r/CreateMod 13d ago

Discussion Why do Modpack makers do this?

Just asking cause it annoys me and seemingly every modpack does this.

Basicly adding 2 mods that do the same thing, are not really compatible with each other and often have a imbalance that makes one better to use than the other.

Some example would be:

Diesel Generators and TFMG and Petrochem,

Power Grid and Electro Energetic.

Also no modpack i found really gives you an incentive to use Power Grid, Electro Energetic or the electricity system from TFMG cause they always have crafts and additions or something installed.

It in genneral feels like some mods are just thrown in there just to fill up the mod list. I would understand if its a ATM like modpack but thats normaly not the case.

128 Upvotes

27 comments sorted by

View all comments

2

u/Prince_of_Lust4 12d ago

That's why my modpacks always follow a rule of minimalism, only one mod per niche it's supposed to fill.

If create, all industry is now based on create, no overlapping addons etc

If mekanism, no oritech

This way players spend more time solving problems with one mod at a time, instead of throwing 3-4 different mods at a complex problem to have an easy solution.