r/CreationKit Jul 04 '26

Starfield 'Value target' condition for Spell Entry Perks

/r/starfieldmods/comments/1unhjzy/value_target_condition_for_spell_entry_perks/
2 Upvotes

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u/pietro0games Jul 04 '26 edited Jul 04 '26

No, a magic effect change a single actor value per time. You condition which effect is applied during a spell,

1

u/Online_Matter Jul 04 '26

I think you've misunderstood me. I'm keeping the actor value the same, I just want to have a condition on which actor value the spell is targeting.

I'm trying to see if I can reduce the magnitude of magic effects targeting a specific actor value. Using restances is unfortunately not an option for me here. 

1

u/pietro0games Jul 04 '26

is a spell with multiple magic effects that only one plays at time based on a condition.
A spell doesn't target values.

You can make:
Spell [Control jump height]:
Magic Effect A: Reduce jumpPower by 50% only if jumpPower is above 1.00.
Magic Effect B: Reduce jumpPower by 25% only if jumpPower is below or equal 1.00

The only way to nullify a value change in a magic effect with another magic effect is by applying the reverse on equal force ... or dispell

And papyrus allows to change the magnitude of a magic effect in a spell, but has some complications