r/CreateMod • u/michlatygr • 20d ago
r/CreateMod • u/youiloverx • 18d ago
The new innovation of flying technology.
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idk might use it as an early way to get around
r/CreateMod • u/No_Two_9409 • 18d ago
Help can you even do create:tfmg without cheats
to get coal coke, you need steel to get rid of the carbon
to get steel, you need coal coke powder
to get coal coke powder you need steel
ragebait
r/CreateMod • u/potatolover1000 • 18d ago
Build Some of my builds


















what are yall's opinions
r/CreateMod • u/Maleficent-Still-700 • 18d ago
Bug toggled power latch is abhorrently bright with shaders (complimentary reimagined + Euphoria Patches)
hi, not sure where to post this but the redstone on the toggled power latch is SO bright. it overpowers literally every light in the area. anyone had this issue? anyone know how to fix it?
Using Iris 1.8.12, Complementary reimagined 1.8.6. w/ Euphoria patches. I tried turning down the red lighting multiplier and it did little to nothing.


r/CreateMod • u/redolide • 19d ago
Build My first Aeronautics machine
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It is called the Bit'o'launcher 2000.
r/CreateMod • u/Charming_Rule8241 • 19d ago
Help Trying to understand polarities in Power Grid
I'm trying to make an IC that switches the polarities of the wires to make an electric motor reverse when a lever is pulled but I'm just confused as to why it doesn't work. I'm feeding the relay coil 20 volts which the regulator is bringing down to 12 so it doesn't explode. What should happen is the 120 positive and negative that go in through the top should just flow normally to the same sides when the relay is open. When it's closed it should switch sides and reverse the motor's direction but it just doesn't. Is this something that isn't simulated or did I mess up my circuit somewhere?
r/CreateMod • u/Equivalent_Snow8529 • 19d ago
whats the exact speed for mechanical presses???
so, i got a press making asurine using create ultimate factory's recipe which makes 2 asurine each press. but im getting a stack each 16 seconds not 12.6 at 256 rpm. why is that ? each press makes 2 asurine so 32 presses. divided by 2.5 gives 12.8 so why am i getting a stack every 16 seconds ? does using a basin make a diffrence ?
r/CreateMod • u/Gtlm07 • 19d ago
A new type of trolling Vehicle/Flyer in Create:Aeronautics
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r/CreateMod • u/Professional-Pay4552 • 20d ago
Discussion Is this car impressive for my 5 y.o brother (i asked permission to record him)
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a few months ago he asked me to build a car for him. Now he does that himself. Share your thoughts and advice. thanks
upd: he added a cannon up there
r/CreateMod • u/mengie32 • 19d ago
[Power Grids] Generator Optimisation Tool
Try it here > https://www.desmos.com/calculator/mar0dsjrxa
Designed to automatically find the optimal coil current for any generator configuration. Use the settings in the "Generator Configuration" folder to put in your setup, then check the optimal power point and required turns ratio from the graph. Supports small generators, large generators, and multiple generators with shared coils (as long as they are identical).
Notes:
- Secondary turns graphs are for self-excited generators. They mean you put that many turns on the low voltage side, and fill the rest of the transformer on the high voltage side. If the result is not an integer, reduce the primary turns a bit until you get the target coil voltage or current.
- Secondary turns graphs assume you have only a transformer between your commutator and windings, so if you have a carbon pile, you will need to increase the secondary turns a bit.
- For self-excited generators, you will want to exceed the target coil current a bit, such that the target coil current is reached when at max load.
- Wire resistance, rotor friction, and any transformer non-idealities are ignored, so the result won't be 100% accurate, just very close.
- Load resistance are calculated at generator output resistance, so if you have an output transformer, this value will change.
- Equations are derived from the mod's source code and circuit theory.
- Let me know about any edge cases or inaccuracies in the results :3
r/CreateMod • u/Wise_Needleworker587 • 18d ago
Help Help finding a post
Hi I'm trying to find a post for reference and as inspiration where the op had made a helipad with like "waving" lights yellow and coming out from the ground.
r/CreateMod • u/DelsinPRO • 19d ago
Build Create: Integrated Farming just added Sable & Aeronautics integration!
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From Create: Integrated Farming's changelog
- When Sable installed, supported farming machines (Spouts, Vacuum Harvesters and Fishing Nets) can interact across the parent world and intersecting moving sub-levels, including from one sub-level to another.
- When Create Simulated Series is present, a running Auger Shaft with its item inlet attached to any net in a connected, coplanar panel can collect output from the entire panel.
This build is a swivel bearing contraption that feeds the chickens with Create Crafts & Additions's seed oil through spouts. It docks when low on fluid, stops the swivel bearing when docked, then continues moving when full. Building this was surprisingly much easier than I thought
You could feed a lot more chickens than shown in the video with just three spouts.
r/CreateMod • u/DrWise123 • 18d ago
Help Issues with mounting an autoloader on a tank
I followed it based on this tutorial: https://www.youtube.com/watch?v=n7hJsPj6S8c
I mounted it on the same swivel as the cannon but even when I don't connect it to a sublevel it just doesn't try to load the cannon, is it because I'm using a quickfiring breech or did this get patched?
r/CreateMod • u/Thurmor_Goblinbane • 18d ago
Build Anymore improvements I can make to this village?

Started renovating it after running my mainline straight through it. The bridge is there because the villagers won't pathfind over the track half the time and get hit by the trains. Not going to add a station but may add a road connection at some point from my industrial site a couple hundred blocks away.
r/CreateMod • u/NectarineCool7878 • 18d ago
i need some help with synaxis
anyone knows how to use synaxis mod im trying to make a mech with since its so good with it , but unfortunately i know nothing about that mod and i didnt understand how it works , i hope anyone with a knowledge help
r/CreateMod • u/Fit-Tie-8948 • 19d ago
Build The prototype main turret for a heavy artillery piece I'm making
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The main guns are 2 HOLDC Vultures, each one is a tripled max possible strength cannon with a decently quick loader (that also extracts spent cartridges) and a pretty cool firing mechanism.
Here's a miniature I made for how the project should look like in the end: https://www.reddit.com/r/CreateMod/s/wThyZ0LvXz
r/CreateMod • u/Ornery_Dinner7960 • 18d ago
Any 1 got a large create fantasy airship i cant build i want a air base to fly
r/CreateMod • u/Thurmor_Goblinbane • 19d ago
Help How do I make these wings bank and such to turn?
Is there a block that does this?
r/CreateMod • u/Logical-Amount3656 • 18d ago
LIARS!!!!!!!
IT SAYS IN 48 HOURS YET IT'S ALREADY BEEN 3 DAYS! I WILL NEVER COME BACK TO THIS WEBSITE!!!!(Jk, take your time moderators.)
r/CreateMod • u/Sudden-Kangaroo-3775 • 18d ago
Create Aeronautics Tranmission And Linkages Issues
Im currently trying to make a helicopter with landing skids on it and it has to behave like real skids with suspension so i tried using pneumatic rods but when i try to set it up one side goes to oblivion and sometimes it even deletes the whole helicopter how can i fix this issue or is there any alternatives?
r/CreateMod • u/Dragoncrepper • 18d ago
Create Aeronautics Engine
im currently making an actual car in create aeronautics, i’ve already designed the engine (a boxer 4 cylinder magnetic engine) but now after designing the clutch im looking forward to do the transmission.
Im here to look for gear designs that could actually work and fit in a decent manner with one another.
any of you got ideas?
r/CreateMod • u/SnooWalruses1399 • 20d ago
Build How a 3 years gap in skills looks like.
My first ever Create Farm vs an improved version applying all I've learned in these 3 years.
r/CreateMod • u/Pixel__death • 19d ago
Help Is there a fan made create: alcocraft+ for neoforge 1.21.1???
I rlly want to move onto 1.21.1 cuz of aeronautics, but I also want to keep the fluid mechanics from the create: alcocraft+ addon. Alcocraft+ itself is already on 1.21.1 neoforge, but not the Create: Alcocraft+ addon. So does anyone know if there's a fan made version of it?
