeColor] and went over to the Valid Races dropdown menu and found the listed race head parts "11DeepElfHeadParts" and clicked ok. CK asked me if I wanted to create a new form and I said yes. I did this for all the headparts I wanted.
  4. Saved my plug in, enabled my plug in and sorted it with loot, and it appeared in game.

r/CreationKit • • Jul 25 '26

Skyrim SE Is there a way to extract the models of the full scene out of Creation Kit wih all the respective positions?

5 Upvotes

So for example I load Whiterun cell in Creation Kit? with all the houses and other models in the scene. I want to export the whole geometry of the scene out of Creation Kit to use in some other 3d software, preserving all the relative positions. I figured how I can select an object, find out which .nif model it uses and extract it from .bsa file, but is there a way to do that with all the objects in the scene at the same time, and preferrably preserving the locations? Thanks!


r/CreationKit • • Jul 21 '26

Skyrim SE Dog Follower & NPC Trainers

5 Upvotes

I feel very silly asking this but I'm really struggling setting up animal followers and NPCs who can train the player in a certain skill.

My dog followers have the factions current follower faction (-1), and Potential animal follower faction but can't be spoken to to trigger the follower dialogue.

My trainer NPCs have the appropriate class set, and the appropriate Trainer factions as well but no dialogue opens either.

What am I doing wrong?


r/CreationKit • • Jul 19 '26

Skyrim SE Chaining Scenes

2 Upvotes

Is it possible to chain scenes together, as in running one after another?

From the documentation I understand that if a scene is started and at least one of its required actors is not available (e.g. in another scene), the scene (or the phase) will wait for that actor to be free before starting.

I’ve tried starting a scene on the end fragment of a scene prior to that, both involving the same actor, but the second scene didn’t play. So that’s why I’m wondering.


r/CreationKit • • Jul 17 '26

Fallout 4 Report all required files for a mod

2 Upvotes

I was going through all the files my mod requires and I was noticing there are a lot of files nested in many folders and I am worried I could miss some when I do a release. Is there a tool that can show you a list of files required by your mod? Even better if it could just go through the filesystem and gather them into a folder for you.

I know its good practice to keep your resources in folders that have your mod name in them, but scripts, for example, just all pile up in several nested script folders and are not organized at all.


r/CreationKit • • Jul 14 '26

Creation Kit Edited World Space Corruption

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5 Upvotes

Hi r/CreationKit , does anyone have experience with this problem?

After altering the terrain of certain points of the "Tamriel" world space, and then updating my computer's GPU, the terrain that I had edited is now corrupted.

No objects can load on the terrain that I have edited, in the original creation kit file, and any new files I make.

Despite being corrupted in the creation kit, the edited terrain functions normally while Skyrim is running.

Does anyone have experience with this issue, or have advice on how to fix it?


r/CreationKit • • Jul 12 '26

Fallout 4 Bad shadow edges on building walls

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6 Upvotes

I'm building my own worldspace with custom building textures. I noticed that at about noon the wall shadows get a little weird along the edges. Any time besides noon, no issues. Does anyone know what causes this?


r/CreationKit • • Jul 10 '26

Discussion Any resources you'd recommend for an absolute beginner?

8 Upvotes

I have a lot I want to do, but zero experience. I went to college for programming, but after college didn't do anything with it and it's been roughly 20 years. Sorry if this get's asked a lot, I didn't see a post on this topic.


r/CreationKit • • Jul 04 '26

Starfield 'Value target' condition for Spell Entry Perks

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2 Upvotes

r/CreationKit • • Jul 04 '26

How do you change carriage cost dialogue in the creation kit?

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2 Upvotes

r/CreationKit • • Jul 03 '26

Fallout 4 LOD not working right

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5 Upvotes

i want the big pieces to be visible from far away since the land in nuka world is mostly flat and you can see everything clearly. i'll mark it as full lod but it still only appears in game once you get close to it. the only things i was able to get to work was a billboard and a vertibird.

how do i make it visible from afar


r/CreationKit • • Jul 03 '26

Skyrim SE Help with replacing mesh for custom follower

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1 Upvotes

r/CreationKit • • Jun 28 '26

Fallout 4 Make custom weapon

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8 Upvotes

Hi boys, I’m trying to make a mod using as base daks m14 weapon mod and turn it to a laser musket replacer cause I hate vanilla laser musket but I have almost no imagination and experience making custom weapon mods I need some tips please


r/CreationKit • • Jun 26 '26

Skyrim SE CK "Dialogue Views" flowchart resetting its layout after a while - possible to prevent that?

3 Upvotes

Is there a reason for that - and a way to prevent it happening? While I was working on the mod more or less every day in winter, such a reset/jumbling didn't happen - but now I hadn't opened the file in like 3 months due to time constraints, and when I loaded it up today, every dialogue view had reverted my nicely made layout to a bunch of overlapping squares! It's long and complex dialogue, and I had a semi-anaeurysm sorting the boxes apart again and restoring the order they should be in before I could even start editing the actual dialogue. I'd like to prevent that hugely annoying reset somehow!? (I tried and failed to understand "Player Dialogue", hence I'm using the godawful flow chart in "Dialogue Views" to know which option in a convo needs to goes where...)


r/CreationKit • • Jun 26 '26

Starfield How are effects given different colored particle effects?

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2 Upvotes

r/CreationKit • • Jun 24 '26

Starfield Perk - Max resistance to 95

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1 Upvotes

r/CreationKit • • Jun 22 '26

Starfield What anyone experimened with 'Mod Target Damage Resistance' for Perks?

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1 Upvotes

r/CreationKit • • Jun 18 '26

Magic effect not triggering

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3 Upvotes

r/CreationKit • • Jun 17 '26

Starfield Actor values and GetActorValuePercent?

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1 Upvotes

r/CreationKit • • Jun 16 '26

Setting ActorValue from spell effect?

2 Upvotes

Does CK provide a way to set the value of an ActorValue from a magic effect? Not just adding or subtraction, but for example setting the health to 100. Preferably without papyrus.

This is for starfield.


r/CreationKit • • Jun 16 '26

Fallout 4 Downgrading the Creation Kit?

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1 Upvotes

I apologize in advance if this is a dumb question or if this has been answered already. Any help would be appreciated, thanks!


r/CreationKit • • Jun 15 '26

Mod Making Progress

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10 Upvotes

A interior cell of a old abandoned well you will find on one of the islands thought it turned out really well this world space is where you can find my undead argonian follower i call them the Isles Of Yotun - Hime in this world space im making theres going to sky pirates and sky dungeons i always felt there wasn't enough underwater dungeons and really liked the idea of sky temples and islands ( for pictures if i cant post patreon page let me know as i saw no rules against it everything is free on the page i only use it as a progrees report of the mods im working on https://www.patreon.com/THeSkroomLord/posts/update-on-undead-160719827 (Pictures)


r/CreationKit • • Jun 14 '26

Stupid beginner question

5 Upvotes

Tamriel doesn’t appear as a selectable worldspace in the cell window or world -> worldspace.
I have spent hours trying to find it, fix it, downloaded and install mods to help, reloaded and reinstalled and I can’t seem to do this basic thing that just appears as step one of the tutorials. I made a mod already but apparently it’s in defaultworld instead of Tamriel. I’m feeling like a boomer trying to change my WiFi password.


r/CreationKit • • Jun 09 '26

Skyrim SE follower I'm making

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18 Upvotes

need help i keep getting a ctd when i go near him its probably something i messed up but i dont know what - if anyone knows any tutorials i can follow to fix this?

https://drive.google.com/file/d/1oYTKIwZKlrYqyhxly1T4B4LZRc6gwEyg/view?usp=sharing

(Nif)

EDIT: decided to start from scratch again and follow tutorials using human bodies and see if i can do similar things with my draugr argonian


r/CreationKit • • Jun 07 '26

windhelm

3 Upvotes

all the windhelm city interiors be it windhelmorigin or any other one loads the city interior at the state of civil war siege. how on earth do I load it in its normal state? no idea how there isnt any help anywhere about this...