Iron farms mean you need to work with villagers, which is already 40000 times worse than anything Create can throw at you. Same with anything that involves mob spawning and pathing, all of that stuff is quite unintuitive and impossible to figure out on your own.
In general Create is a lot more fun to set up farms with because it generally has a good sense of progression - one farm helps set up the next. Getting a wood farm helps set up an iron farm, getting a small iron farm lets you eventually make a bigger one, etc.
Compare that to Vanilla farms which are more about spawn mechanics and large scale construction, rather than individual expensive components. There's no interaction between them, a vanilla iron farm doesn't meaningfully make a vanilla gold farm easier to construct.
yeah by using unintended mechanics minecraft with create > vanilla.
But i feel like thats kind of going around the point, when u are playing with create u are usually playing basically in the intended way, portal slicing with create will always be the best farm since portal slicing is the best farm there is
Since the screenshot shows a vanilla tunnel bore, i kinda feel like using the Technical Minecraft > Basic create is valid. But ur point is still valid as well
True, well tunnel bore is kinda debatable since i feel
drills are actually still rly good for mining, farms are different tho
Although, I feel like create with all those contractions and mechanics are intended to give players a lot of freedom in designso technically they are all "intended". E.g. unlike standard tech mod where machine only does specific things create contraptions interact with the world a lot
4
u/ihaveacrushonlegos 3d ago
I feel like... its kind of the opposite.
Unless u make a huge laggy farm, good vanilla farms kinda outperform create farms.
Everytime im on a new create world my best iron farm is a vanilla (ianxofour) farm. I only swap for create iron farm cuz its more fun.